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|image = cu_uncanny_world.png
|image = cu_uncanny_world.png
|Effects =  
|Effects =  
|Events = Fourth Wall Break
|Events = Fourth Wall Break, Don's Advent
|Wallpapers =  
|Collectibles = "[[Collective Unconscious:Visages#RTP Minna|RTP Minna]]" Visage
|NPCS = Danny
|NPCS = Danny, Don, Gomez
|Connections = {{Connection|Sunset Woods}}
|Connections = {{Connection|Sunset Woods}}, {{Connection|Polluted Shore|one_way_type=NoReturn}}, {{Connection|Soapy Baths|one_way_type=NoReturn}}
|BGM = {{BGM|title=millieamp_ancestors|filename=CU millieamp ancestors 80.ogg|soundroom=0-1|author=MillieAmp|label=Over the Top}}
|BGM = {{BGM|title=millieamp_ancestors|filename=CU millieamp ancestors 80.ogg|soundroom=0-1|author=MillieAmp|label=Over the Top|speed=80}}
{{BGM|title=millieamp_oops_you_bwoke_it|filename=CU millieamp oops you bwoke it 100.ogg|soundroom=0-2|author=MillieAmp|label=Development Hell}}
{{BGM|title=millieamp_oops_you_bwoke_it|filename=CU millieamp oops you bwoke it 100.ogg|soundroom=0-2|author=MillieAmp|label=Development Hell|speed=100}}
|Map ID = 0521, 0522, 0523, 0525, 0526, 0527, 0528, 0529
{{BGM|title=carloscarty__quenaChord_CCBY|filename=cu_carloscarty__quenaChord_CCBY_100.ogg|soundroom=287|author=Carlos Carty|label=Another Alley|speed=100}}
{{BGM|title=voxlalien_portal|filename=cu_voxlalien_portal_90.ogg|soundroom=288|author=VoxlAlien|label=Another Alley (Portal)|speed=90}}
{{BGM|title=jetrotal_brownNoise|filename=cu_jetrotal_brownNoise_100.ogg|soundroom=289|author=Jetrotal|label=Title Screams|speed=100}}
{{BGM|title=freed_red|filename=cu_freed_red_100.ogg|soundroom=290|author=Freed|label=Lore|speed=100}}
{{BGM|title=nnaudio_7litDwarfsFlute|filename=cu_nnaudio_7litDwarfsFlute_100.ogg|soundroom=291|author=NNaudio|label=Speak to Her|speed=100}}
{{BGM|title=LuisAudp_andeanLoopCCBY|filename=Cu_LuisAudp_andeanLoopCCBY_100.ogg|soundroom=292|author=LuisAudp|label=Gameplay Loop|speed=100}}
{{BGM|title=jetrotal_fan|filename=|soundroom=452|author=Jetrotal|label=Danny's PC|speed=100}}
{{BGM|title=rolandasb_forestloop_CC0|filename=|soundroom=454|author=rolandasb|label=Advent|speed=100}}
{{BGM|title=jetrotal_Advent|filename=|soundroom=455|author=Jetrotal|label=Advent|speed=100}}
{{BGM|title=plasterbrain-IamCry|filename=|soundroom=457|author=plasterbrain|label=Gull|speed=100}}
{{BGM|title=maou_battle01 CC-BY|filename=|soundroom=458|author=maou|label=VS Danny|speed=100}}
{{BGM|title=maou_village08 CC-BY|filename=|soundroom=459|author=maou|label=Don's Ship|speed=100}}
{{BGM|title=maou_field08 CC-BY|filename=|soundroom=460|author=maou|label=World Map|speed=100}}
{{BGM|title=alakai_skyfall|filename=|soundroom=461|author=alakai|label=Homecoming|speed=100}}
{{BGM|title=frankum_theMirror CC-BY|filename=|soundroom=462|author=frankum|label=Rescue|speed=100}}
|Map ID = 0521, 0522, 0523, 0525, 0526, 0527, 0528, 0529, 1331, 1332, 1333, 1334, 1335, 1336, 1337, 1338, 1339, 1340, 1831, 1832, 1833
|VersionAdded = 0.1.0
|VersionAdded = 0.1.0
|Primary = Jetrotal
|Primary = Jetrotal
|Contributing =  
|Contributing =  
}}
}}
'''Uncanny World''' is an area accessible from [[Collective Unconscious:Sunset Woods|Sunset Woods]].


