A sheet showing all of
Yume Nikki's characters.
Madotsuki meets many characters in her dreams, ranging from "ordinary" humans and animals to bizarre monstrous creatures.
The strange behaviour and expressions of the characters in Yume Nikki seem to exhibit certain personality traits. They influence a lot of the atmosphere of the game, even though most of them do not interact with the player.
Many characters play a particular role in the game. Some give Madotsuki effects when she interacts with them, whereas others may teleport her to different locations. However, most ignore Madotsuki completely and simply loiter in the world of her dreams.
Certain characters, such as Madotsuki, Monoe, and Monoko, have official names. There are also a few other minor characters who have internal names, although they are mostly generic. All other characters were named by the fanbase, with some of these names being canonized in official media.
Player Characters
There are only two characters that the player controls in the game, one of which is an in-universe video game character.
The protagonist of Yume Nikki. Madotsuki's dreams provide the game world for the player to explore.
The protagonist of the
NASU video game, playable on Madotsuki's Famicom in
her room. Its name means "Eggplant". Using a cheat code turns its head into an eggplant.
Effect NPCs
These characters give effects when interacted with, although not all effects are received from characters. Listed in order of the effects on the menu screen.
Note: The effect names listed are from the unofficial fan translation.
A frog which gives the
Frog effect. Two can be found in the game, one being in
Forest World and the other in the
Dense Woods B, making it the only effect found in two locations.
A short
Snow Woman that roams around in
Snow World. She gives the
Yuki-onna effect and is one of the many characters in the game based on Japanese folklore.
A strange arm and hand with an eye on its palm, found in
Eyeball World. Interacting with it gives the
Medamaude effect. It bears a resemblance to the
Hamsa.
A tall, thin, strobing character found in the
Docks B that appears to be eating something. They give the
Fat effect in the latest version of the game, and cannot be moved with the Cat effect.
A small, colorful character found running by a purple pyramid in
Candle World. It gives the
Midget effect if the player catches it, and makes an odd sound as it passes by.
A colorful character in
Neon World that gives the
Neon effect. It is the only unique character in the area. It resembles
NASU as well as the
Toriningen.
A strange pink character that looks like a spinning coin in the shape of a cat face and moves quickly. It is found in
Shield-Folk World and gives the player the
Cat effect, which resembles a
Maneki-neko.
A small street lamp with feet found wandering around in
Lamp World. Interacting with it gives the
Lamp effect.
A small dead tree (or possibly a creature hiding in the notch of the tree with red eyes) found on the
Witch's Island. It gives the
Witch effect. It is completely immobile, though changes expression with the Stoplight effect.
A little demon that gives the
Demon effect when interacted with as it makes a kissing sound effect. It is found in the lowest room of the
FC House and occasionally near the pyramids in
FC World B.
This man is the victim of a traffic accident. He is found in the
road of Dense Woods B surrounded by traffic cones. He gives the
Stoplight effect. He will twitch when the
Cat effect is used.
Non-Effect NPCs
These characters do not give effects when interacted with. Listed in alphabetical order.
Curly-looking plant creatures found in the
Wilderness near the Stairway to the Sky. They resemble the other vegetation nearby but only appear in one small area.
A small black cat sitting around on the
Mall Rooftop, where the
Witch's Flight event takes place, possibly as a hint to use the Witch. It occasionally licks itself. It has a 1/64 chance of sitting on the walkable area of the roof.
A creature that hides in the closet of the
Guillotine World. Upon interaction, it shakes its eyes and laughs (making the same sound as the Toriningen), as if mocking the player for choosing the wrong one. It does not react to any effect.
A closet found on the floating island in the
Checkered Tile Path with a sleeping Madotsuki inside. It can only be fully seen by using the Severed Head or Midget effects, as all other effects are too big to see inside the closet properly.
A strange character found sitting on a red cushion in
Windmill World. Its head spins when interacted with. It will leave its cushion when using the Cat effect but is otherwise immobile.
Two big-headed creatures found walking backwards in the
White Desert A. Stabbing the one near the tunnel with the Knife effect will trigger two routes to be open, including the
Monoe and
Severed Heads in the Sky event.
An odd NPC in the water at the Witch's Island that resembles a drowning man. It is unreachable by the player, but nonetheless displays standard effect reactions.
A drooling, flashing creature seen in the water of the
Docks B that has a round, blue face with a broad smile.
A character found sitting on a chair in a room in the
Mall, where the
Toriningen that changes the window color scheme can be found. It will occasionally sneeze, and will make an upset face when the Cat effect is used in the room.
Stabbing the eye box in the
White Desert with the Knife effect has a 1/30 chance of leading you into a dark area where a crowd of these people can be seen. They are white, have large eyes for heads, and walk together simultaneously.
A small man found in the
Windmill World. If you interact with him, he will you take you to the
Docks B where he likes to fish.
A small ghost found in
Dark World who follows Madotsuki around. Unlike Fleebie and the Nopperabou Ghost, Follony does not give any effect when interacted with.
