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This page will list the most significant characters scattered across [[Someday wiki:Itsuki|Itsuki]]'s dream world, primarily those who react to him, give collectibles or trigger events. | This page will list the most significant characters scattered across [[Someday wiki:Itsuki|Itsuki]]'s dream world, primarily those who react to him, give collectibles or trigger [[Someday:Events|events]]. | ||
Note that many of the names used in this article are non-official. | Note that many of the names used in this article are non-official. | ||
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Bright turquoise creatures with happy expressions who appear in multiple parts of the dream world, often selling drinks in small stands. | Bright turquoise creatures with happy expressions who appear in multiple parts of the dream world, often selling drinks in small stands. | ||
There's a singular hurt Nice Guy in a room in the [[Someday wiki:Hospital|Hospital]], and healing it with the [[Someday wiki:Effects#Healing Aura|Healing Aura]] effect unlocks [[Someday wiki:Menu Themes|Menu Theme 5]]. | There's a singular hurt Nice Guy in a room in the [[Someday wiki:Hospital|Hospital]], and healing it with the [[Someday wiki:Effects#Healing Aura|Healing Aura]] effect unlocks [[Someday wiki:Menu Themes|Menu Theme 5]] and allows access to [[Someday wiki:Pulse World|Pulse World]]. | ||
There's also a special, snow white variant of a Nice Guy near a cabin in the [[Someday wiki:Ice World|Ice World]] and grey, neutral ones in the Static version of [[Someday wiki:LSD World|LSD World]]. The LSD world ones resemble the Hospital one, and can also be healed, but do not give you anything. | There's also a special, snow white variant of a Nice Guy near a cabin in the [[Someday wiki:Ice World|Ice World]] and grey, neutral ones in the Static version of [[Someday wiki:LSD World|LSD World]]. The LSD world ones resemble the Hospital one, and can also be healed, but do not give you anything. | ||
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===[[File:SomedayHexa.png]]Hexagons=== | ===[[File:SomedayHexa.png]]Hexagons=== | ||
Pale blue/purple hexagons with two arms. They are (usually) passive by default and move at Itsuki's walking speed, but can phase through walls and objects Itsuki can't walk through. They are provoked either by being hit with the '''Wrench''' or by using the '''Megaphone''''s action near them. They move in an hexagonal pattern when in their passive form. According to Jojogape, they are the erase function of Itsuki's mind, sending useless thoughts to the [[Someday:Memory Graveyard|Memory Graveyard]] and cleaning up the place; However, they have been hijacked by Kondo to do her dirty work. | Pale blue/purple hexagons with two arms. They are (usually) passive by default and move at Itsuki's walking speed, but can phase through walls and objects Itsuki can't walk through. They are provoked either by being hit with the '''Wrench''' or by using the '''Megaphone''''s action near them. They move in an hexagonal pattern when in their passive form. According to Jojogape, they are the erase function of Itsuki's mind, sending useless thoughts to the [[Someday:Memory Graveyard|Memory Graveyard]] and cleaning up the place; However, they have been hijacked by Kondo to do her dirty work. | ||
[[Category:Someday Guides]] | |||
[[Category:Someday Characters|*]] |
Latest revision as of 23:25, 22 August 2024
This page will list the most significant characters scattered across Itsuki's dream world, primarily those who react to him, give collectibles or trigger events.
Note that many of the names used in this article are non-official.
Effect Characters
These are the NPCs that give Itsuki effects when interacted with.
Glitch ManA rapidly moving character that chases you around in the Glitch World. It gives Itsuki the Glitch effect.
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Young ItsukiA younger version of Itsuki sitting alone in a classroom in the School World. He gives Itsuki the Nerd effect.
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Neon BlobA flashing bright colored blob found in the Neon World. It gives Itsuki the Megaphone effect.
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99A thin, brightly colored person wandering around in the Alphanumeric World. They give Itsuki the Blob effect.
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Floating WrenchA floating wrench drifting horizontally through Space World. It gives Itsuki the Wrench effect.
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TsukitsukiA young girl who can be found in Tsukitsuki's Room, her design, name and location parody traditional ynfg protagonists. She gives Itsuki the Classic effect.
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BunA ghost-like entity who lives in the highest floor of the Clock Tower. Its movement pattern and speed changes accordingly to the last Clockworker Itsuki has talked to. It gives Itsuki the Clockworker effect.
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ShellA young, cheery girl wearing a swimsuit who walks around in the Beach. She gives Itsuki the Diving Suit effect.
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Itsuki SilhouetteA pale, turquoise silhouette of Itsuki's sprite found at the center of Room 214 at the Hospital. It gives Itsuki the Healing Aura effect.
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Green FairyA green variation of the Fairies that can be found during Test 13 in the Testing Area. It gives Itsuki the Wood effect.
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JoaquinA winged man with glasses and a lab coat who can be found in a room of Floor 0 in the High School. He gives Itsuki a side quest to find 5 other High Schoolers, after which he gives Itsuki the Lab Coat effect.
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Non-Effect NPCs
These are some of the many characters from Itsuki's dream world. Despite not giving effects, they still have some sort of relevance in the game, either by unlocking feats, having special effect reactions, or simply being prevalent across multiple areas of the dream world.
Kondo
A blonde girl who shows up in multiple places of the dream world, most notoriously in the Glitch World sitting behind a desk, as a portrait in the Empty Gallery, being mentioned in the Purple Crystal's cutscene and in two of the game's endings. She acts as the game's main antagonist.