== Features==
'''Uncanny World''' is an area accessible through a hidden path next to a red sign in [[Collective Unconscious:Sunset Woods|Sunset Woods]].
Uncanny World is a world styled in old style rpg maker games and rpg styled games. this area consists of one looping room and an interactable tent that takes you to Danny's room. In this room you can push over Danny, push over the chairs and interact with his portrait on the wall. Interacting with the portrait whilst Danny is on the floor will cause the portrait to be sideways which will unlock the badge "I get knocked down..."


== Fourth Wall Break Event==
==Features==
To trigger the Fourth Wall Break event the player must have at least 4 [[unconscious/Eidola|'''Eidola''']] (the game will randomly select what eidola you need! so its best you have all 8 to activate this event without fail), The player must walk up to the top of the map where the world normally loops again but this time Minnatsuki will start to slow down and cycle through 4 effects (randomly chosen) which will cause the eye signs to close their eyes, glow and open a portal in the middle of the path. going through will take the player to a small area which seems to be overlooking the Nexus. Warning- walking through the portal is a one way path and you will need to wake up as your effects are disabled here. Backing up from the portal simply closes the eyes/portal again.
Uncanny World is a world in the style of old RPGs and RPG Maker games. This area consists of one looping room and a tent containing Danny's room. In this room, [[Collective Unconscious:Minnatsuki|Minnatsuki]] can push over Danny and the chairs, and interact with his portrait on the wall. Interacting with the portrait while Danny is on the floor displays the portrait sideways.


or so I thought. the thing is this event is more complicated than it might seem. if you close your hub in this mini world, you'll notice that your menu isn't the theme you sent it to be, in fact this isn't a menu theme you have as an option, if you close your menu now without waking up you might see that what seemed to be one of the Minnatsuki's walking around just woke up, repeat this menu opening and closing to get rid of all of them and you'll notice the menu has dimmed out slowly. keep this up and you'll suddenly be in a corrupt version of your menu '''DO NOT PRESS X OUT OF THIS, IF YOU DO YOU HAVE TO START AGAIN'''.  
On the left wall of Danny's tent, there is an opening that is blocked by a chair. Through the opening is a dark hallway with a computer on a desk and the silhouette of a spinning fan overhead. Going left from this hallway will lead Minnatsuki to a large drain pipe in [[Collective Unconscious:Soapy Baths|Soapy Baths]] that they will automatically jump out of, which will then close, preventing them from going back.  


Interacting with the computer will display a fake startup screen resembling that of RPG Maker 2000, which will then take you to a map editing screen resembling that of the same program. From here, you can move the cursor with the arrow keys and place tiles by using the Z key. Holding shift and using the arrow keys will let you select which tile you want to use, and the 1-5 keys will cycle through different tilesets. Pressing and holding X will show an animation of an RPG character "walking" to an open door, collecting three white, circular objects along the way. If you let the animation play to its end, you will leave the computer and go back to the hallway.


===Fourth Wall Break Event===
Near the top of the map where it would normally loop, there are four signs with symbols of eyes. Upon entering the map, a random [[Collective Unconscious:Eidola|eidolon]] is assigned to each of these signs with no repeats. If Minnatsuki has the corresponding eidola to a sign, the eye will be open. If all four eyes are open, then upon attempting to move upward, Minnatsuki will stop, and black bars with move in from the top and bottom of the screen, indicating that a cutscene is happening. Minnatsuki will randomly select four eidola, and cast each of them onto the nearby signs, making them close their respective eyes.


Upon getting to this menu we can do many things,  
Minnatsuki will then attempt to walk upward, but a glowing silhouette of them will fade in before them. Minnatsuki will slow down as they approach the figure, until on contact, Minnatsuki will be pushed backward, and the figure turns into a portal. The area will darken, and the player's [[Collective Unconscious:Menu Themes|menu theme]] will be forcefully set to [[Collective Unconscious:Menu Themes#Default|Default]]. Moving away from the portal resets the event, closing the portal, restoring the area's brightness, opening the eyes on the signs, and setting the player's menu theme back to their selection.


1- Effects- this will corrupt Minnatsuki model, you can do the below events with this model but it wont carry over the box
Entering the portal is possible, '''but be warned: this is a one-way unless you complete the event. If you wish to leave, you will need to have Minnatsuki return to their room, as their eidola are disabled past the portal.''' On the other side of the portal is a small area which seems to be overlooking the [[Collective Unconscious:Nexus|Nexus]]. Down in the Nexus-like area are tiny figures in the distance, apparently other Minnatsukis.


2- Wake up- this will take you to a black room with a small blue Minnatsuki fading in and out
Opening and closing the menu has a 5/11 chance to cause one of the distant Minnatsukis to return from the spirit worlds. If no Minnatsukis have returned, including the first time the menu is opened, the game will automatically open the menu again. Opening and closing the menu repeatedly will eventually cause all 17 distant Minnatsukis to return and the music to slowly fade out. Note that 0.6 in-game seconds need to pass between uses of the menu, or else they will not count.


