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Dotflow:Submarine City: Difference between revisions

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The '''Submarine City''' is an area accessible from north of [[Dotflow:Submarine World|Submarine World]]'s entry point.
The '''Submarine City''' is an area accessible by heading north from [[Dotflow:Submarine World|Submarine World]]'s entrance.
{{LocationMap|filename=SubmarineCitySillyzawa.png|caption=Annotated map of Submarine City}}


==Features==
==Features==
The Submarine City is a large building that contains a maze of several dilapidated rooms. Throughout the maze are several dead ends. At the end of the maze is a room with the shape of Sabitsuki on the wall and a door that leads to the [[Dotflow:Submarine Corridors|Submarine Corridors]].
The Submarine City, contrary to its name, is actually a singular, large building, containing a maze of ten dilapidated rooms. The maze has a rather confusing layout, with many rooms interlinking with one another, and only containing one actual dead end. Many of the rooms are filled with graffiti, either of eyeballs or illegible text.
 
From the entrance, to get to the exit:
*Take the only door.
*This room should have four windows. Take the right door.
*This room should have six windows. Take the north door.
*This room should have illegible text on the wall. Take the left door.
*This room should have illegible text on the wall, as well as graffiti of two eyeballs. Take the left door.
*This room should have a half-complete drawing of Sabitsuki's face on the wall. Take the only door.
 
Navigating through the maze successfully will lead to a room featuring both a faded silhouette of Sabitsuki on the wall and a door that exits to the [[Dotflow:Submarine Corridors|Submarine Corridors]].


==Directions==
==Directions==
Line 24: Line 34:


==Trivia==
==Trivia==
*[[Dotflow:Oreko|Oreko]] is programmed to potentially spawn in the area outside the building but never does. Due to an oversight, using the [[Dotflow:Effects#Handgun|Handgun]] here will cause her to briefly appear.
*[[Dotflow:Oreko|Oreko]] is programmed to potentially spawn in the area outside the building but never does.<ref>Whenever a flow session starts, the game rolls a random number from 0 to 14 to decide where Oreko should appear. She is coded to appear outside of the building if this number is 15, but this can never happen legitimately.</ref> Due to an oversight, using the [[Dotflow:Effects#Handgun|Handgun]] here will cause her to briefly appear.
*One of the dead end rooms features a drawing resembling [[Yume Nikki:Uboa|Uboa]] from Yume Nikki on the wall.
*The only dead end room notably features a drawing resembling [[Yume Nikki:Uboa|Uboa]] from ''Yume Nikki'' on the wall.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Submarine City Entrance.png
File:Submarine City Entrance.png|Outside of the building
File:Submarine City Oreko.png
File:Submarine City Oreko.png|Oreko appearing when the Handgun is used
File:Submarine City Uboa.png
File:Submarine City Uboa.png|Dead end with the Uboa drawing
File:Submarine City Exit.png
File:Submarine City Exit.png|Entrance to the [[Dotflow:Submarine Corridors|Submarine Corridors]]
File:Flow submarine world dead end.png|An isolated area you're sent to after being caught by a Kaibutsu
File:Submarinecitymaze.png|Map of Submarine City with only text annotations
</gallery>
</gallery>
==References==

Latest revision as of 20:01, 28 December 2023

Submarine City
Submarine City.png
Basic Info
Japanese Name(s)

海底都市
海底都市

Effects EffectNone
Events None
Notable NPCs Oreko
Other
Connecting Areas Submarine World
Submarine Corridors
BGM 🔊 海底都市/Submarine City
Map ID 0026, 0029, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, 0038

The Submarine City is an area accessible by heading north from Submarine World's entrance.

Annotated map of Submarine City

Features

The Submarine City, contrary to its name, is actually a singular, large building, containing a maze of ten dilapidated rooms. The maze has a rather confusing layout, with many rooms interlinking with one another, and only containing one actual dead end. Many of the rooms are filled with graffiti, either of eyeballs or illegible text.

From the entrance, to get to the exit:

  • Take the only door.
  • This room should have four windows. Take the right door.
  • This room should have six windows. Take the north door.
  • This room should have illegible text on the wall. Take the left door.
  • This room should have illegible text on the wall, as well as graffiti of two eyeballs. Take the left door.
  • This room should have a half-complete drawing of Sabitsuki's face on the wall. Take the only door.

Navigating through the maze successfully will lead to a room featuring both a faded silhouette of Sabitsuki on the wall and a door that exits to the Submarine Corridors.

Directions

EntrancePlant WorldSubmarine WorldSubmarine City

Trivia

  • Oreko is programmed to potentially spawn in the area outside the building but never does.[1] Due to an oversight, using the Handgun here will cause her to briefly appear.
  • The only dead end room notably features a drawing resembling Uboa from Yume Nikki on the wall.

Gallery

References

  1. Whenever a flow session starts, the game rolls a random number from 0 to 14 to decide where Oreko should appear. She is coded to appear outside of the building if this number is 15, but this can never happen legitimately.