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White Room: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

(Added annotated map)
 
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|headerfontcolor = #720000
|headerfontcolor = #720000
|image = white_room.png
|image = white_room.png
|Name = 白い部屋
|Name = ''Shiroi Heya'', White Room
|JapaneseName = 白い部屋
|JapaneseName = 白い部屋
|Effects = None
|Effects = None
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}}
}}
The '''White Room''' is an area accessible from the [[Dotflow:Connecting Tile Path|Connecting Tile Path]].
The '''White Room''' is an area accessible from the [[Dotflow:Connecting Tile Path|Connecting Tile Path]].
{{LocationMap|filename=White Room map.png|caption=Map of White Room.}}


==Features==
==Features==
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Flow white room entrance.png|The entrance.
File:Flow WR Submarine.png|Submarine World entrance.
File:Flow WR Blood Maze.png|Blood Maze entrance.
File:Flow WR Path.png
File:Flow WR Path.png
File:Flow WR Submarine.png
File:Flow WR Blood Maze.png
File:Whiteroom1.png|First version. North is the correct path.
File:Whiteroom1.png|First version. North is the correct path.
File:Whiteroom2.png|Second version. West is the correct path.
File:Whiteroom2.png|Second version. West is the correct path.
File:Whiteroom3.png|Third version. East is the correct path.  
File:Whiteroom3.png|Third version. East is the correct path.  
</gallery>
</gallery>

Latest revision as of 01:29, 31 March 2025

White Room
White room.png
Basic Info
Regional Name(s)

白い部屋
Shiroi Heya
White Room

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Connecting Tile Path
Blood Maze
Submarine World
BGM 🔊 po – To Blood Maze
🔊 po (130% speed) – Entrance
🔊 po (150% speed) – Hallways
🔊 koko – To Submarine World
Map ID 0046, 0047, 0048, 0049, 0050, 0051, 0052

The White Room is an area accessible from the Connecting Tile Path.

Map of White Room.

Features

The White Room is a series of corridors filled with blood splatters and medical equipment. From the entrance, the player will eventually end up in a room with a door. Going through the door will lead to the main, maze-like section of the White Room.

Navigation of this area is technically a puzzle and can be confusing: By consistently taking the path with the most blood, you will eventually end up in a large room. Entering the door surrounded with blood splatters at the very top of this area will lead you to the Blood Maze.

However, if an "incorrect" route is picked three times, you will instead end up in a small hospital room. Interacting with the monitor on the wall in this room will transport Sabitsuki to an isolated area of Submarine World. Entering Submarine World in this way is also the only way to make the monitor in that area take the player to Green Electric World.

Directions

Entrance → Music WorldConnecting Tile Path → White Room

Trivia

  • The southern path is never the correct one to take. If one wants to consistently trigger the Submarine World link to Green Electric World, the most reliable way to do so is to simply head south three times.

Gallery