3 - Nothing
{{SpoilerSectionStart|The Main Event:}}


4- To the title- this will take you to a corrupt version of the title that sounds glitchier the longer you stay
After all distant Minnatsukis have returned and the menu has been closed an additional 16 times, there is a 25% chance that opening the menu will reveal it to be "corrupted." If this does not occur within more 16 tries, this will be raised to a 50% chance. On the rare chance the event has still not been activated 50 tries after that, this will be raised again to a 75% chance. If the menu is closed after this, the distant Minnatsukis will reappear and the process will have to be repeated.


The corrupted menu plays garbled music, and visually is slightly torn apart and shifting in a chaotic manner. All text is highly pixelated, making it difficult to read without an intuition of what it says. Minnatsuki is also noticeably off-center in their frame. Additionally, the "Debug" option will be available, regardless is debug mode is enabled or not.


This corrupted menu's options have unique effects related to the corruption:


What we want to do is hit left and down repeatedly in order until Minnatsuki gets out of the box, if you've been paying attention you would have noticed a flashing white box popping up every now and then. angle yourself in it so your in the left bottom corner and you will be in the O of the YNO logo door, what you use in the site to exit out of a fangame and back to main menu. below will be what's usually the users chat box corrupting out whilst walking plants trace behind Minnatsuki, overtime faded sprites will pop in of minnatsuki and you'll be teleported to a room with large Minnatsuki with the nexus door on her chest. She will follow your movements, simply press interact on where the door is and she will morph into a tree.  
#Eidola: Minnatsuki will become corrupted, seeming to resemble a distorted 3D model. This doesn't end the event, but the effect won't persist when the event is continued. Using this option again will restore Minnatsuki's form.
#Return: Minnatsuki will attempt to return from the spirit world without the menu closing. This happens more quickly than normal, the orb flashes red in addition to the usual cyan, and the sound effect is mangled. Instead of returning to their room, a faint, slightly flashing blue Minnatsuki will be sitting in an empty black void. The garbled music of the corrupted menu can still be heard faintly. Cancelling will return to the corrupted menu.
#Debug: The menu will fade out, as if trying to transition to another screen, but will fade back to this same menu, though the selection will be reset back to "Effects".
#To Title: Without confirmation, the player is returned to a corrupted title screen. It appears similar to television interference and old console graphics errors, having chromatic aberration, scanline distortion, and tiles from Uncanny World's tileset randomly appearing and disappearing. A noise of static slowly fades in, eventually becoming very loud. Cancelling will return to the corrupted menu.


You'll then be teleported just behind the door and the Minnatree vanishes, you can only walk down. as you walk down you'll notice your footsteps play what sounds to be a rpg esc simplistic song and you'll start to get faster. then an typical rpg map fades in, then you notice your not the same Minnatsuki going through the same door just looping but your multiple Minnatsuki's falling into what seems to be a deadly pit, Minnatsuki starts filling the screen and the event ends with a stock cheering sound and you being teleported back to Uncanny World.<gallery>
Minnatsuki can move in this corrupted menu, moving as the player navigates the menu's options, but gets sent back into their frame after moving. If the player attempts to move their menu selection to the right when it's on "Debug", the selection will erroneously move to the right, and smash the bottom of Minnatsuki's frame out of the way. This allows Minnatsuki to escape the frame and wander around the menu. If they step on any part of the frame's border, Minnatsuki will be sent back inside the frame, and the menu controls will be re-triggered, moving the selection. This most likely means the selection will be moved back into place, along with the bottom of the frame's border, resealing Minnatsuki.
File:False hub.png|THIS IS NOT YOUR MENU THEME
 
File:Corrupt menu.png|oh no have you tried blowing into it?
Occasionally, a large square with a hole in it can be seen flashing near the center of the screen. Minnatsuki can walk into where the hole appears, revealing the square to be the O of the [[YNOproject:YNOproject Wiki|YNOproject]] logo, which they exit from into a black void. Walking far enough away from the door will make it disappear, and garbled text will begin appear near the bottom of the screen, apparently representing player chat messages, although these are accompanied by unintelligible whispering. Plants will begin to sprout at Minnatsuki's feet as they wander, and the text will become more frequent, with the whispers beginning to overlap and become cacophonous. This is furthered by chaotic percussion playing and slowly building intensity. And then faint images of Minnatsukis will appear all around, as the screen slowly dims and fades to black.
File:Oh dear!.png|Gmod rag doll
 
File:Blue minna.png|blue minna in the void
Minnatsuki will then find themselves in a room with a giant Minnatsuki with a door in their chest. The large Minnatsuki looks toward yours. Interacting in front of the door will summon a white tendril shooting up toward the large Minnatsuki's head. It'll pulse upward, along with a subtle noise as if pumping a liquid, and the large Minnatsuki's body will slowly disappear, leaving only the head slowly turning into leaves. As this process happens, your Minnatsuki will sit down and watch. The result is a tree with a white trunk, with leaves contoured to appear like Minnatsuki's head.
File:Corrupt title.png|Hey this isnt my title screen!
 
