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|Wallpapers = None | |Wallpapers = None | ||
|Events = None | |Events = None | ||
|NPCS = | |NPCS = Elf Boy | ||
|Connections = {{Connection|Crazed Faces Maze}}, {{Connection|Blizzard Plains|one_way_type=NoReturn}}, {{Connection|Blue Restaurant|isolation_type=DeadEnd}} | |Connections = {{Connection|Crazed Faces Maze}}, {{Connection|Blizzard Plains|one_way_type=NoReturn}}, {{Connection|Blue Restaurant|isolation_type=DeadEnd}} | ||
|BGM = | |BGM = | ||
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{{BGM|title=e14|filename=E14(280F).ogg|label=Floor 1|soundroom=280F|speed=150}}, | {{BGM|title=e14|filename=E14(280F).ogg|label=Floor 1|soundroom=280F|speed=150}}, | ||
{{BGM|title=e11|filename=E11(230C).ogg|label=Floor 1 (Upon interacting with the creature)|soundroom=230C|speed=50}}, | {{BGM|title=e11|filename=E11(230C).ogg|label=Floor 1 (Upon interacting with the creature)|soundroom=230C|speed=50}}, | ||
{{BGM|title=sound3d|filename=Sound3d_slow.ogg|label=Floor 3 | {{BGM|title=sound3d|filename=Sound3d_slow.ogg|label=Floor 3|soundroom=184C|speed=50}}, | ||
{{BGM|title=sniperbob1|filename=Sniperbob1.ogg|label=Floor 4|soundroom=585A|speed=100}},, | {{BGM|title=sniperbob1|filename=Sniperbob1.ogg|label=Floor 4|soundroom=585A|speed=100}},, | ||
{{BGM|title=sniperbob2-sidghost|filename=Sniperbob2-sidghost(589B).ogg|label=Lights Out|soundroom=589B|speed=100}}, | {{BGM|title=sniperbob2-sidghost|filename=Sniperbob2-sidghost(589B).ogg|label=Lights Out|soundroom=589B|speed=100}}, | ||
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{{BGM|title=風|filename=風(200G).ogg|label=Wooden House|soundroom=200G|speed=50}}, | {{BGM|title=風|filename=風(200G).ogg|label=Wooden House|soundroom=200G|speed=50}}, | ||
{{BGM|title=gucc_lonely_umi2|filename=Gucc_lonely_umi2(587A).ogg|label=Floor 5|soundroom=587A|speed=100}}, | {{BGM|title=gucc_lonely_umi2|filename=Gucc_lonely_umi2(587A).ogg|label=Floor 5|soundroom=587A|speed=100}}, | ||
{{BGM|title=bgm1|filename= | {{BGM|title=bgm1|filename=Bgm1slow50.ogg|label=Floor 6|soundroom=383E|speed=50}}, | ||
{{BGM|title=Nuls_04-dgtmn|filename=Nuls_04-dgtmn(521C).ogg|label=Floor 6 Elevator|soundroom=521C|speed=120}} | {{BGM|title=Nuls_04-dgtmn|filename=Nuls_04-dgtmn(521C).ogg|label=Floor 6 Elevator|soundroom=521C|speed=120}} | ||
|Map ID = 1378 | |Map ID = 1378 |
Latest revision as of 20:22, 17 November 2024
Experimentation Building | |
---|---|
Basic Info | |
Japanese Name(s) |
顔ビル |
Effects | None |
Events | None |
Notable NPCs | Elf Boy |
Other | |
Connecting Areas | Crazed Faces Maze Blizzard Plains ➡️ Blue Restaurant ↩️ |
BGM | 🔊 soundc – Entrance: Floor 2 (No. 426E) 🔊 Nuls_04-dgtmn – Elevator (No. 521B) 🔊 yumepo5 – Moving Elevator (No. 194E) 🔊 e14 – Floor 1 (No. 280F) 🔊 e11 – Floor 1 (Upon interacting with the creature) (No. 230C) 🔊 sound3d – Floor 3 (No. 184C) 🔊 sniperbob1 – Floor 4 (No. 585A) 🔊 sniperbob2-sidghost – Lights Out (No. 589B) 🔊 n3-RoW – Trap (No. 285F) 🔊 風 – Wooden House (No. 200G) |
Map ID | 1378 |
Version Added | 0.120 |
Primary Author | sniperbob |
Contributing Author(s) | Nakatsu |
Experimentation Building is an area accessible from the building in Crazed Faces Maze.
Features
Upon entering, Urotsuki ends up in a white corridor. Entering the mouth of a creature to the right of the entrance will lead to an elevator with five floors accessible, with the button to the sixth world being broken. On top of the panel is the code 2547829, which can be used in the Blue Restaurant to unlock the connection to the Red Monastery.
Floor 1
Floor 1 is an area with pitch black background. A stretched out white creature with a smile can be seen here. Interacting with it will move the camera upwards to reveal it is part of a mess of weird faces.
Floor 2
Floor 2 is the area where Urotsuki came from. Going back through the door on the left will lead to the Crazed Faces Maze.
Floor 3
Floor 3 is a balcony with a top-down view of the Crazed Faces Maze seen in the background. South of the western part of the railing is a tile seen through the hole found in the eighth corridor room of Blue Restaurant.
Floor 4
Floor 4 is a corridor consisting of three rooms with white and red creatures trapped inside glass containers and pools of blood all over the floor. Immediately to the right of the entrance is a ladder which leads nowhere and a working vending machine. If you spend too much time in this area, the lights will go out. Shortly after, the sound of glass breaking can be heard, and the creatures in the smaller containers will chase Urotsuki. If they catch her, she will be placed on top of the vending machine, requiring her to use the Eyeball Bomb effect or wake up to escape.
At the end of the corridor is a wooden door, which leads to a small house with a boy NPC inside. If Urotsuki equips the Chainsaw effect or goes near the opposite door, his face will put on a shocked expression and he will start waving his hands. Entering the door despite his reaction will play a short cutscene, where Urotsuki exits the house to a blizzard field and the house she exited from gets destroyed by the wind, ultimately trapping her in Blizzard Plains.
Floor 5
Floor 5 is a dark room with a window showing a view of a starry sky. Also in here is a chair that Urotsuki can sit on, and a stack of boxes blocking her path.
Floor 6
This floor's button is broken, but you can access this floor from Blue Restaurant, Room 12 after depositing 10,000夢 into the computer. This floor is dark, housing only three vials- all of which do random effects:
- The left one makes Urotsuki move randomly at a very fast speed for a short time.
- The middle one shows different screen transitions and plays different sound effects.
- The right one makes the screen shake.
Directions
- The Nexus → Purple World → Onyx Tile World → Fused Faces World → Crazed Faces Maze → Experimentation Building
If the connection to the Red Monastery from the Blue Restaurant has been unlocked and you paid 10,000夢 to the computer in the Blue Restaurant once:
- The Nexus → Purple World → Red Monastery → Blue Restaurant → Experimentation Building (Isolated)
Trivia
- Prior to version 0.120 Patch 2, the requirements for unlocking Menu Theme #50 originally involved stepping on an invisible tile in Floor 3.
- The Bat effect will be automatically unequipped in this area.
Gallery
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