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|Events = Fourth Wall Break, Don's Advent | |Events = Fourth Wall Break, Don's Advent | ||
|Collectibles = "[[Collective Unconscious:Visages#RTP Minna|RTP Minna]]" Visage | |Collectibles = "[[Collective Unconscious:Visages#RTP Minna|RTP Minna]]" Visage | ||
|NPCS = Danny, Don | |NPCS = Danny, Don, Gomez | ||
|Connections = {{Connection|Sunset Woods}}, {{Connection|Polluted Shore|one_way_type=NoReturn}}, {{Connection|Soapy Baths|one_way_type=NoReturn}} | |Connections = {{Connection|Sunset Woods}}, {{Connection|Polluted Shore|one_way_type=NoReturn}}, {{Connection|Soapy Baths|one_way_type=NoReturn}} | ||
|BGM = {{BGM|title=millieamp_ancestors|filename=CU millieamp ancestors 80.ogg|soundroom=0-1|author=MillieAmp|label=Over the Top|speed=80}} | |BGM = {{BGM|title=millieamp_ancestors|filename=CU millieamp ancestors 80.ogg|soundroom=0-1|author=MillieAmp|label=Over the Top|speed=80}} | ||
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===Don's Advent Event=== | ===Don's Advent Event=== | ||
{{ | |||
{{SpoilerSectionStart}} Knocking over the chair on the left side of Danny's room will reveal a computer room. Sitting at this computer and interacting with it will result in an RPGMaker splash screen. If this screen has the number 1, 3, or 5 in the bottom right corner of the screen, Don's Advent may be activated. If it is not one of those three numbers, exit the tent and try again - you do not have to leave Uncanny World to do so. To exit the faux-RPGMaker screen, hold down on 'b' or 'x' and Minnatsuki will return to the computer room and be able to leave the tent. Following this, enter the top right corner of Uncanny World to activate the beginning of the Fourth Wall Break event. Before entering the portal, however, click 'x' to dismiss the portal and walk north past the spot it used to be. | |||
On the next screen, Minnatsuki will be transformed into Don, a character resembling default RPGMaker sprites, and will hop down from a cliff without player input. The screen will begin to glitch. The player must now navigate the four corners of the screen to interact with three white balls, though the player can only move when Minnatsuki's sprite has been transformed into Don. Once the three balls are collected, Minnatsuki must navigate to a white door that flashes on and off the screen. Walking through the door will bring Minnatsuki back to the entrance of Uncanny World - now wearing a new RPGMaker-esque visage - but this visage cannot be kept until the event is completed. | |||
Reentering Danny's tent, the player may click on Danny with their actual computer mouse to bring a cursor onto the screen which will pick up Danny and whisk him offscreen. Minnatsuki may now knock over the chair in front of Danny's portrait and click on it with their actual mouse until the portrait turns completely black and zooms in. The screen will turn into an animation of a white bird flying inside of a portrait frame, and after some time a speech bubble with Don's face inside of it will appear. Clicking on this bubble will activate the next part of the event. | |||
Minnatsuki will now join two RPG characters, Don and Gomez, in a battle of rock, paper, scissors against Danny. Each character has a set, consistent amount of HP, and a timer with which they can make a move against Danny. Moving Minnatsuki up and down the screen will freeze the progress of the player's timer. Danny's timer progresses rapidly, and he will attack a random character each turn. At the completion of any of the three characters' timers, the player may choose to play rock, paper, or scissors against Danny, removing a bit of his HP depending on the outcome. If Danny defeats all three players - or if Minnatsuki is the first character to die - the player will be brought back to Uncanny World and have to attempt the event again from the beginning. | |||
If the player manages to take down Danny, a long cutscene will begin during which the three characters tote Danny along on a series of adventures shown via photographs. The player will eventually be given the choice to free Danny, who will again attempt to subdue the three characters. Minnatsuki may leave through a white door above the ship, but Don will shoot Minnatsuki down with a cannonball into the sea. Once Minnatsuki is cast into the sea, the player can swim to the top right of the screen past a giant, uncannily photorealistic Danny towards sunlight. Exiting the water will transport the player to [[Collective Unconscious:Polluted Shore|Polluted Shore]]. Following this, the event is complete and the player may keep the RPGMaker-inspired visage. | |||
{{SpoilerSectionEnd}} | |||
==Directions== | ==Directions== | ||
Nexus → [[Collective Unconscious:Ornament World|Ornament World]] → [[Collective Unconscious:Moonlit Path|Moonlit Path]] → [[Collective Unconscious:Sunset Woods|Sunset Woods]] → Uncanny World | Nexus → [[Collective Unconscious:Ornament World|Ornament World]] → [[Collective Unconscious:Moonlit Path|Moonlit Path]] → [[Collective Unconscious:Sunset Woods|Sunset Woods]] → Uncanny World | ||
== Trivia == | |||
* The RPG world seen during the Don's Advent event is loosely based on ''[https://rpgmaker.fandom.com/wiki/Don%27s_Adventures Don's Adventures]'', an RPG Maker 2000 "sample game" created by Don Miguel in 2000 to show off the features of the program. The layout of the cliffs at the start of the event is identical to those seen at the start of ''Don's Adventures''. | |||
==Gallery== | ==Gallery== | ||
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File:Cu becominguncanny5.png|...and again | File:Cu becominguncanny5.png|...and again | ||