File:Speakin wingdings.png|bro speaking wingdings
Suddenly, only the door is visible. Minnatsuki is in this door, and can move downward out of the door. They can only move up or down in this space, and the screen won't follow them, even as they move off-screen. As Minnatsuki walks, a lighthearted tune plays, pausing if they pause. After moving off-screen, Minnatsuki will reappear in the door frame. This can be repeated, with Minnatsuki steadily getting faster. Then more Minnatsukis will appear before Minnatsuki has had a chance to leave the screen. This increases with speed and frequency until its practically a stream of Minnatsukis, making it clear these are not the same Minnatsuki. The void will then fade to an area resembling Uncanny World in theme. At this point, the player is no longer in control. Near the bottom of the screen where the Minnatsukis are exiting is a cliff with a sign with a skull painted on it, suggesting the fall is deadly. As the Minnatsukis continue to pour out and over the cliff, a pile of Minnatsukis will rise up from below the cliff, overtaking the entire screen. A crowd will cheer.
File:My name is minna i speak for the trees!.png|they're name's minnatsuki they speak for the trees
 
File:TOO MANY MINNAS.png|GAS GAS GASSSSS
Minnatsuki will then find themselves back in Uncanny World, outside Danny's tent.{{SpoilerSectionEnd}}
File:WAY TOO MANY MINNAS.png|OH
 
File:IM BEING SMOTHERED.png|OH NO
===Don's Advent Event===
File:Oh we are back...png|back to normal
 
</gallery>
{{SpoilerSectionStart}} Knocking over the chair on the left side of Danny's room will reveal a computer room. Sitting at this computer and interacting with it will result in an RPGMaker splash screen. If this screen has the number 1, 3, or 5 in the bottom right corner of the screen, Don's Advent may be activated. If it is not one of those three numbers, exit the tent and try again - you do not have to leave Uncanny World to do so. To exit the faux-RPGMaker screen, hold down on 'b' or 'x' and Minnatsuki will return to the computer room and be able to leave the tent. Following this, enter the top right corner of Uncanny World to activate the beginning of the Fourth Wall Break event. Before entering the portal, however, click 'x' to dismiss the portal and walk north past the spot it used to be.
 
On the next screen, Minnatsuki will be transformed into Don, a character resembling default RPGMaker sprites, and will hop down from a cliff without player input. The screen will begin to glitch. The player must now navigate the four corners of the screen to interact with three white balls, though the player can only move when Minnatsuki's sprite has been transformed into Don. Once the three balls are collected, Minnatsuki must navigate to a white door that flashes on and off the screen. Walking through the door will bring Minnatsuki back to the entrance of Uncanny World - now wearing a new RPGMaker-esque visage - but this visage cannot be kept until the event is completed.
 
Reentering Danny's tent, the player may click on Danny with their actual computer mouse to bring a cursor onto the screen which will pick up Danny and whisk him offscreen. Minnatsuki may now knock over the chair in front of Danny's portrait and click on it with their actual mouse until the portrait turns completely black and zooms in. The screen will turn into an animation of a white bird flying inside of a portrait frame, and after some time a speech bubble with Don's face inside of it will appear. Clicking on this bubble will activate the next part of the event.
 
Minnatsuki will now join two RPG characters, Don and Gomez, in a battle of rock, paper, scissors against Danny. Each character has a set, consistent amount of HP, and a timer with which they can make a move against Danny. Moving Minnatsuki up and down the screen will freeze the progress of the player's timer. Danny's timer progresses rapidly, and he will attack a random character each turn. At the completion of any of the three characters' timers, the player may choose to play rock, paper, or scissors against Danny, removing a bit of his HP depending on the outcome. If Danny defeats all three players - or if Minnatsuki is the first character to die - the player will be brought back to Uncanny World and have to attempt the event again from the beginning.
 
