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Uncanny World: Difference between revisions

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===Don's Advent Event===
===Don's Advent Event===


{{SpoilerSectionStart}} Knocking over the chair on the left side of Dannyn's room will reveal a computer room. Sitting at this computer and interacting with it will result in an RPGMaker splash screen. If this screen has the number 1, 3, or 5 in the bottom right corner of the screen, Don's Advent may be activated. If it not one of those three numbers, exit the tent and try again - you do not have to leave Uncanny World to do so. To exit the faux-RPGMaker screen, hold down on 'b' or 'x' and Minnatsuki will return to the computer room and be able to leave the tent. Following this, enter the top right corner of Uncanny World to activate the beginning of the Fourth Wall Break event. Before entering the portal, however, click 'x' to dismiss the portal and walk north past the spot it used to be.
{{SpoilerSectionStart}} Knocking over the chair on the left side of Danny's room will reveal a computer room. Sitting at this computer and interacting with it will result in an RPGMaker splash screen. If this screen has the number 1, 3, or 5 in the bottom right corner of the screen, Don's Advent may be activated. If it not one of those three numbers, exit the tent and try again - you do not have to leave Uncanny World to do so. To exit the faux-RPGMaker screen, hold down on 'b' or 'x' and Minnatsuki will return to the computer room and be able to leave the tent. Following this, enter the top right corner of Uncanny World to activate the beginning of the Fourth Wall Break event. Before entering the portal, however, click 'x' to dismiss the portal and walk north past the spot it used to be.


On the next screen, Minnatsuki will be transformed into a default RPGMaker character sprite, and will hop down from a cliff without player input. The screen will begin to glitch. The player must now navigate the four corners of the screen to interact with three white balls, though the player can only move when Minnatsuki's sprite has been transformed to a default character. Once the three balls are collected, Minnatsuki must navigate to a white door that flashes on and off the screen. Walking through the door will bring Minnatsuki back to the entrance of Uncanny World - now wearing a new RPGMaker-esque visage - but this visage cannot be kept until the event is completed.
On the next screen, Minnatsuki will be transformed into a default RPGMaker character sprite, and will hop down from a cliff without player input. The screen will begin to glitch. The player must now navigate the four corners of the screen to interact with three white balls, though the player can only move when Minnatsuki's sprite has been transformed to a default character. Once the three balls are collected, Minnatsuki must navigate to a white door that flashes on and off the screen. Walking through the door will bring Minnatsuki back to the entrance of Uncanny World - now wearing a new RPGMaker-esque visage - but this visage cannot be kept until the event is completed.

Revision as of 23:48, 7 April 2025

Uncanny World
Cu uncanny world.png
Basic Info
Eidola EffectNone
Collectibles

"RTP Minna" Visage

Events Fourth Wall Break, Don's Advent
Notable NPCs Danny, Don
Other
Connecting Areas Sunset Woods
Polluted Shore NoReturn➡️
Soapy Baths NoReturn➡️
BGM 🔊 millieamp_ancestors – Over the Top (No. 0-1)

🔊 millieamp_oops_you_bwoke_it – Development Hell (No. 0-2)
🔊 carloscarty__quenaChord_CCBY – Another Alley (No. 287)
🔊 voxlalien_portal – Another Alley (Portal) (No. 288)
🔊 jetrotal_brownNoise – Title Screams (No. 289)
🔊 freed_red – Lore (No. 290)
🔊 nnaudio_7litDwarfsFlute – Speak to Her (No. 291)
🔊 LuisAudp_andeanLoopCCBY – Gameplay Loop (No. 292)
🔇 jetrotal_fan – Danny's PC (No. 452)
🔇 rolandasb_forestloop_CC0 – Advent (No. 454)
🔇 jetrotal_Advent – Advent (No. 455)
🔇 plasterbrain-IamCry – Gull (No. 457)
🔇 maou_battle01 CC-BY – VS Danny (No. 458)
🔇 maou_village08 CC-BY – Don's Ship (No. 459)
🔇 maou_field08 CC-BY – World Map (No. 460)
🔇 alakai_skyfall – Homecoming (No. 461)
🔇 frankum_theMirror CC-BY – Rescue (No. 462)

Map ID 0521, 0522, 0523, 0525, 0526, 0527, 0528, 0529, 1331, 1332, 1333, 1334, 1335, 1336, 1337, 1338, 1339, 1340, 1831, 1832, 1833
Version Added 0.1.0
Author Jetrotal
Extras +

YNOproject Badges

DannyPortrait(badgeCU).gif DannyPortrait(badgeCU).png I Get Knocked Down...
BadgeCU uncanny world event.png BadgeCU uncanny world event.gif Collective Tree

Uncanny World is an area accessible through a hidden path next to a red sign in Sunset Woods.

Features

Uncanny World is a world in the style of old RPGs and RPG Maker games. This area consists of one looping room and a tent containing Danny's room. In this room, Minnatsuki can push over Danny and the chairs, and interact with his portrait on the wall. Interacting with the portrait while Danny is on the floor displays the portrait sideways.

