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Yume 2kki:Sea Slug House: Difference between revisions

mNo edit summary
(added nightmare inn connection (chaser trap))
 
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|Events = None
|Events = None
|NPCS = [[Yume 2kki:Chasers#Shadow Mold|Shadow Mold]]
|NPCS = [[Yume 2kki:Chasers#Shadow Mold|Shadow Mold]]
|Connections = {{Connection|Oriental Dojo}}
|Connections = {{Connection|Oriental Dojo}}, {{Connection|Nightmare Inn|chaser_type=Catch}}
|BGM = {{BGM|title = 白 |filename =白 80.ogg | soundroom= 704C|speed=80 }}, {{BGM|title = sound5j |filename = Sound5j 80.ogg |label = Orange Alley | soundroom= 582B|speed=80 }}
|BGM = {{BGM|title = 白 |filename =白 80.ogg | soundroom= 704C|speed=80 }}, {{BGM|title = sound5j |filename = Sound5j 80.ogg |label = Orange Alley | soundroom= 582B|speed=80 }}
|Map ID = 2796, 2040 (Orange Alley)
|Map ID = 2796, 2040 (Orange Alley)
Line 17: Line 17:


==Features==
==Features==
This is composed of many rooms and a corridor. The corridor is replete with translucent people, some of which jump horizontally while a few guard the house. They react to the [[Yume 2kki:Effects#Maiko|Maiko]] effect by looking at you stooping. The corridor has many white carpets with gray dots, meaning there are doors into rooms. Sea slugs dwell in the rooms. They inflate and deflate in random time, and respond to the [[Yume 2kki:Effects#Gakuran|Gakuran]] effect by being attracted by you stretching your arms.
This is composed of many rooms and a corridor. The corridor is replete with translucent people, some of which jump horizontally while a few guard the house. They react to the [[Yume 2kki:Effects#Maiko|Maiko]] effect by looking at [[Yume 2kki:Urotsuki|Urotsuki]] stooping. The corridor has many white carpets with gray dots, meaning there are doors into rooms. Sea slugs dwell in the rooms. They inflate and deflate in random time, and respond to the [[Yume 2kki:Effects#Gakuran|Gakuran]] or Maiko effect by being attracted by Urotsuki stretching her arms or bowing.


A [[Yume 2kki:Vending Machine|vending machine]] is located to the east, and further southeast is a room containing a [[Yume 2kki:Chasers#Shadow Mold|Shadow Mold]]. Getting caught by it will send you to an isolated section of the [[Yume 2kki:Nightmare Inn|Nightmare Inn]]. Additionally, a wandering orange worm in a room will send you to '''Orange Alley'''.
A [[Yume 2kki:Vending Machine|vending machine]] is located to the east, and further southeast is a room containing a [[Yume 2kki:Chasers#Shadow Mold|Shadow Mold]]. Getting caught by it will send Urotsuki to an isolated section of the [[Yume 2kki:Nightmare Inn|Nightmare Inn]]. Additionally, a wandering orange worm in a room will send her to '''Orange Alley'''.


===Orange Alley===
===Orange Alley===
This alley is painted orange. Warped by a worm, only along the alley do you walk. It is blocked by many stones. Streetlights and a pair of statues are visible.
This alley is painted orange. Warped by a worm, only along the alley does Urotsuki walk. It is blocked by many stones. Streetlights and a pair of statues are visible.


==Directions==
==Directions==
Line 34: Line 34:
File:Sea Slug House 1.png|Entrance to the [[Yume 2kki:Oriental Dojo|Oriental Dojo]].
File:Sea Slug House 1.png|Entrance to the [[Yume 2kki:Oriental Dojo|Oriental Dojo]].
Sea Slug House vm.png|The vending machine.
Sea Slug House vm.png|The vending machine.
Sea Slug House mold.png|The Shadow Mold that traps you in the [[Yume 2kki:Nightmare Inn|Nightmare Inn]].
Sea Slug House mold.png|The Shadow Mold that traps Urotsuki in the [[Yume 2kki:Nightmare Inn|Nightmare Inn]].
File:Sea Slug House 2.png|The worm that takes you to Orange Alley.
File:Sea Slug House 2.png|The worm that takes Urotsuki to Orange Alley.
File:Sea Slug House 3.png
File:Sea Slug House 3.png
File:Sea Slug House 4.png
File:Sea Slug House 4.png
File:Sea Slug House 5.png|The people that react to the Maiko effect.
File:Sea Slug House 5.png|The people that react to the Maiko effect.
File:Sea Slug House 6.png
File:Sea Slug House 6.png
File:Sea Slug House 7.png|The slugs react to the Gakuran effect.
File:Sea Slug House 7.png|The slugs react to the Gakuran and Maiko effects.
</gallery>
</gallery>

Latest revision as of 20:57, 14 October 2024

Sea Slug House
SeaSlugHouseArticleImg.png
Basic Info
Japanese Name(s)

ウミウシ和室
Sea Slug Japanese-style room

Effects EffectNone
Events None
Notable NPCs Shadow Mold
Other
Connecting Areas Oriental Dojo
Nightmare Inn Catch☠️
BGM 🔊 (No. 704C)
🔊 sound5j – Orange Alley (No. 582B)
Map ID 2796
2040 (Orange Alley)
Version Added 0.122d patch 3
Author aediorugap
Extras +

Vending Machine

Y2 Sea Slug House VM.png Normal

Sea Slug House is an area accessible from the wandering sea slug in the Oriental Dojo.

Features

This is composed of many rooms and a corridor. The corridor is replete with translucent people, some of which jump horizontally while a few guard the house. They react to the Maiko effect by looking at Urotsuki stooping. The corridor has many white carpets with gray dots, meaning there are doors into rooms. Sea slugs dwell in the rooms. They inflate and deflate in random time, and respond to the Gakuran or Maiko effect by being attracted by Urotsuki stretching her arms or bowing.

A vending machine is located to the east, and further southeast is a room containing a Shadow Mold. Getting caught by it will send Urotsuki to an isolated section of the Nightmare Inn. Additionally, a wandering orange worm in a room will send her to Orange Alley.

Orange Alley

This alley is painted orange. Warped by a worm, only along the alley does Urotsuki walk. It is blocked by many stones. Streetlights and a pair of statues are visible.

Directions

Trivia

  • The Bat effect cannot be used in this area.

Gallery