If the player manages to take down Danny, a long cutscene will begin during which the three characters tote Danny along on a series of adventures shown via photographs. The player will eventually be given the choice to free Danny, who will again attempt to subdue the three characters. Minnatsuki may leave through a white door above the ship, but Don will shoot Minnatsuki down with a cannonball into the sea. Once Minnatsuki is cast into the sea, the player can swim to the top right of the screen past a giant, uncannily photorealistic Danny towards sunlight. Exiting the water will transport the player to [[Collective Unconscious:Polluted Shore|Polluted Shore]]. Following this, the event is complete and the player may keep the RPGMaker-inspired visage.
{{SpoilerSectionEnd}}


==Directions==
==Directions==
Nexus → [[Collective Unconscious:Ornament World|Ornament World]] → [[Collective Unconscious:Moonlit Path|Moonlit Path]] → [[Collective Unconscious:Sunset Woods|Sunset Woods]] → Uncanny World
Nexus → [[Collective Unconscious:Ornament World|Ornament World]] → [[Collective Unconscious:Moonlit Path|Moonlit Path]] → [[Collective Unconscious:Sunset Woods|Sunset Woods]] → Uncanny World
== Trivia ==
* The RPG world seen during the Don's Advent event is loosely based on ''[https://rpgmaker.fandom.com/wiki/Don%27s_Adventures Don's Adventures]'', an RPG Maker 2000 "sample game" created by Don Miguel in 2000 to show off the features of the program. The layout of the cliffs at the start of the event is identical to those seen at the start of ''Don's Adventures''.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Uncanny.png|wait wasn't i here before?
File:Uncanny.png|The main village.
File:Dannys home.png|Danny's home! how cute! so retro!
File:Dannys home.png|Danny's home, showing the traditional RPG Maker style.
File:Reg danny.png|danny's portrait! how handsome!
File:Reg danny.png|Danny's portrait.
File:Flipped danny.png|Now look what you've done!
File:Flipped danny.png|Danny's portrait after Danny is knocked over.
File:OOO portal!.png|how inviting! go right ahead minnatsuki!
File:OOO portal!.png|The portal leading to the Nexus overlook.
File:I can see my house!.png|I can see my house from up here!
File:I can see my house!.png|The Nexus overlook.
File:Cu thecomputerroom.png|Danny's computer room.
File:Cu rpgmaker.png|The startup screen on Danny's computer. Note the number on the bottom right.
File:Cu rpgmaker1.png|A familiar interface.
File:Cu exitcomputer.png|Exiting the computer.
</gallery>
{{SpoilerSectionStart|Fourth Wall Break Event:}}
<gallery>
File:False hub.png|Menu Theme is set to Default.
File:Corrupt menu.png|The corrupted menu.
File:Oh dear!.png|Minnatsuki after the player selects the corrupted "Eidolon" option.
File:Blue minna.png|The corrupted return location.
File:Corrupt title.png|The corrupted title screen.
File:Speakin wingdings.png|The void after escaping the menu.  A garbled player message is visible.
File:My name is minna i speak for the trees!.png|The tree which the large Minnatsuki becomes.
File:TOO MANY MINNAS.png|Several Minnatsukis pouring out from the house.
File:WAY TOO MANY MINNAS.png|A pile of Minnatsukis rises from the bottom of the cliff.
File:IM BEING SMOTHERED.png|The pile overtakes the entire screen.
File:Oh we are back...png|Minnatsuki returns to Uncanny World after the event.
</gallery>
</gallery>


[[Category:Collective Unconscious Locations]]
==Video==
{{#ev:youtube|ykcmJrLbGSs|alignment=center|description=Video of the whole event.}}
 
{{SpoilerSectionEnd}}{{SpoilerSectionStart|label=Don's Advent Event:}}<gallery>
File:Cu donsadventstart.png|An [https://rpgmaker.fandom.com/wiki/Don%27s_Adventures oddly familiar] cliffside
File:Cu glitchadvent.png|Back and forth between RPG protagonist and YNFG protagonist
File:Cu adventgem.png|A white gem
File:Cu glitchdoor.png|The door that appears after three gems are found
File:Cu newuncanny.png|The same world as before, but Minnatsuki looks different...
File:Cu uncannymenu.png|Minnatsuki's new (non-functional) menu
File:Cu dannycursor.png|Hey, give him back!
File:Cu error.png|Danny's computer has encountered an error
File:Cu becominguncanny1.png|Danny's portrait after being clicked
File:Cu becominguncanny2.png|Danny's portrait after being clicked again
File:Cu becominguncanny3.png|...and again...
File:Cu becominguncanny4.png|...and again...
File:Cu becominguncanny5.png|...and again
File:Cu uncannygull.png|A mysterious gull
File:Cu bossbattle.png|Suddenly, a boss battle?!
File:Cu_attackmenu.png|An intense game of rock-paper-scissors
File:Cu_dannydefeated.png|The evil is defeated(?)
File:Cu_donship.png
File:Cu_uncannyparty.png|A new party member
File:Cu_dannytalk2.png|A deal with the devil
File:Cu_settingsail.png|Setting sail
File:Cu_lastphoto.png|The adventure nears its end
File:Cu_uncannyritual.png|Don prepares to summon the door
File:Cu_danneye.png|Danny sees right through you
File:Cu_uncannyreveal.png|The liar revealed
File:Cu_glitchedfight.png|Fighting with Gomez
File:Cu_openthedoor.png|The way out
File:Cu_donslaststand.png|Don stops Minnatsuki with a cannon ball
File:Cu_uncannysea.png|Cast into the sea
File:Cu_bigdanny.png|Now that's uncanny
</gallery>