Three light blue shapes that resemble chromosomes, found wandering inside
Ghost World. They simply move around randomly, not doing much, but otherwise display standard effect reactions.
Goblinlike creatures that are found in the courtyard room of the
FC Basement after walking up a large flight of stairs. There are four small ones and a large one that takes five stabs with the Knife effect to kill. They all have increased chances of dropping
yen.
Creatures found in the
Dense Woods and during the
ending of the game. One teleports Madotsuki to the
Teleport Maze while the other simply makes a chime.
A girl resembling Madotsuki who sleeps inside an igloo in Snow World. Using the Cat startles her slightly, but she does not react to anything else.
Small mushrooms seen outside the FC Demon's door and inside their room.
A flashing creature seen in the water at
Witch's Island. Its fan-name derives from LED watches that have a similar strobe.
Found all over the many FC Worlds, these characters have brown skin with green hair, and when interacted with, speak a string of five random numbers in a dialogue box. There are three variations of them with different features.
A spectral apparition of Madotsuki that can be seen in
Mini Hell, all by itself. It tracks Madotsuki's movement in the area by often turning to face her.
A girl with hat and scarf found in
Block World. At first, she is invisible (only her hat and scarf can be seen floating in the air), but she becomes visible when the Stoplight effect is used. She teleports Madotsuki to random parts of Block World, and in the return trip only takes Madotsuki with her when she is a Snowman.
Six types of humanoid NPCs encountered in the
Mall: a young boy, a young girl, a man, a woman, a middle-aged man, and a middle-aged woman. When interacted with, they make electronic rattling noises and begin to deform as they walk away.
Three humanoid NPCs that can be found on the
Sky Garden cliffside, watching the
UFOs. When moved with the Cat or Knife effect, they will then return to the edge of the cliff and continue to watch the UFOs. Their names are derived from
Jaime Maussan, a famous ufologist.
A white blob creature with a face found in the
FC Basement, named for its resemblance to a melted marshmallow.
A monochrome girl with a smug face found all by herself in a tunnel of
White Desert A. She triggers an
event when interacted with and bears a resemblance to
Monoko, found in another tunnel.
A monochrome girl with pigtails whose appearance changes drastically when stopped with the Stoplight effect. She triggers
her own event when interacted with in this state, and shares similarities with
Monoe.
These four types of 3D geometric shapes are found throughout the various worlds and teleport Madotsuki in and out of
Hell when interacted with. In older versions, they roam
Puddle World and simply make noises.
All of the colorful varieties of NPCs that can be found in
Neon World, excluding the Neon Parrot. Like most characters, they make different noises upon interaction.
Long-haired girls with pale purple-tinted skin that can be found at the shore of the
Witch's Island. There are four of them in this area, simply standing around in the wind. When the Cat effect is used near them though, their appearance briefly changes.
An NPC resembling
E-Man who can be found singing in the
Mall, in the room where the Flute effect is obtained. Killing it or using the Stoplight makes it stop its song.
A creature that lives in the dark Hot Spring House in the
Wilderness, sucking up steaming water through a tube out of its head. When stabbed with the Knife, it screams and bleeds, but doesn't vanish. Instead, it changes color and stops sucking up water.
The alien-like creature found in the
Sky Garden. It teleports randomly when touched by Madotsuki, making it hard to stab. If killed with the Knife effect, it will always yield 100 yen.
A purple blob that blocks the route east from the
Sewers tunnels. When stabbed with the Knife effect, a pained expression appears on it.
A group of NPCs found throughout the dream world. These creatures chime when interacted with and some will teleport Madotsuki to different areas. They mostly reside in the
Barracks Settlement.
These beings live in Dark World. They are barely visible in the darkness, but can be seen with the Lamp effect. Using Cat makes them squint. They turn invisible and flee extremely quickly when the Knife effect is equipped.
A girl who lives in the
Pink Sea. Has a 1/64 chance of turning into
Uboa when Madotsuki turns off the lights in her house.
A creature seen in the water of the
Docks that looks like a swimming snake. It cannot be interacted with, like other water characters. Shows standard reactions to the Cat and Stoplight effects.
A googly-eyed humanoid alien found aboard the
Spaceship. He makes electronic sounds when interacted with and stands in front of a large piano. His voice beeps change in pitch depending on
the state of his ship.
A strange creature that slowly swims in the canal in the southern part of
Number World. It takes a long time to become visible, making it more difficult to find than most characters.
A creature that may be seen in a pool of sewage in the second room of the
Sewers. Occasionally, a
Pirori is seen instead.
This character has a 1/16 chance of appearing in the pond on
Witch's Island. Its name comes from its slight resemblance to
Mars-san.
A small pillar-like character with red eyes and stubby limbs, found in a room in the
Mall with a red pond. It has a small cavity on its head from which red liquid trickles out. When interacted with, it spills an endless stream of the liquid onto the floor.
Tall, bird-faced girls that chase Madotsuki when they are in a lunatic state and teleport her to enclosed areas. They are the main obstacle preventing the player from progressing. There is a friendly one in the Mall and they are seen
having a party in the Wilderness.
