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Yume 2kki:Astral World: Difference between revisions

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{{MissingInfo|Add the Sauna Corridors connection to the map.}}
{{Locationbox
{{Locationbox
|headercolor = #0f0645
|headercolor = #0f0645
|headerfontcolor = #efcbf2
|headerfontcolor = #efcbf2
|image = Astral World.png
|image = Astral World.png
|Name = 映し雲
|Name = ''Utsushi kumo'', Reflected Clouds
|JapaneseName = 映し雲
|JapaneseName = 映し雲
|Effects = None
|Effects = None
|Wallpapers = WP #356, #393
|Wallpapers = WP #356, WP #393
|Events = None
|Events = None
|NPCS = Scissor Monster
|NPCS = Scissor Monster
|Connections = [[Yume 2kki:Forest World|Forest World]], [[Yume 2kki:Obentou World|Obentou World]]
|Connections = {{Connection|Forest World}}, {{Connection|Obentou World}}, {{Connection|Frozen Glade}}, {{Connection|Candlestick World}}, {{Connection|Sauna Corridors}}
|BGM = [https://static.wikia.nocookie.net/yume2kki/images/2/2f/Octave_03.ogg/revision/latest?cb=20210914174825&format=original octave_03], [https://static.wikia.nocookie.net/yume2kki/images/5/5b/2_27_nightshade.ogg/revision/latest?cb=20210914174750&format=original 2_27] (Nightshade Corridor)
|BGM = {{BGM|title=octave_03|filename=Octave_03.ogg|soundroom=513|speed=100}}, {{BGM|title=2_27|filename=2_27_nightshade.ogg|label=Nightshade Corridor|soundroom=224B|speed=70}}
|Map ID = 1427, 1434
|Map ID = 1427, 1434
|Primary = Towihanu
|Primary = Towihanu
|Contributing = octave
|Contributing = octave, Nakatsu, Colby, oneirokamara, Takikomi
|VersionAdded = 0.116c
|VersionAdded = 0.116c
|VersionsUpdated = 0.116c patch 1-b,0.118d-b
|VersionsUpdated = 0.116c patch 1-b,0.118d-b,0.120b patch 4,0.123c,0.123c patch 5,0.123e, 0.125a patch 1
}}
}}
[[File:astralworldmap.png|275px|thumb|right|Map of Astral World]]
'''Astral World''' is an area accessible from [[Yume 2kki:Forest World|Forest World]], after pulling the pink curtains.
'''Astral World''' is an area accessible from [[Yume 2kki:Forest World|Forest World]], after pulling the pink curtains.
{{LocationMap|filename=astralworldmap.png|caption=Map of Astral World.}}


==Features==
==Features==
Astral World is a calm and serene landscape, its palette mostly consisting of cold colors like dark blue and purple. Clouds and stars can be found here, as well as what appears to be fences that are made out of glass.
Astral World is a calm and serene landscape, its palette mostly consisting of cold colors like dark blue and purple. Clouds and stars can be found here, as well as what appears to be fences that are made out of glass.


There is a certain cloud here that has a doorway like shadow to it. Interacting with this brings you to the '''Nightshade Corridor.'''
Directly east or west of the entrance, one can find and interact with a pink [[Yume 2kki:Teleport Rune|Teleport Rune]] to enter [[Yume 2kki:Candlestick World|Candlestick World]]. Southwest of the entrance is a large spiky cloud with a doorway, west of the Nightshade Corridor entrance and above the section with glowing pink and blue dots. Entering this cloud will bring you to [[Yume 2kki:Frozen Glade|Frozen Glade]]. To the immediate right, a large cloud turns into a bunny shape when the [[Yume 2kki:Effects#Bunny Ears/Usamimi|Bunny Ears]] effect is equipped. Slightly southwest of the Frozen Glade cloud is a darker cloud that leads to the [[Yume 2kki:Sauna Corridors|Sauna Corridors]].