Revision as of 22:06, 9 April 2025

Uncanny World
Cu uncanny world.png
Basic Info
Eidola EffectNone
Collectibles

"RTP Minna" Visage

Events Fourth Wall Break, Don's Advent
Notable NPCs Danny, Don, Gomez
Other
Connecting Areas Sunset Woods
Polluted Shore NoReturn➡️
Soapy Baths NoReturn➡️
BGM 🔊 millieamp_ancestors – Over the Top (No. 0-1)

🔊 millieamp_oops_you_bwoke_it – Development Hell (No. 0-2)
🔊 carloscarty__quenaChord_CCBY – Another Alley (No. 287)
🔊 voxlalien_portal – Another Alley (Portal) (No. 288)
🔊 jetrotal_brownNoise – Title Screams (No. 289)
🔊 freed_red – Lore (No. 290)
🔊 nnaudio_7litDwarfsFlute – Speak to Her (No. 291)
🔊 LuisAudp_andeanLoopCCBY – Gameplay Loop (No. 292)
🔇 jetrotal_fan – Danny's PC (No. 452)
🔇 rolandasb_forestloop_CC0 – Advent (No. 454)
🔇 jetrotal_Advent – Advent (No. 455)
🔇 plasterbrain-IamCry – Gull (No. 457)
🔇 maou_battle01 CC-BY – VS Danny (No. 458)
🔇 maou_village08 CC-BY – Don's Ship (No. 459)
🔇 maou_field08 CC-BY – World Map (No. 460)
🔇 alakai_skyfall – Homecoming (No. 461)
🔇 frankum_theMirror CC-BY – Rescue (No. 462)

Map ID 0521, 0522, 0523, 0525, 0526, 0527, 0528, 0529, 1331, 1332, 1333, 1334, 1335, 1336, 1337, 1338, 1339, 1340, 1831, 1832, 1833
Version Added 0.1.0
Author Jetrotal
Extras +

YNOproject Badges

DannyPortrait(badgeCU).gif DannyPortrait(badgeCU).png I Get Knocked Down...
BadgeCU uncanny world event.png BadgeCU uncanny world event.gif Collective Tree

Uncanny World is an area accessible through a hidden path next to a red sign in Sunset Woods.

Features

Uncanny World is a world in the style of old RPGs and RPG Maker games. This area consists of one looping room and a tent containing Danny's room. In this room, Minnatsuki can push over Danny and the chairs, and interact with his portrait on the wall. Interacting with the portrait while Danny is on the floor displays the portrait sideways.

On the left wall of Danny's tent, there is an opening that is blocked by a chair. Through the opening is a dark hallway with a computer on a desk and the silhouette of a spinning fan overhead. Going left from this hallway will lead Minnatsuki to a large drain pipe in Soapy Baths that they will automatically jump out of, which will then close, preventing them from going back.

Interacting with the computer will display a fake startup screen resembling that of RPG Maker 2000, which will then take you to a map editing screen resembling that of the same program. From here, you can move the cursor with the arrow keys and place tiles by using the Z key. Holding shift and using the arrow keys will let you select which tile you want to use, and the 1-5 keys will cycle through different tilesets. Pressing and holding X will show an animation of an RPG character "walking" to an open door, collecting three white, circular objects along the way. If you let the animation play to its end, you will leave the computer and go back to the hallway.

Fourth Wall Break Event

Near the top of the map where it would normally loop, there are four signs with symbols of eyes. Upon entering the map, a random eidolon is assigned to each of these signs with no repeats. If Minnatsuki has the corresponding eidola to a sign, the eye will be open. If all four eyes are open, then upon attempting to move upward, Minnatsuki will stop, and black bars with move in from the top and bottom of the screen, indicating that a cutscene is happening. Minnatsuki will randomly select four eidola, and cast each of them onto the nearby signs, making them close their respective eyes.

