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{{ | {{Template:NPCBox | ||
| | | headercolor = #000000 | ||
| image | | headerfontcolor = #452860 | ||
| image = Fisher.png | |||
| location | | location = [[Yume Nikki:Windmill World|Windmill World]]<br/>[[Yume Nikki:Docks A|Docks A]] | ||
| role | | name = The Fisherman | ||
| size | | role = One-way warp to Docks A | ||
| | | size = Standard | ||
| killable = Yes | |||
}} | }} | ||
The '''Fisherman''' is an [[Yume Nikki:List of Characters|NPC]] that appears in [[Yume Nikki:Windmill World|Windmill World]] and the [[Yume Nikki: | The '''Fisherman''' is an [[Yume Nikki:List of Characters|NPC]] that appears in [[Yume Nikki:Windmill World|Windmill World]] and the [[Yume Nikki:Docks A|Docks A]]. | ||
==Overview== | ==Overview== | ||
The Fisherman is a black silhouette-like figure wearing a pink sunhat, a light violet shirt, and dark magenta pants. He also holds a dark purple fishing rod, which he can be seen using in the Docks. | The Fisherman is a black silhouette-like figure wearing a pink sunhat, a light violet shirt, and dark magenta pants. He also holds a dark purple fishing rod, which he can be seen using in the Docks. | ||
In Windmill World, the Fisherman can be found among a group of windmills. Interacting with him will cause a drum-like beat to play, similar to the one heard when [[Yume Nikki:Takofuusen|Takofuusen]] appears, before [[Yume Nikki:Madotsuki|Madotsuki]] and the Fisherman teleport to the Docks A. Once at the Docks, he does not do anything upon interaction. If the [[Yume Nikki:Effects# | In Windmill World, the Fisherman can be found among a group of windmills. Interacting with him will cause a drum-like beat to play, similar to the one heard when [[Yume Nikki:Takofuusen|Takofuusen]] appears, before [[Yume Nikki:Madotsuki|Madotsuki]] and the Fisherman teleport to the Docks A. Once at the Docks, he does not do anything upon interaction. If the [[Yume Nikki:Effects#Cat|Cat]] effect is used near him while he is fishing in the Docks, he will appear to be reeling in something with his fishing rod. Otherwise, he shows the standard reaction to the [[Yume Nikki:Effects#Knife|Knife]] effect and the normal reaction to the Cat effect in Windmill World. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
windmillfisherman.png|The Fisherman at Windmill World. | windmillfisherman.png|The Fisherman at Windmill World. | ||
Withthefishman.png|The Fisherman at | Withthefishman.png|The Fisherman at Docks A. | ||
Fishcat.png|When using the Cat effect at | Fishcat.png|When using the Cat effect at the Docks. | ||
</gallery> | </gallery> | ||
[[Category:Yume Nikki Characters]] | [[Category:Yume Nikki Characters]] | ||
Latest revision as of 04:39, 1 July 2023
The Fisherman | |
---|---|
Basic Info | |
Role | One-way warp to Docks A |
Collectibles | None |
Events | None |
Location | |
Other | |
Size | Standard |
Killable? | Yes |
The Fisherman is an NPC that appears in Windmill World and the Docks A.
Overview
The Fisherman is a black silhouette-like figure wearing a pink sunhat, a light violet shirt, and dark magenta pants. He also holds a dark purple fishing rod, which he can be seen using in the Docks.
In Windmill World, the Fisherman can be found among a group of windmills. Interacting with him will cause a drum-like beat to play, similar to the one heard when Takofuusen appears, before Madotsuki and the Fisherman teleport to the Docks A. Once at the Docks, he does not do anything upon interaction. If the Cat effect is used near him while he is fishing in the Docks, he will appear to be reeling in something with his fishing rod. Otherwise, he shows the standard reaction to the Knife effect and the normal reaction to the Cat effect in Windmill World.