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===[[File:OVNPC Angler Girl.png]]Angler Girl=== | ===[[File:OVNPC Angler Girl.png]]Angler Girl=== | ||
A blue girl with a Angler-like fin on top of her head. She can be found in [[Oversomnia:Aquarium World|Aquarium World]] and appears to be an employee of a gift shop. Equipping the [[Oversomnia:Effects#Angler|Angler]] effect can attract her and cause her to follow Irving. | |||
===[[File:OVNPC Apartment Residents1.png]][[File:OVNPC Apartment Residents2.png]]Apartment Residents=== | ===[[File:OVNPC Apartment Residents1.png]][[File:OVNPC Apartment Residents2.png]]Apartment Residents=== | ||
Two figures that be found on the second and third floors of [[Oversomnia:Twilight Apartments|Twilight Apartments]]. They appear to be residents of the apartment. When Twilight Apartments is in it's Dusk State, player will find that they will sleep on the bed in their room instead of randomly walking around the room. | |||
===[[File:OVNPC Noisy Thinker.png]]Noisy Thinker=== | ===[[File:OVNPC Noisy Thinker.png]]Noisy Thinker=== | ||
A figure that can be found on the hidden fifth floor of the [[Oversomnia:Twilight Apartments|Twilight Apartments]].They wears a blue jacket and have pink hair, holding their head and swaying back and forth. Interacting with the NPC will simply make it spew a set of icons. Notably, when struck with the [[Oversomnia:Effects#Vampirism|Vampirism]] effect, the NPC's icons will slightly differ to show two exclamation points, one question mark, and a bloody knife. | |||
===[[File:OVNPC Candle Demon.png]]Candle Summoner=== | ===[[File:OVNPC Candle Demon.png]]Candle Summoner=== |
Revision as of 02:37, 19 March 2025
This page contains a list of all NPCs that appear in Irving's dream world with descriptions of them. Note that many of the character names are unofficial.
Effect Characters
This is a list of NPCs that give Irving effects when interacted with.
A giant grey rabbit that can be found in the sub-area of Attic World. Gives you the Dust Bunny effect when interacted with.
A monstrous bat-like creature that can be found in an isolated section of the Gloomy Wetlands. Gives you the Vampirism effect when interacted with.
A sobbing red anglerfish that can be found in the Benthic World. Gives you the Angler effect when interacted with.
A purple-haired girl with a weather vane lodged in her head that can be found the edge of the cliff at the Weather Station. Gives you the Bed Hair effect when interacted with.
A guy playing a pan flute with some kind of animal skull on his head that can be found in the Boiling Water World. Gives you the Deer effect when interacted with.
A guy with a skull mask and brown hair that can be found in the Pink Beach. Gives you the Skeleton Key effect when interacted with.
A large furry creature with a skull for a head that can be found in the Scarlet World. Gives you the Wendigo effect when interacted with.
A blue creature hanging from the ledge seemingly reaching out to catch something in the isolated section of Vermilion Rooftops. Gives you the Bellhop effect when interacted with.
A blue-haired figure that can be found in an office on the top floor of the Electro Tower. Gives you the Formal effect when interacted with. Interacting with her again while equipping Formal effect will cause her to give the player a thumbs up.
Other Characters
This is a list of other characters that appear in Irving's dreams.
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Lucky
Angler Girl
A blue girl with a Angler-like fin on top of her head. She can be found in Aquarium World and appears to be an employee of a gift shop. Equipping the Angler effect can attract her and cause her to follow Irving.

Apartment Residents
Two figures that be found on the second and third floors of Twilight Apartments. They appear to be residents of the apartment. When Twilight Apartments is in it's Dusk State, player will find that they will sleep on the bed in their room instead of randomly walking around the room.
Noisy Thinker
A figure that can be found on the hidden fifth floor of the Twilight Apartments.They wears a blue jacket and have pink hair, holding their head and swaying back and forth. Interacting with the NPC will simply make it spew a set of icons. Notably, when struck with the Vampirism effect, the NPC's icons will slightly differ to show two exclamation points, one question mark, and a bloody knife.