On the left wall of Danny's tent, there is an opening that is blocked by a chair. Through the opening is a dark hallway with a computer on a desk and the silhouette of a spinning fan overhead. Going left from this hallway will lead Minnatsuki to a large drain pipe in Soapy Baths that they will automatically jump out of, which will then close, preventing them from going back.

Interacting with the computer will display a fake startup screen resembling that of RPG Maker 2000, which will then take you to a map editing screen resembling that of the same program. From here, you can move the cursor with the arrow keys and place tiles by using the Z key. Holding shift and using the arrow keys will let you select which tile you want to use, and the 1-5 keys will cycle through different tilesets. Pressing and holding X will show an animation of an RPG character "walking" to an open door, collecting three white, circular objects along the way. If you let the animation play to its end, you will leave the computer and go back to the hallway.

Fourth Wall Break Event

Near the top of the map where it would normally loop, there are four signs with symbols of eyes. Upon entering the map, a random eidolon is assigned to each of these signs with no repeats. If Minnatsuki has the corresponding eidola to a sign, the eye will be open. If all four eyes are open, then upon attempting to move upward, Minnatsuki will stop, and black bars with move in from the top and bottom of the screen, indicating that a cutscene is happening. Minnatsuki will randomly select four eidola, and cast each of them onto the nearby signs, making them close their respective eyes.

Minnatsuki will then attempt to walk upward, but a glowing silhouette of them will fade in before them. Minnatsuki will slow down as they approach the figure, until on contact, Minnatsuki will be pushed backward, and the figure turns into a portal. The area will darken, and the player's menu theme will be forcefully set to Default. Moving away from the portal resets the event, closing the portal, restoring the area's brightness, opening the eyes on the signs, and setting the player's menu theme back to their selection.

Entering the portal is possible, but be warned: this is a one-way unless you complete the event. If you wish to leave, you will need to have Minnatsuki return to their room, as their eidola are disabled past the portal. On the other side of the portal is a small area which seems to be overlooking the Nexus. Down in the Nexus-like area are tiny figures in the distance, apparently other Minnatsukis.

Opening and closing the menu has a 5/11 chance to cause one of the distant Minnatsukis to return from the spirit worlds. If no Minnatsukis have returned, including the first time the menu is opened, the game will automatically open the menu again. Opening and closing the menu repeatedly will eventually cause all 17 distant Minnatsukis to return and the music to slowly fade out. Note that 0.6 in-game seconds need to pass between uses of the menu, or else they will not count.

The Main Event:

Don's Advent Event

Spoilers:

Directions

Nexus → Ornament WorldMoonlit PathSunset Woods → Uncanny World

Gallery

Fourth Wall Break Event:

Don's Advent Event:

... more about "Uncanny World"
millieamp_ancestors (https://yume.wiki/images/e/e8/CU millieamp ancestors 80.ogg, CU millieamp ancestors 80.ogg, Over the Top, 0000-1, 80, MillieAmp) +, millieamp_oops_you_bwoke_it (https://yume.wiki/images/1/16/CU millieamp oops you bwoke it 100.ogg, CU millieamp oops you bwoke it 100.ogg, Development Hell, 0000-2, 100, MillieAmp) +, carloscarty__quenaChord_CCBY (https://yume.wiki/images/8/85/Cu carloscarty quenaChord CCBY 100.ogg, Cu carloscarty quenaChord CCBY 100.ogg, Another Alley, 0287, 100, Carlos Carty) +, voxlalien_portal (https://yume.wiki/images/6/6f/Cu voxlalien portal 90.ogg, Cu voxlalien portal 90.ogg, Another Alley (Portal), 0288, 90, VoxlAlien) +, jetrotal_brownNoise (https://yume.wiki/images/2/2e/Cu jetrotal brownNoise 100.ogg, Cu jetrotal brownNoise 100.ogg, Title Screams, 0289, 100, Jetrotal) +, freed_red (https://yume.wiki/images/3/30/Cu freed red 100.ogg, Cu freed red 100.ogg, Lore, 0290, 100, Freed) +, nnaudio_7litDwarfsFlute (https://yume.wiki/images/c/c5/Cu nnaudio 7litDwarfsFlute 100.ogg, Cu nnaudio 7litDwarfsFlute 100.ogg, Speak to Her, 0291, 100, NNaudio) +  and LuisAudp_andeanLoopCCBY (https://yume.wiki/images/5/5d/Cu LuisAudp andeanLoopCCBY 100.ogg, Cu LuisAudp andeanLoopCCBY 100.ogg, Gameplay Loop, 0292, 100, LuisAudp) +
521 (?) +, 522 (?) +, 523 (?) +, 525 (?) +, 526 (?) +, 527 (?) +, 528 (?) +, 529 (?) +, 1,331 (?) +, 1,332 (?) +, 1,333 (?) +, 1,334 (?) +, 1,335 (?) +, 1,336 (?) +, 1,337 (?) +, 1,338 (?) +, 1,339 (?) +, 1,340 (?) +, 1,831 (?) +, 1,832 (?) +  and 1,833 (?) +