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Dream Tropics is a large ocean. [[Yume 2kki:Urotsuki|Urotsuki]]'s [[Yume 2kki:Masks/Others#Various Authors 2|sprite]] as she sails, much like all the other islands and traveling boats she passes, are in miniature scale to capture the size of the world. Her boating speed will be [[Yume 2kki:Effects#Bike|faster]] than usual. Passing through the swirling eddies will make Urotsuki's boat momentarily spin. | Dream Tropics is a large ocean. [[Yume 2kki:Urotsuki|Urotsuki]]'s [[Yume 2kki:Masks/Others#Various Authors 2|sprite]] as she sails, much like all the other islands and traveling boats she passes, are in miniature scale to capture the size of the world. Her boating speed will be [[Yume 2kki:Effects#Bike|faster]] than usual. Passing through the swirling eddies will make Urotsuki's boat momentarily spin. | ||
Certain islands have docks, and interacting with them will allow Urotsuki to disembark and wander the island. A gate blocked by a stylized [[Yume 2kki:Construction Signs|sign]] is visible on a star-shaped island to the north and a bit east from the Journey's Road entrance. The islands feature | Certain islands have docks, and interacting with them will allow Urotsuki to disembark and wander the island. A gate blocked by a stylized [[Yume 2kki:Construction Signs|sign]] is visible on a star-shaped island to the north and a bit east from the Journey's Road entrance. The islands feature seaweed, cycloptic monoliths, and partially submerged utility poles. Inhabiting some are peculiar pineapple beings and crabs that resemble the ones in [[Yume 2kki:Summer Sky Coast|Summer Sky Coast]]. Both creatures make a sound upon interaction. An abstract entity is located on an island slightly southeast of the Journey's Road entrance, stationary near what could be a book. | ||
In the ocean, there's a long light blue streak that acts as a continuation of the road that's led up to this point. At the end of it is a sign forbidding further passage, likely under construction for new maps. A little south and east of it is a formation of islands that resemble a clock indicating the time as two o'clock. | In the ocean, there's a long light blue streak that acts as a continuation of the road that's led up to this point. At the end of it is a sign forbidding further passage, likely under construction for new maps. A little south and east of it is a formation of islands that resemble a clock indicating the time as two o'clock. |
Revision as of 05:41, 5 December 2024
Dream Tropics | |
---|---|
Basic Info | |
Japanese Name(s) |
大海原 |
Effects | None |
Collectibles | |
Masks | Mini Boat |
Events | None |
Notable NPCs | Umibozu, Dungeon Boss |
Other | |
Connecting Areas | Journey's Road |
BGM | 🔊 svr_Cold (No. 1045A) 🔊 svr_Cold – Islands (No. 1045B) 🔊 arcturus_dungeon1 – Dungeon (Floor 1) (No. 1046A) 🔊 arcturus_dungeon2 – Dungeon (Floor 2) (No. 1046B) 🔊 arcturus_dungeon3 – Dungeon (Floor 3) (No. 1046C) 🔊 arcturus_dungeon4 – Dungeon (Floor 4) (No. 1046D) 🔊 arcturus_bossfight – Dungeon (Boss Floor) (No. 1047) |
Map ID | 2820, 2991 |
Version Added | 0.124d |
Last Updated | 0.124f |
Primary Author | Nadeko |
Contributing Author(s) | Nabisae |
Dream Tropics is an area available from the boat at the east end of Journey's Road.
Features
Dream Tropics is a large ocean. Urotsuki's sprite as she sails, much like all the other islands and traveling boats she passes, are in miniature scale to capture the size of the world. Her boating speed will be faster than usual. Passing through the swirling eddies will make Urotsuki's boat momentarily spin.
Certain islands have docks, and interacting with them will allow Urotsuki to disembark and wander the island. A gate blocked by a stylized sign is visible on a star-shaped island to the north and a bit east from the Journey's Road entrance. The islands feature seaweed, cycloptic monoliths, and partially submerged utility poles. Inhabiting some are peculiar pineapple beings and crabs that resemble the ones in Summer Sky Coast. Both creatures make a sound upon interaction. An abstract entity is located on an island slightly southeast of the Journey's Road entrance, stationary near what could be a book.
In the ocean, there's a long light blue streak that acts as a continuation of the road that's led up to this point. At the end of it is a sign forbidding further passage, likely under construction for new maps. A little south and east of it is a formation of islands that resemble a clock indicating the time as two o'clock.