==='''Nightshade Corridor'''===
Slightly northeast of the entrance is another large cloud that has a doorway like shadow to it. Interacting with this brings you to the '''Nightshade Corridor.'''
The Nightshade Corridor is a dark place that is ill-lit by light coming through the windows, which can be brightened up by using the [[Yume_2kki:Effects#Lantern.2FTorch|Lantern]] effect. Traveling either way reveals that the area is actually dotted with objects that resemble gyoza dumplings. These can appear in six different shades of color and move quickly when mashing Z. After traveling in either direction until you are in a room with an orange and red dumpling with a beige bottom lining, turning the opposite way will reveal the portal to [[Yume 2kki:Obentou World|Obentou World]]. The Lantern effect is not needed in order to reach this area.  
 
===Nightshade Corridor===
The Nightshade Corridor is a dark place that is ill-lit by light coming through the windows, which can be brightened up by using the [[Yume_2kki:Effects#Lantern|Lantern]] effect. Traveling either way reveals that the area is actually dotted with objects that resemble gyoza dumplings. These can appear in six different shades of color and move quickly when mashing Z. After traveling in either direction until you are in a room with an orange and red dumpling with a beige bottom lining, turning the opposite way will reveal the Teleport Rune leading to [[Yume 2kki:Obentou World|Obentou World]]. The Lantern effect is not needed in order to reach this area.
 
Alternatively, walking into the empty room to the right of the entrance and then sliding to the right using the [[Yume 2kki:Effects#Penguin|Penguin]] effect will also reveal the portal to Obentou World. If returning to Astral World from Obentou World, you will need to slide through the darkness past the empty room. Sliding to the right after seeing a dumpling will also reveal the Teleport Rune, and sliding to the left after seeing a dumpling will return you to the Astral World entrance. The trigger for the slide to work seems to be in the middle of the darkness, meaning that only one slide is necessary if the edge of a lit area is at the edge of your screen. The screen will briefly flash if the slide does not work.


In some areas, you can use the [[Yume 2kki:Effects#Spring|Spring]] effect to walk on the upper windowsills. While up here, the room will be brighter and you can see through the darkness a bit easier.
In some areas, you can use the [[Yume 2kki:Effects#Spring|Spring]] effect to walk on the upper windowsills. While up here, the room will be brighter and you can see through the darkness a bit easier.


When belly-sliding some ways to the left of the entrance using the [[Yume 2kki:Effects#Penguin|Penguin]], you'll find a giant bow-legged creature with green skin, red marks on its legs, a huge pair of pincers, a long, tapered tongue, and an unknown red orifice (most likely an anus or an eye), called the '''Scissor Monster'''. It will flick its tongue upon entering or leaving its territory. This creature reacts to several effects:
When belly-sliding to the left of the entrance and past an empty room, or to the right of the Obentou World portal and past an empty room, you will find a giant, bow-legged creature with green skin, red marks on its legs, a huge pair of pincers, a long, tapered tongue, and a red eye (referred to as such in the RPGmaker editor), called the '''Scissor Monster'''. It will flick its tongue upon entering or leaving its territory. This creature reacts to several effects:
*The [[Yume_2kki:Effects#Lantern.2FTorch|Lantern]] causes it to flash the orifice on its body, forcing Urotsuki to unequip it.
*The [[Yume_2kki:Effects#Lantern|Lantern]] effect will cause it to flash its eye, forcing [[Yume 2kki:Urotsuki|Urotsuki]] to unequip it.
*[[Yume 2kki:Effects#Chainsaw|Chainsawing]] its legs will make it open the orifice, but will not kill it.
*[[Yume 2kki:Effects#Chainsaw|Chainsawing]] its legs will make it open the eye, but will not kill it.
*Ringing the [[Yume 2kki:Effects#Telephone|Telephone]] effect or equipping the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] makes it periodically flash its orifice.
*Ringing the [[Yume 2kki:Effects#Telephone|Telephone]] effect or equipping the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] will make it periodically flash its eye.
*The [[Yume 2kki:Effects#Marginal|Marginal]] effect will make its pincers move.
*The [[Yume 2kki:Effects#Marginal|Marginal]] effect will make its pincers move.
*Usage of the [[Yume 2kki:Effects#Child|Child]], [[Yume_2kki:Effects#Insect|Bug]], or [[Yume_2kki:Effects#Fairy.2FYousei|Fairy]] effect will make its tongue flick. If any of these effects are used, its movement pauses.
*Usage of the [[Yume 2kki:Effects#Child|Child]], [[Yume_2kki:Effects#Insect|Bug]], or [[Yume_2kki:Effects#Fairy.2FYousei|Fairy]] effect will make its tongue flick. If any of these effects are used, the movement will pause.
 
