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Collective Unconscious:Loading Zone: Difference between revisions

(Created page with "{{Locationbox |headercolor = #000000 |headerfontcolor = #A4A4A4 |image = cu_loading_zone.png |Effects = |Events = The Clock |Wallpapers = |NPCS = Loaders |Connections = {{Connection|Cone Pole Path}} |BGM = |Map ID = 0703, 0704, 1020 |VersionAdded = 0.1.0 |Primary = Dohus |Contributing = }} ''Loading Zone''' is an area accessible from Collective Unconscious:Cone Pole Path. ==Features== {{Stub}} ==Directions== Nexus → Collective Unconscious:Lavender Ruins...")
 
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|image = cu_loading_zone.png
|image = cu_loading_zone.png
|Effects =  
|Effects =  
|Events = The Clock
|Events = [[Collective Unconscious:Events#The Clock|The Clock]]
|Wallpapers =  
|Collectibles = "[[Collective Unconscious:Book Covers#Now Loading Memories...|Now Loading Memories...]]" Cover
|NPCS = Loaders
|NPCS = [[Collective Unconscious:Minor Characters#Loaders|Loaders]]
|Connections = {{Connection|Cone Pole Path}}
|Connections = {{Connection|Cone Pole Path}}
|BGM =  
|BGM = {{BGM|title=jjj_xray|filename=cu_jjj_xray_100.ogg|soundroom=235|author=Dohus}}
{{BGM|title=jjj_angelofthesky|filename=cu_jjj_angelofthesky_60.ogg|label=Window Room|soundroom=382|author=Dohus}}
{{BGM|title=jjj_randombeat1-120bpm|filename=cu_jjj_randombeat1-120bpm_100.ogg|label=Clock|soundroom=383|author=Dohus}}
{{BGM|title=jjj_battery120bpm|filename=cu_jjj_battery120bpm_100.ogg|label=Clock|soundroom=383-1|author=Dohus}}
|Map ID = 0703, 0704, 1020
|Map ID = 0703, 0704, 1020
|VersionAdded = 0.1.0
|VersionAdded = 0.1.0
Line 14: Line 17:
|Contributing =  
|Contributing =  
}}
}}
''Loading Zone''' is an area accessible from [[Collective Unconscious:Cone Pole Path|Cone Pole Path]].
'''Loading Zone''' is an area accessible through the eastern entrance of the pyramid with two openings in [[Collective Unconscious:Cone Pole Path|Cone Pole Path]].
{{LocationMap|filename=CU Loading Zone.png|caption=Map of Loading Zone}}


==Features==
==Features==
{{Stub}}
Around the map, there are several black screens with different animations on them. Most of these are some variants of a loading logo, however there are some oddities such as little creatures and eyes. All of the screens without icons will play a random pitched bell sound if interacted with from behind.
 
No matter what screen you go behind, the background will fade to black and the music will stop until you leave your position.
 
There is a certain screen surrounded by four more screens that display ticking clock icons. Interacting with the blank screen at its center from the back will activate [[Collective Unconscious:Events#The Clock|The Clock]], a fullscreen event featuring an analog clock in front of a black background quickly spinning its hands to a drumbeat. The face of the clock features numbers from a wide variety of different numeral systems. After viewing the event for approximately 24 seconds, the background will change to a scrolling wavy pattern, synths will begin to accompany the drumbeat, and the clock hands will spin even more rapidly. Pressing the 'Z' key will dismiss the event, and [[Collective Unconscious:Minnatsuki|Minnatsuki]] will be placed behind a blank screen just southwest of where the event is activated.
 
Directly above the loading bar screen, hiding behind the block and waiting for the bar to "fully load" will take you to the window room upon interaction.
 
The window room is as the name says. The window itself shows a large array of colors, and changes palettes every so often.


==Directions==
==Directions==
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<!-- Insert screenshots of the area in this section. -->
<!-- Insert screenshots of the area in this section. -->
<gallery>
<gallery>
 
File:CU Loading Zone the clock normal.png|[[Collective Unconscious:Events#The Clock|The Clock]] event as it begins, with a still, black background.
File:Loading zone clock.png|The Clock event after some time has passed, now with a wavier background.
File:Loading zone entrance to window.png|The blank screen that [[Collective Unconscious:Minnatsuki|Minnatsuki]] must wait behind in order to be transported to the room with the large window.
File:Loading zone window room.png|Inside the room with the large window.
</gallery>
</gallery>


[[Category:Collective Unconscious Locations]]
[[Category:Collective Unconscious Locations]]

Latest revision as of 09:16, 18 September 2024

Loading Zone
Cu loading zone.png
Basic Info
Eidola EffectNone
Collectibles

"Now Loading Memories..." Cover

Events The Clock
Notable NPCs Loaders
Other
Connecting Areas Cone Pole Path
BGM 🔊 jjj_xray (No. 235)

🔊 jjj_angelofthesky – Window Room (No. 382)
🔊 jjj_randombeat1-120bpm – Clock (No. 383)
🔊 jjj_battery120bpm – Clock (No. 383-1)

Map ID 0703, 0704, 1020
Version Added 0.1.0
Author Dohus
Extras +

YNOproject Badges

LoadingZoneWindow(badgeCU).gif LoadingZoneWindow(badgeCU).png Aperture of Endless Visions
BadgeCU clock loading zone.png BadgeCU clock loading zone.gif Endless Load

Loading Zone is an area accessible through the eastern entrance of the pyramid with two openings in Cone Pole Path.

Map of Loading Zone

Features

Around the map, there are several black screens with different animations on them. Most of these are some variants of a loading logo, however there are some oddities such as little creatures and eyes. All of the screens without icons will play a random pitched bell sound if interacted with from behind.

No matter what screen you go behind, the background will fade to black and the music will stop until you leave your position.

There is a certain screen surrounded by four more screens that display ticking clock icons. Interacting with the blank screen at its center from the back will activate The Clock, a fullscreen event featuring an analog clock in front of a black background quickly spinning its hands to a drumbeat. The face of the clock features numbers from a wide variety of different numeral systems. After viewing the event for approximately 24 seconds, the background will change to a scrolling wavy pattern, synths will begin to accompany the drumbeat, and the clock hands will spin even more rapidly. Pressing the 'Z' key will dismiss the event, and Minnatsuki will be placed behind a blank screen just southwest of where the event is activated.

Directly above the loading bar screen, hiding behind the block and waiting for the bar to "fully load" will take you to the window room upon interaction.

The window room is as the name says. The window itself shows a large array of colors, and changes palettes every so often.

Directions

Nexus → Lavender RuinsCone Pole Path → Loading Zone

Gallery