Three NPCs which ride in the
Traincar, simply sitting and minding their own business. Like
E-Man, they make upset faces upon the Cat effect being used.
Large, white, candle-like characters with legs that live in the center of
Candle World. Like the
Eye People, they walk in sync.
A black creature with one large eye encountered walking around on a floor of the
FC House.
Two brothers found on separate blocks in the
Teleport Maze. They serve as a landmark of sorts to the player.
A group of four similar types of NPC that are found in Number World. One particular type is found in large numbers in the
Stabbing Room. Their expressions change when attracted with the Cat effect, and their appearances drastically change when the Stoplight is used.
An NPC that can be found by chance in Number World. Interacting with it will cause it to move its mouth and make a grumbling noise. If the Knife is used on it, it bleeds and gives access to the
Stairway.
Decorative Characters
These are unusually large characters that do not roam around like the NPCs. Most are made up of background graphics and have limited or no responses to Madotsuki's effects.
A monkeylike creature drawn in an Andean style that appears in many locations throughout the game, whether in backgrounds or its own
event.
A huge, bright red creature that dwells in a dark place at the end of the
Sewers. If Madotsuki walks into its gaping maw, she will be transported to Windmill World.
A giant, many-limbed creature seen bleeding and groping a few hills in the background of Uboa's Trap.
A huge monochrome creature that can be found in the path inside the "Ear Canal" of the
White Desert Mountain Ring. It gets its fan-name from Madotsuki accessing its location by entering a disembodied head.
A pair of heads found in the
White Desert Mountain Ring. They lack mouths and have large holes for ears which serve as doors to and from the "Ear Canal" path.
A surreal depiction of what vaguely resembles a face, appearing as an animation in the hidden stairway in Number World. It is the only character in the game to directly make Madotsuki wake up.
Two stick figures that sometimes appear flying around in circles in the distance of the
Stairway to the Sky.
Uterus-like, multicolored monsters that serve as waypoints when traveling along the
Infinite Road of the Dense Woods. The final one looks at Madotsuki as she leaves the area.
A group of characters seen in the
Footprint Path B. They sit motionless with a dazed look on their face until Madotsuki touches a nearby button, which causes them to cough up blood and make a strange noise.
Large, cycloptic creatures with mouths in their stomachs, mainly found in the
Footprint Path A. There is another one in
Hell which has a 1/256 chance of teleporting Madotsuki to the Footprint Path A when stabbed with the Knife effect.
Eyes that watch Madotsuki from the trees in the
Dark Woods and from buildings in the
Barracks Settlement. They had a monocular appearance in previous versions.
A large group of creatures that resemble beings found in Paracas textiles. They randomly appear in an
event on the TV in
Madotsuki's dream bedroom, accompanied by their own music.
A tall, colorful, smiling creature rubbing a banister in the hidden stairway in Number World, next to the door that leads to FACE. It makes a rubbing sound in the otherwise silent room, and equipping the Knife causes it to rub faster.
A large grey and red creature that inhabits the chamber under the manhole between the
Infinite Road and the
White Desert Mountain Ring. Its appearance changes based on how many times Madotsuki traveled along the looping Infinite Road.
Found in the underground room of
Mars near some machines. Interacting with Mars-san makes a three-note piano sound. Stabbing it with the Knife effect will leave wounds on its foot and change its eye color.
A serpentine creature seen in the water at the
Docks A. It cannot be interacted with in any way.
Two types of drooling, ghost-like creatures found in
Forest World who wiggle above Madotsuki if she touches them.
Crudely-drawn creatures in
Eyeball World. There are two pairs, one regular and one bloody.
A creature inhabiting a hut in the
Barracks Settlement which resembles the head of a seahorse. It does not do anything, although the player can stab it. It was associated with
Buyo Buyo in older versions of the area.
A large blue head in Eyeball World. There are two arms next to it and a bloodstain. It acts as a gateway to the Footprint Path.
The fluorescent inhabitants of the
Shield-Folk World. They are inanimate and come in various appearances.
An elusive creature that looks like a cross between an octopus and a balloon. It has a 1/3600 chance of floating across the White Desert accompanied by a drum-like beat.
A gigantic, mutant creature found in the White Desert near a few structures. Its jaw quivers and makes a rattling sound, which can be stopped with the Stoplight.
Flickering objects seen in two locations. One can be witnessed in the sky of the
Sky Garden's edge, and some can be attracted to the
summit of Mars by using the Cat effect.
Scrapped Characters
These characters either appeared in an older version and were removed, were reimagined in the sequel in some way, or did not appear in the game at all due to being discarded. The unfinished minigame "Severed Head PK" also featured a scrapped severed head, and the Submarine Fish has an unused variation.
These characters appear numerous times in Neon World in
versions 0.08 and 0.09. They have two varieties and come in differently sized pairs.
A character which is most likely another passenger on the
Traincar. It does not appear in any version of the game.
This indigenous-style gate likely would have been used for the door leading to FACE. It only appears in the character graphics of
version 0.08, unused.