==Directions==
==Directions==
Nexus → [[Yume 2kki:Forest World|Forest World]] → Astral World
*The Nexus → [[Yume 2kki:Forest World|Forest World]] → '''Astral World'''


==Trivia==
==Trivia==
* While this world has been implemented by octave, it has actually been created by Towihanu, as the former has implemented it in advance on behalf of the latter.
*While this world has been implemented by octave, it has actually been created by Towihanu, as the former has implemented it in advance on behalf of the latter.
*The characters in Nightshade Corridor's Japanese name, 暁座, mean "Gyoza", when made into Onyomi, alluding to the floating dumplings.
*The characters in Nightshade Corridor's Japanese name, 暁座, mean "Gyoza", when made into Onyomi, alluding to the floating dumplings found there.
*The Scissors Monster in Nightshade Corridor was initially left undiscovered, at least by western players, until it was found within the RPGmaker editor by accident on July 2022, well over a year after its initial implementation. It was originally believed to be unused, but was later found to be accessible in-game by a few players on Yume 2kki Online who used the Penguin effect, nearly a week after its discovery.
*The Scissors Monster in Nightshade Corridor was initially left undiscovered, at least by international players, until it was accidentally found within the RPGmaker editor on July 2022, well over a year after its initial implementation. It was originally believed to be unused, but was later found to be accessible in-game on [https://ynoproject.net/2kki/ YNOproject] nearly a week following the discovery, after a few players used the Penguin effect to reach.
*A duplicate of Nightshade Corridor's map exists within 2i9's map folder in RPGmaker’s map tree under ID #1529. This is most likely an error.
*A duplicate of Nightshade Corridor's map used to exist within 2i9's map folder in the game's map tree under ID #1529 prior to the implementation of [[Yume 2kki:Parking Garage|Parking Garage]]. This was most likely an error.


==Gallery==
==Gallery==
Line 49: Line 55:
Astral World 2.png|What a beautiful landscape!
Astral World 2.png|What a beautiful landscape!
Astral World 3.png
Astral World 3.png
Astral World 4.png|To '''Nightshade Corridor'''
Astral World to candlestick.png|The rune leading to [[Yume 2kki:Candlestick World|Candlestick World]].
Astral World bunny cloud.png
Astral World to glade.png|To [[Yume 2kki:Frozen Glade|Frozen Glade]].
AstralWorld toFoggyMaze.png|To [[Yume 2kki:Sauna Corridors|Sauna Corridors]].
Astral World 4.png|To the Nightshade Corridor.
Tangerine Corridor 1.png|What am I looking at?
Tangerine Corridor 1.png|What am I looking at?
Tangerine Corridor 2.png|I wonder where this leads to…
Tangerine Corridor 2.png|I wonder where this leads to…
File:Nightshade monster.png|The green monster, initially believed to be unused.
Nightshade monster.png|The green monster, initially believed to be unused.
File:Nightshade-monster1.png|A better shot of the monster, somewhat well-lit.
Nightshade-monster1.png|A better shot of the monster, somewhat well-lit.
</gallery>
</gallery>
[[Category:Yume 2kki Locations]]
[[Category:Towihanu]]

Latest revision as of 23:34, 19 October 2024

Astral World
Astral World.png
Basic Info
Japanese Name(s)

映し雲
Utsushi kumo
Reflected Clouds

Effects EffectNone
Collectibles

WP #356
WP #393

Events None
Notable NPCs Scissor Monster
Other
Connecting Areas Forest World
Obentou World
Frozen Glade
Candlestick World
Sauna Corridors
BGM 🔊 octave_03 (No. 513)
🔊 2_27 – Nightshade Corridor (No. 224B)
Map ID 1427, 1434
Version Added 0.116c
Last Updated 0.125a patch 1
Primary Author Towihanu
Contributing Author(s) octave, Nakatsu, Colby, oneirokamara, Takikomi

Astral World is an area accessible from Forest World, after pulling the pink curtains.