At the southwest end of the world, ignoring the light blue streak, you'll find a section of islands that are surrounded by rocky crags, and pirate chaser ships wander within them. If they catch Urotsuki, she will be sent off to another island north, though she still has her boat and can sail out again. Deep in this section, there is an island Urotsuki can enter with a map of the world, with an "X" over to the southeast side, surrounded by a giant wall, but a hint about an entrance to the north side. Urotsuki can navigate through those waters, filled with pirate ships that are faster than the previous ones, and locating where the "X" is on the map, you'll find an island with a gate to the Dungeon on it.
Slightly northwest of the entrance to the giant wall surrounding the Dungeon's island, there is a chance that one can find Umibozu, a shadowy, yellow-eyed octopus-like being which disappears and makes an odd noise when interacted with. It can also be located by heading east from the island where the pirate ships dump Urotsuki. There is also a chance that Umibozu appears at the northeast end of the ocean instead, located south of a skull indicating pirate ships and north of an animal-shaped formation.
Dungeon
The Dungeon is a subarea that consists of five floors that descend, each built out of small rooms. Urotsuki starts at the top floor and she will find doors that require keys to advance, but each floor is guarded by various chasers and traps.
If Urotsuki is caught, she will be kicked out to the Dungeon entrance. If a key has been used on a door, that door will remain unlocked, but Urotsuki will lose any key that she is currently holding and hasn't used, requiring her to find and obtain it again. This also doesn't include the floor 4 key, meaning that if she gets caught at any point afterwards, she'll have to do floor 4 again.
Floor 1 - contains the green door and key. It is guarded only by simple slime chasers that move rather slowly. There is also a shop that sells vending machine items for 100夢 each.
To get to the next floor, get the green key by going 2 rooms to the right, then one room down and more room to the right again, then return to the door by the same path.
Floor 2 - contains the blue door and key. It adds moving spike blocks, which follow a simple movement pattern.
The yellow key is located 1 room up, 3 rooms to the left and then 1 room down. After getting it, return back to the room with the spinning blocks, and then go 2 rooms up. After getting the key, it's only required to go 3 rooms up.
Floor 3 - contains the purple door and orange key. It has walls with passability you can toggle with a switch, with a single room that dictates which blocks are passable and which aren't. Additionally, chasers start inhabiting rooms that contain other traps as well. If Urotsuki is caught, the switch will return to its original state, requiring it to be flipped again before proceeding down.
To get to the next floor, go left, then down, left, 2 rooms up, then left, up to flip the switch, then left to get the key, then down twice, left, up 3 times and then right.
Floor 4 - contains the white door and key. Floor-spike traps now litter the area. Some are on a timer, and some are controlled with a switch, similar to the previous floor. Masks also line the walls, and when the final key is taken, some of them will become animate and chase Urotsuki down.
To get the key, go left twice, down to flip the switch, up 3 times, left across the circling spikes, then down, right, down twice, left, up, left and up. After getting the key, backtrack to the switch room, flip it again, then go up twice, right across the now lowered spikes, and then up.
Floor 5 - contains the boss. In the room before the boss, there is a teleporter which can take Urotsuki up to the shop and vice versa. This teleporter persists between dream sessions. In the boss battle room, the boss stands stationary at the top, with two chaser orbs that alternate between rapidly chasing Urotsuki and pausing. There are two strips of floor spikes and four buttons, one of which is blue. When a button is blue, Urotsuki can press it to damage the boss. Taking too long to get to a blue button will randomly re-assign which button is blue. Damaging the boss enough in this manner will defeat it and de-spawn the chaser orbs. In the room behind the boss, Urotsuki can find the greatest treasure of all, Menu Theme #78, as well as a door that leads out of the Dungeon.
After beating the boss, a cone will temporarily block the gate to the Dungeon until the world is exited. If Urotsuki returns and beats the boss a second time (which is made easier by the shortcut in the shop), there will be a box rewarding her with a sum of 1000夢, which must be collected to unlock the exit door. The reward will increase to 3000夢 per completion after beating the boss three times.
Directions
- The Nexus → Pudding World → Orange Badlands → Sunrise Road → Morning Suburbs → Summer Sky Coast → Urban Heights → Cookie Isle → Rainy Woods Path → Journey's Road → Dream Tropics
Trivia
- The Bat effect will be automatically unequipped in this area.
- After beating the boss, entering an island (includes getting caught) will play the boss-clearing sounds and the music will stop while around the island.
- If you attempt to enter Journey's Road through the bottom left tile of its entrance, Urotsuki will be stuck there in the boat, essentially forcing the player to reset.
Gallery
Entrance to Journey's Road
Dungeon
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