File:Cu uncannygull.png|A mysterious gull | File:Cu uncannygull.png|A mysterious gull | ||
File:Cu bossbattle.png|Suddenly, a boss battle?! | |||
File:Cu_attackmenu.png|An intense game of rock-paper-scissors | |||
File:Cu_dannydefeated.png|The evil is defeated(?) | |||
File:Cu_donship.png | |||
File:Cu_uncannyparty.png|A new party member | |||
File:Cu_dannytalk2.png|A deal with the devil | |||
File:Cu_settingsail.png|Setting sail | |||
File:Cu_lastphoto.png|The adventure nears its end | |||
File:Cu_uncannyritual.png|Don prepares to summon the door | |||
File:Cu_danneye.png|Danny sees right through you | |||
File:Cu_uncannyreveal.png|The liar revealed | |||
File:Cu_glitchedfight.png|Fighting with Gomez | |||
File:Cu_openthedoor.png|The way out | |||
File:Cu_donslaststand.png|Don stops Minnatsuki with a cannon ball | |||
File:Cu_uncannysea.png|Cast into the sea | |||
File:Cu_bigdanny.png|Now that's uncanny | |||
</gallery> | </gallery> |
Revision as of 22:06, 9 April 2025
Uncanny World | |||
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![]() | |||
Basic Info | |||
Eidola | None | ||
Collectibles |
"RTP Minna" Visage | ||
Events | Fourth Wall Break, Don's Advent | ||
Notable NPCs | Danny, Don, Gomez | ||
Other | |||
Connecting Areas | Sunset Woods Polluted Shore ➡️ Soapy Baths ➡️ | ||
BGM | 🔊 millieamp_ancestors – Over the Top (No. 0-1) 🔊 millieamp_oops_you_bwoke_it – Development Hell (No. 0-2) | ||
Map ID | 0521, 0522, 0523, 0525, 0526, 0527, 0528, 0529, 1331, 1332, 1333, 1334, 1335, 1336, 1337, 1338, 1339, 1340, 1831, 1832, 1833 | ||
Version Added | 0.1.0 | ||
Author | Jetrotal | ||
|
Uncanny World is an area accessible through a hidden path next to a red sign in Sunset Woods.
Features
Uncanny World is a world in the style of old RPGs and RPG Maker games. This area consists of one looping room and a tent containing Danny's room. In this room, Minnatsuki can push over Danny and the chairs, and interact with his portrait on the wall. Interacting with the portrait while Danny is on the floor displays the portrait sideways.
On the left wall of Danny's tent, there is an opening that is blocked by a chair. Through the opening is a dark hallway with a computer on a desk and the silhouette of a spinning fan overhead. Going left from this hallway will lead Minnatsuki to a large drain pipe in Soapy Baths that they will automatically jump out of, which will then close, preventing them from going back.
Interacting with the computer will display a fake startup screen resembling that of RPG Maker 2000, which will then take you to a map editing screen resembling that of the same program. From here, you can move the cursor with the arrow keys and place tiles by using the Z key. Holding shift and using the arrow keys will let you select which tile you want to use, and the 1-5 keys will cycle through different tilesets. Pressing and holding X will show an animation of an RPG character "walking" to an open door, collecting three white, circular objects along the way. If you let the animation play to its end, you will leave the computer and go back to the hallway.
Fourth Wall Break Event
Near the top of the map where it would normally loop, there are four signs with symbols of eyes. Upon entering the map, a random eidolon is assigned to each of these signs with no repeats. If Minnatsuki has the corresponding eidola to a sign, the eye will be open. If all four eyes are open, then upon attempting to move upward, Minnatsuki will stop, and black bars with move in from the top and bottom of the screen, indicating that a cutscene is happening. Minnatsuki will randomly select four eidola, and cast each of them onto the nearby signs, making them close their respective eyes.
Minnatsuki will then attempt to walk upward, but a glowing silhouette of them will fade in before them. Minnatsuki will slow down as they approach the figure, until on contact, Minnatsuki will be pushed backward, and the figure turns into a portal. The area will darken, and the player's menu theme will be forcefully set to Default. Moving away from the portal resets the event, closing the portal, restoring the area's brightness, opening the eyes on the signs, and setting the player's menu theme back to their selection.
Entering the portal is possible, but be warned: this is a one-way unless you complete the event. If you wish to leave, you will need to have Minnatsuki return to their room, as their eidola are disabled past the portal. On the other side of the portal is a small area which seems to be overlooking the Nexus. Down in the Nexus-like area are tiny figures in the distance, apparently other Minnatsukis.
Opening and closing the menu has a 5/11 chance to cause one of the distant Minnatsukis to return from the spirit worlds. If no Minnatsukis have returned, including the first time the menu is opened, the game will automatically open the menu again. Opening and closing the menu repeatedly will eventually cause all 17 distant Minnatsukis to return and the music to slowly fade out. Note that 0.6 in-game seconds need to pass between uses of the menu, or else they will not count.
The Main Event:
Don's Advent Event
Spoilers:
Directions
Nexus → Ornament World → Moonlit Path → Sunset Woods → Uncanny World
Trivia
- The RPG world seen during the Don's Advent event is loosely based on Don's Adventures, an RPG Maker 2000 "sample game" created by Don Miguel in 2000 to show off the features of the program. The layout of the cliffs at the start of the event is identical to those seen at the start of Don's Adventures.
Gallery
Fourth Wall Break Event:
Don's Advent Event:
- A32C0F
- 83B06F