Map of Astral World.

Features

Astral World is a calm and serene landscape, its palette mostly consisting of cold colors like dark blue and purple. Clouds and stars can be found here, as well as what appears to be fences that are made out of glass.

Directly east or west of the entrance, one can find and interact with a pink Teleport Rune to enter Candlestick World. Southwest of the entrance is a large spiky cloud with a doorway, west of the Nightshade Corridor entrance and above the section with glowing pink and blue dots. Entering this cloud will bring you to Frozen Glade. To the immediate right, a large cloud turns into a bunny shape when the Bunny Ears effect is equipped. Slightly southwest of the Frozen Glade cloud is a darker cloud that leads to the Sauna Corridors.

Slightly northeast of the entrance is another large cloud that has a doorway like shadow to it. Interacting with this brings you to the Nightshade Corridor.

Nightshade Corridor

The Nightshade Corridor is a dark place that is ill-lit by light coming through the windows, which can be brightened up by using the Lantern effect. Traveling either way reveals that the area is actually dotted with objects that resemble gyoza dumplings. These can appear in six different shades of color and move quickly when mashing Z. After traveling in either direction until you are in a room with an orange and red dumpling with a beige bottom lining, turning the opposite way will reveal the Teleport Rune leading to Obentou World. The Lantern effect is not needed in order to reach this area.

Alternatively, walking into the empty room to the right of the entrance and then sliding to the right using the Penguin effect will also reveal the portal to Obentou World. If returning to Astral World from Obentou World, you will need to slide through the darkness past the empty room. Sliding to the right after seeing a dumpling will also reveal the Teleport Rune, and sliding to the left after seeing a dumpling will return you to the Astral World entrance. The trigger for the slide to work seems to be in the middle of the darkness, meaning that only one slide is necessary if the edge of a lit area is at the edge of your screen. The screen will briefly flash if the slide does not work.

In some areas, you can use the Spring effect to walk on the upper windowsills. While up here, the room will be brighter and you can see through the darkness a bit easier.

When belly-sliding to the left of the entrance and past an empty room, or to the right of the Obentou World portal and past an empty room, you will find a giant, bow-legged creature with green skin, red marks on its legs, a huge pair of pincers, a long, tapered tongue, and a red eye (referred to as such in the RPGmaker editor), called the Scissor Monster. It will flick its tongue upon entering or leaving its territory. This creature reacts to several effects:

  • The Lantern effect will cause it to flash its eye, forcing Urotsuki to unequip it.
  • Chainsawing its legs will make it open the eye, but will not kill it.
  • Ringing the Telephone effect or equipping the Eyeball Bomb will make it periodically flash its eye.
  • The Marginal effect will make its pincers move.
  • Usage of the Child, Bug, or Fairy effect will make its tongue flick. If any of these effects are used, the movement will pause.

Directions

Trivia

  • While this world has been implemented by octave, it has actually been created by Towihanu, as the former has implemented it in advance on behalf of the latter.
  • The characters in Nightshade Corridor's Japanese name, 暁座, mean "Gyoza", when made into Onyomi, alluding to the floating dumplings found there.
  • The Scissors Monster in Nightshade Corridor was initially left undiscovered, at least by international players, until it was accidentally found within the RPGmaker editor on July 2022, well over a year after its initial implementation. It was originally believed to be unused, but was later found to be accessible in-game on YNOproject nearly a week following the discovery, after a few players used the Penguin effect to reach.
  • A duplicate of Nightshade Corridor's map used to exist within 2i9's map folder in the game's map tree under ID #1529 prior to the implementation of Parking Garage. This was most likely an error.

Gallery