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==Features== | ==Features== | ||
The Aquarium World, as its name states, resembles a large aquarium. It sports a calming atmosphere and several tanks containing various lifeforms. Kelp-like plants and various floor patterns also decorate the world. Some of the creatures within the tanks will interact to certain effects such as the humanoid urchin opening up its single eye when the Tuning Fork effect is used and several of the enclosure creature drastically speeding up their movement when the Angler effect is equipped. | The Aquarium World, as its name states, resembles a large aquarium. It sports a calming atmosphere and several tanks containing various lifeforms. Kelp-like plants and various floor patterns also decorate the world. Some of the creatures within the tanks will interact to certain effects such as the humanoid urchin opening up its single eye when the [[Oversomnia:Effects#Tuning Fork|Tuning Fork]] effect is used and several of the enclosure creature drastically speeding up their movement when the [[Oversomnia:Effects#Angler|Angler]] effect is equipped. | ||
Southeast of the Nexus entrance is a small gift shop next to a starfish enclosure. Running the shop is a swordfish and a lobster dog while an anglerfish-like character gleefully walks around the shop, spinning around in place when interacted with. If the Vampirism effect is equipped, the lobster dog will put on a sad expression while the anglerfish NPC will stop moving and stare at Irving. If the Angler effect is equipped instead, the anglerfish NPC will quickly begin to follow Irving. South of the gift shop is also a set of stairs leading to [[Oversomnia:Underwater B|Underwater B]]. | Southeast of the Nexus entrance is a small gift shop next to a starfish enclosure. Running the shop is a swordfish and a lobster dog while an anglerfish-like character gleefully walks around the shop, spinning around in place when interacted with. If the [[Oversomnia:Effects#Vampirism|Vampirism]] effect is equipped, the lobster dog will put on a sad expression while the anglerfish NPC will stop moving and stare at [[Oversomnia:Irving|Irving]]. If the Angler effect is equipped instead, the anglerfish NPC will quickly begin to follow Irving. South of the gift shop is also a set of stairs leading to [[Oversomnia:Underwater B|Underwater B]]. | ||
On the northern side of the aquarium are two doorways, one being a single door to a backroom area and the other being a way to the Abyssal Passage. In the former backroom area are two rooms, the leftmost one having a computer where Irving can check several logs on various types of sea life, albeit with glitched text. Heading into the doorway at the far left of the backroom will lead to a tank interior with an electric kettle that takes Irving to [[Oversomnia:Boiling Water World|Boiling Water World]]. | On the northern side of the aquarium are two doorways, one being a single door to a backroom area and the other being a way to the Abyssal Passage. In the former backroom area are two rooms, the leftmost one having a computer where Irving can check several logs on various types of sea life, albeit with glitched text. Heading into the doorway at the far left of the backroom will lead to a tank interior with an electric kettle that takes Irving to [[Oversomnia:Boiling Water World|Boiling Water World]]. By instead taking the way to the Abyssal Passage, Irving will pass by a giant tank holding several creatures, eventually ending up in [[Oversomnia:Underwater A|Underwater A]]. | ||
==Directions== | ==Directions== | ||
Nexus → Aquarium World | Nexus → Aquarium World | ||
==Trivia== | |||
*The aquarium above the Nexus entrance contains creatures similar to the [[Yume Nikki:Pissipissini|Pissipissini from ''Yume Nikki'']]. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Aquarium World to Underwater B.png|The gift shop and the downward staircase leading to [[Oversomnia:Underwater B|Underwater B]]. | |||
Aquarium World creatures1.png|[[Yume Nikki:Pissipissini|Familiar creatures]]. | |||
Aquarium World creatures2.png | |||
Aquarium World urchin eye.png|The humanoid urchin's reaction when the [[Oversomnia:Effects#Tuning Fork|Tuning Fork]] effect is used. | |||
Aquarium World to Abyssal Passage.png|The door to the Abyssal Passage. | |||
Aquarium World Abyssal Passage.png | |||
Aquarium World Abyssal Passage to Underwater A.png|The entrance to [[Oversomnia:Underwater A|Underwater A]] further east. | |||
Aquarium World creatures3.png | |||
Aquarium World creatures4.png | |||
Aquarium World creatures5.png|The door to the backroom area. | |||
Aquarium World fishhead.png | |||
Aquarium World pyramid.png | |||
Aquarium World computer.png|The active computer. Input a number to view the corresponding log. | |||
Aquarium World log1.png|Log #1. | |||
Aquarium World log2.png|Log #2. | |||
Aquarium World log3.png|Log #3. | |||
Aquarium World log4.png|Log #4. | |||
Aquarium World log5.png|Log #5. | |||
Aquarium World log6.png|Log #6. | |||
Aquarium World log7.png|Log #7. | |||
Aquarium World log8.png|Log #8. | |||
Aquarium World log9.png|Log #9. | |||
Aquarium World to BWW.png|The entrance to [[Oversomnia:Boiling Water World|Boiling Water World]]. | |||
</gallery> | </gallery> | ||
[[Category:Oversomnia | [[Category:Oversomnia Nexus Worlds]] |
Latest revision as of 03:20, 26 September 2024
Aquarium World | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic Info | |||||||||||
Effects | None | ||||||||||
Events | None | ||||||||||
Notable NPCs | None | ||||||||||
Other | |||||||||||
Connecting Areas | Nexus Underwater A Underwater B Boiling Water World | ||||||||||
BGM | Missing | ||||||||||
Map ID | 0010, 0011, 0012 | ||||||||||
|
The Aquarium World is an area accessible from the Nexus through the fishbowl.
Features
The Aquarium World, as its name states, resembles a large aquarium. It sports a calming atmosphere and several tanks containing various lifeforms. Kelp-like plants and various floor patterns also decorate the world. Some of the creatures within the tanks will interact to certain effects such as the humanoid urchin opening up its single eye when the Tuning Fork effect is used and several of the enclosure creature drastically speeding up their movement when the Angler effect is equipped.
Southeast of the Nexus entrance is a small gift shop next to a starfish enclosure. Running the shop is a swordfish and a lobster dog while an anglerfish-like character gleefully walks around the shop, spinning around in place when interacted with. If the Vampirism effect is equipped, the lobster dog will put on a sad expression while the anglerfish NPC will stop moving and stare at Irving. If the Angler effect is equipped instead, the anglerfish NPC will quickly begin to follow Irving. South of the gift shop is also a set of stairs leading to Underwater B.
On the northern side of the aquarium are two doorways, one being a single door to a backroom area and the other being a way to the Abyssal Passage. In the former backroom area are two rooms, the leftmost one having a computer where Irving can check several logs on various types of sea life, albeit with glitched text. Heading into the doorway at the far left of the backroom will lead to a tank interior with an electric kettle that takes Irving to Boiling Water World. By instead taking the way to the Abyssal Passage, Irving will pass by a giant tank holding several creatures, eventually ending up in Underwater A.
Directions
Nexus → Aquarium World
Trivia
- The aquarium above the Nexus entrance contains creatures similar to the Pissipissini from Yume Nikki.
Gallery
The gift shop and the downward staircase leading to Underwater B.
The humanoid urchin's reaction when the Tuning Fork effect is used.
The entrance to Underwater A further east.
The entrance to Boiling Water World.
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