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    Collective Unconscious:Loading Zone: Difference between revisions

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    |NPCS = Loaders
    |NPCS = Loaders
    |Connections = {{Connection|Cone Pole Path}}
    |Connections = {{Connection|Cone Pole Path}}
    |BGM =  
    |BGM = {{BGM|title=jjj_xray|filename=cu_jjj_xray_100.ogg|soundroom=235|author=Dohus}}
    {{BGM|title=jjj_angelofthesky|filename=cu_jjj_angelofthesky_60.ogg|label=Window Room|soundroom=382|author=Dohus}}
    {{BGM|title=jjj_randombeat1-120bpm|filename=cu_jjj_randombeat1-120bpm_100.ogg|label=Clock|soundroom=383|author=Dohus}}
    {{BGM|title=jjj_battery120bpm|filename=cu_jjj_battery120bpm_100.ogg|label=Clock|soundroom=383-1|author=Dohus}}
    |Map ID = 0703, 0704, 1020
    |Map ID = 0703, 0704, 1020
    |VersionAdded = 0.1.0
    |VersionAdded = 0.1.0
    Line 17: Line 20:


    ==Features==
    ==Features==
    {{Stub}}
    Around the map, there are several screens with different animations on them. Most of these are some variants of a loading logo, however there are some oddities such as little creatures and eyes. All of the screens without icons will play a random pitched bell sound if interacted with from behind.
     
    No matter what screen you go behind, the background will fade to black and the music will stop until you leave your position.
     
    There is a certain screen surrounded by screens with ticking clock icons. Go behind this screen and interact with it for a loop of a clock ticking foward through time to play.
     
    Directly above the loading bar screen, hiding behind the block and waiting for the bar to "fully load" will take you to the window room upon interaction.
     
    The window room is as the name says. The window itself shows a large array of colors, and changes palettes every so often.


    ==Directions==
    ==Directions==

    Latest revision as of 08:42, 5 July 2024

    Loading Zone
    Cu loading zone.png
    Basic Info
    Eidola EffectNone
    Collectibles

    "Now Loading Memories..." Cover

    Events The Clock
    Notable NPCs Loaders
    Other
    Connecting Areas

    Cone Pole Path

    BGM jjj_xray by Dohus (No. 235)

    jjj_angelofthesky (Window Room) by Dohus (No. 382)

    jjj_randombeat1-120bpm (Clock) by Dohus (No. 383)

    jjj_battery120bpm (Clock) by Dohus (No. 383-1)

    Map ID 0703, 0704, 1020
    Version Added 0.1.0
    Author Dohus
    Extras +
    YNOproject Badges
    LoadingZoneWindow(badgeCU).gif LoadingZoneWindow(badgeCU).png Aperture of Endless Visions

    Loading Zone is an area accessible from Cone Pole Path.

    Features

    Around the map, there are several screens with different animations on them. Most of these are some variants of a loading logo, however there are some oddities such as little creatures and eyes. All of the screens without icons will play a random pitched bell sound if interacted with from behind.

    No matter what screen you go behind, the background will fade to black and the music will stop until you leave your position.

    There is a certain screen surrounded by screens with ticking clock icons. Go behind this screen and interact with it for a loop of a clock ticking foward through time to play.

    Directly above the loading bar screen, hiding behind the block and waiting for the bar to "fully load" will take you to the window room upon interaction.

    The window room is as the name says. The window itself shows a large array of colors, and changes palettes every so often.

    Directions

    Nexus → Lavender RuinsCone Pole Path → Loading Zone

    Gallery