Zapnef
A red ball with eyes and four smaller balls surrounding it acting as limbs who walks around the Glitch World, using the 8-bit effect near it makes it appear less glitchy and more saturated. Interacting with it in this state triggers the Fake ZApNeF level event.
It is also the main character of the ZApNeF minigame, and is meant to be an atom with one proton and four electrons delivering energy to an unknown machine.
The Citizens
Humanoid NPCs who rapidly change shape as they walk. They are present in multiple places of the dream world, including but not limited to the City, Hospital and Mall, where they look like dark silhouettes instead of their usual appearance.
Nice Guys
Bright turquoise creatures with happy expressions who appear in multiple parts of the dream world, often selling drinks in small stands.
There's a singular hurt Nice Guy in a room in the Hospital, and healing it with the Healing Aura effect unlocks Menu Theme 5 and allows access to Pulse World.
There's also a special, snow white variant of a Nice Guy near a cabin in the Ice World and grey, neutral ones in the Static version of LSD World. The LSD world ones resemble the Hospital one, and can also be healed, but do not give you anything.
A drawing of a Nice Guy can be found in the Shower after the hot water is turned on.
Monochrome Children
Small black-and-white children in school uniforms, most prevalent in school-themed areas. Some (mostly the ones that appear in the High School) of them are about the same size as Itsuki.
There's also special variants that looks like distorted black silhouettes of the Itsuki-sized versions of the children that show up after seeing Kondo's portrait in the Empty Gallery.
High Schoolers
A group of five NPCs with more detailed designs than the Monochrome Children who hide in various classrooms through the High School. Finding all of them is key to receive the Lab Coat effect.
Their names are visible in the game's code, from left to right as of the preview picture their names are Fran, Alvaro, Miguel, Pablo and Garcia.
Family
A translucent couple holding a baby that shows up in Ice World's Subway station provided the Ice World was accessed from the Sewers, interacting with them triggers the Snowy Day event.
Flashing Man
A rapidly flashing humanoid entity who resides in Moon 2. Interacting with it triggers the Spaceship Flight event.
Bubbly
A cute, round creature who lives in a small room in the Tubes. Hitting it with the Wrench hurts it, but does not kill it, triggering the matching event and changing the appearance and layout of the world. It can be healed with the Healing Aura effect, returning the world to normal.
Clockworkers
The residents of the Clock Tower, one per floor. Talking to each one of them changes the way in which the time flows in the tower (represented by music speed, background movement and behavior of both the clock and Bun, which are found on the top floor of the tower).
Fuzzies
The inhabitants of the Grassland World. They are small and thin creatures with different colors who wander around the area. One of the houses in the village section of the world houses a glitched out variant which appears normal when Itsuki equips the Glitch effect.
Fairies
Small yellow wisps who appear in various areas of the dream world. They act as "checkpoints", letting Itsuki teleport to the last one that was interacted with after getting caught by a chaser (provided the player interacted with one of them during the dream session). Small maps containing nothing but an entrance, a vista, and a fairy are referred to as "checkpoint maps", as that is their sole purpose. One is found in the Art Gallery, and another is found in the Seabed.
A gray variant of the Fairies shows up outside of the Mall. These don't have the checkpoint functionality of the regular yellow ones, and interacting with them enough times triggers the Silent Laughter event.
Doodle People
A collection of doodle-like stick men and faces who inhabit the Doodle World, most of them are static but some run around across the map. The one that looks like a painter changes colors rapidly and acts as a teleporter to the Art Gallery.
Robots
The inhabitants of the Art Gallery. They look like small floating screens, and each one of them makes a unique expression. One turns into a fairy after being spoken to.
The Stranger
A shady man who chases Itsuki through the dark alleys of the City during the Alley Chase event.
Teru Teru Bozu
A big Teru doll who sits in the middle of the Lake. Interacting with it with any effects equipped makes Itsuki drop the corresponding effect.
The Teru Teru Bozu also shows up in the central room of the Meta-Nexus, where it gives Itsuki the Baku effect, required to see the good ending.
Crickets
Crickets are small creatures that make a shrill chirp when interacted with. Equipped with a unique movement AI, they cannot be called with the Megaphone effect, and are only found in the Sewers and Dark World. They are often mistaken for cockroaches, with their tendency to reside in dark and damp areas and their brown carapace. However, in HALF-Day, a joke mod for Someday that replaces some sounds with Half-Life sound effects, they are called Roaches.
If the Wrench is equipped, crickets will move faster and try to run away from Itsuki. They make a splat noise when hit, and can drop up to 50 N.
Chasers
These are the hostile characters who try to trap Itsuki in enclosed areas, failing if he had interacted with a Fairy prior to being caught.
Masks
Bright colored, flashing masks with smiling faces. They are active by default and chase Itsuki at the same speed of the Scooter effect, but can be permanently disabled after seeing the Rise Up feat. They are mostly prevalent in the Internet, but they also show up in the School (as part of the Rise Up feat), Corrupted School and Nice Bar.
Hexagons
Pale blue/purple hexagons with two arms. They are (usually) passive by default and move at Itsuki's walking speed, but can phase through walls and objects Itsuki can't walk through. They are provoked either by being hit with the Wrench or by using the Megaphone's action near them. They move in an hexagonal pattern when in their passive form. According to Jojogape, they are the erase function of Itsuki's mind, sending useless thoughts to the Memory Graveyard and cleaning up the place; However, they have been hijacked by Kondo to do her dirty work.