Minnatsuki will then attempt to walk upward, but a glowing silhouette of them will fade in before them. Minnatsuki will slow down as they approach the figure, until on contact, Minnatsuki will be pushed backward, and the figure turns into a portal. The area will darken, and the player's menu theme will be forcefully set to Default. Moving away from the portal resets the event, closing the portal, restoring the area's brightness, opening the eyes on the signs, and setting the player's menu theme back to their selection.

Entering the portal is possible, but be warned: this is a one-way unless you complete the event. If you wish to leave, you will need to have Minnatsuki return to their room, as their eidola are disabled past the portal. On the other side of the portal is a small area which seems to be overlooking the Nexus. Down in the Nexus-like area are tiny figures in the distance, apparently other Minnatsukis.

Opening and closing the menu has a 5/11 chance to cause one of the distant Minnatsukis to return from the spirit worlds. If no Minnatsukis have returned, including the first time the menu is opened, the game will automatically open the menu again. Opening and closing the menu repeatedly will eventually cause all 17 distant Minnatsukis to return and the music to slowly fade out. Note that 0.6 in-game seconds need to pass between uses of the menu, or else they will not count.

The Main Event:

[Show/Hide]

After all distant Minnatsukis have returned and the menu has been closed an additional 16 times, there is a 25% chance that opening the menu will reveal it to be "corrupted." If this does not occur within more 16 tries, this will be raised to a 50% chance. On the rare chance the event has still not been activated 50 tries after that, this will be raised again to a 75% chance. If the menu is closed after this, the distant Minnatsukis will reappear and the process will have to be repeated.

The corrupted menu plays garbled music, and visually is slightly torn apart and shifting in a chaotic manner. All text is highly pixelated, making it difficult to read without an intuition of what it says. Minnatsuki is also noticeably off-center in their frame. Additionally, the "Debug" option will be available, regardless is debug mode is enabled or not.

This corrupted menu's options have unique effects related to the corruption:

  1. Eidola: Minnatsuki will become corrupted, seeming to resemble a distorted 3D model. This doesn't end the event, but the effect won't persist when the event is continued. Using this option again will restore Minnatsuki's form.
  2. Return: Minnatsuki will attempt to return from the spirit world without the menu closing. This happens more quickly than normal, the orb flashes red in addition to the usual cyan, and the sound effect is mangled. Instead of returning to their room, a faint, slightly flashing blue Minnatsuki will be sitting in an empty black void. The garbled music of the corrupted menu can still be heard faintly. Cancelling will return to the corrupted menu.
  3. Debug: The menu will fade out, as if trying to transition to another screen, but will fade back to this same menu, though the selection will be reset back to "Effects".
  4. To Title: Without confirmation, the player is returned to a corrupted title screen. It appears similar to television interference and old console graphics errors, having chromatic aberration, scanline distortion, and tiles from Uncanny World's tileset randomly appearing and disappearing. A noise of static slowly fades in, eventually becoming very loud. Cancelling will return to the corrupted menu.

Minnatsuki can move in this corrupted menu, moving as the player navigates the menu's options, but gets sent back into their frame after moving. If the player attempts to move their menu selection to the right when it's on "Debug", the selection will erroneously move to the right, and smash the bottom of Minnatsuki's frame out of the way. This allows Minnatsuki to escape the frame and wander around the menu. If they step on any part of the frame's border, Minnatsuki will be sent back inside the frame, and the menu controls will be re-triggered, moving the selection. This most likely means the selection will be moved back into place, along with the bottom of the frame's border, resealing Minnatsuki.

Occasionally, a large square with a hole in it can be seen flashing near the center of the screen. Minnatsuki can walk into where the hole appears, revealing the square to be the O of the YNOproject logo, which they exit from into a black void. Walking far enough away from the door will make it disappear, and garbled text will begin appear near the bottom of the screen, apparently representing player chat messages, although these are accompanied by unintelligible whispering. Plants will begin to sprout at Minnatsuki's feet as they wander, and the text will become more frequent, with the whispers beginning to overlap and become cacophonous. This is furthered by chaotic percussion playing and slowly building intensity. And then faint images of Minnatsukis will appear all around, as the screen slowly dims and fades to black.

Minnatsuki will then find themselves in a room with a giant Minnatsuki with a door in their chest. The large Minnatsuki looks toward yours. Interacting in front of the door will summon a white tendril shooting up toward the large Minnatsuki's head. It'll pulse upward, along with a subtle noise as if pumping a liquid, and the large Minnatsuki's body will slowly disappear, leaving only the head slowly turning into leaves. As this process happens, your Minnatsuki will sit down and watch. The result is a tree with a white trunk, with leaves contoured to appear like Minnatsuki's head.

Suddenly, only the door is visible. Minnatsuki is in this door, and can move downward out of the door. They can only move up or down in this space, and the screen won't follow them, even as they move off-screen. As Minnatsuki walks, a lighthearted tune plays, pausing if they pause. After moving off-screen, Minnatsuki will reappear in the door frame. This can be repeated, with Minnatsuki steadily getting faster. Then more Minnatsukis will appear before Minnatsuki has had a chance to leave the screen. This increases with speed and frequency until its practically a stream of Minnatsukis, making it clear these are not the same Minnatsuki. The void will then fade to an area resembling Uncanny World in theme. At this point, the player is no longer in control. Near the bottom of the screen where the Minnatsukis are exiting is a cliff with a sign with a skull painted on it, suggesting the fall is deadly. As the Minnatsukis continue to pour out and over the cliff, a pile of Minnatsukis will rise up from below the cliff, overtaking the entire screen. A crowd will cheer.

Minnatsuki will then find themselves back in Uncanny World, outside Danny's tent.

Spoilers end here.

Don's Advent Event

Spoilers:

[Show/Hide]
Knocking over the chair on the left side of Danny's room will reveal a computer room. Sitting at this computer and interacting with it will result in an RPGMaker splash screen. If this screen has the number 1, 3, or 5 in the bottom right corner of the screen, Don's Advent may be activated. If it is not one of those three numbers, exit the tent and try again - you do not have to leave Uncanny World to do so. To exit the faux-RPGMaker screen, hold down on 'b' or 'x' and Minnatsuki will return to the computer room and be able to leave the tent. Following this, enter the top right corner of Uncanny World to activate the beginning of the Fourth Wall Break event. Before entering the portal, however, click 'x' to dismiss the portal and walk north past the spot it used to be.

On the next screen, Minnatsuki will be transformed into Don, a character resembling default RPGMaker sprites, and will hop down from a cliff without player input. The screen will begin to glitch. The player must now navigate the four corners of the screen to interact with three white balls, though the player can only move when Minnatsuki's sprite has been transformed into Don. Once the three balls are collected, Minnatsuki must navigate to a white door that flashes on and off the screen. Walking through the door will bring Minnatsuki back to the entrance of Uncanny World - now wearing a new RPGMaker-esque visage - but this visage cannot be kept until the event is completed.

Reentering Danny's tent, the player may click on Danny with their actual computer mouse to bring a cursor onto the screen which will pick up Danny and whisk him offscreen. Minnatsuki may now knock over the chair in front of Danny's portrait and click on it with their actual mouse until the portrait turns completely black and zooms in. The screen will turn into an animation of a white bird flying inside of a portrait frame, and after some time a speech bubble with Don's face inside of it will appear. Clicking on this bubble will activate the next part of the event.

Minnatsuki will now join two RPG characters, Don and Gomez, in a battle of rock, paper, scissors against Danny. Each character has a set, consistent amount of HP, and a timer with which they can make a move against Danny. Moving Minnatsuki up and down the screen will freeze the progress of the player's timer. Danny's timer progresses rapidly, and he will attack a random character each turn. At the completion of any of the three characters' timers, the player may choose to play rock, paper, or scissors against Danny, removing a bit of his HP depending on the outcome. If Danny defeats all three players - or if Minnatsuki is the first character to die - the player will be brought back to Uncanny World and have to attempt the event again from the beginning.

If the player manages to take down Danny, a long cutscene will begin during which the three characters tote Danny along on a series of adventures shown via photographs. The player will eventually be given the choice to free Danny, who will again attempt to subdue the three characters. Minnatsuki may leave through a white door above the ship, but Don will shoot Minnatsuki down with a cannonball into the sea. Once Minnatsuki is cast into the sea, the player can swim to the top right of the screen past a giant, uncannily photorealistic Danny towards sunlight. Exiting the water will transport the player to Polluted Shore. Following this, the event is complete and the player may keep the RPGMaker-inspired visage.

Spoilers end here.

Directions

Nexus → Ornament WorldMoonlit PathSunset Woods → Uncanny World

Trivia

  • The RPG world seen during the Don's Advent event is loosely based on Don's Adventures, an RPG Maker 2000 "sample game" created by Don Miguel in 2000 to show off the features of the program. The layout of the cliffs at the start of the event is identical to those seen at the start of Don's Adventures.

Gallery

Fourth Wall Break Event:

[Show/Hide]

Video

Video of the whole event.


Spoilers end here.

Don's Advent Event:

[Show/Hide]
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