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Dotflow:Famicom World: Difference between revisions

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==Features==
==Features==
{{MissingInfo|Add annotated map & more images.}}
Famicom World is an area that appears to be entirely 8-bit. The first part of this world is a forested area, with a small path leading from the Cloud World entrance to a small hut. Inside this hut is a witch, who can either be standing by her cauldron or near the table. Interacting with this witch will grant the [[Dotflow:Effects#broom|Broom]] effect. There's also a path in the trees south of the hut. Going down this path will lead the player to a well, which can be entered. If a Kaibutsu has been struck with the [[Dotflow:Effects#iron%20pipe|Iron Pipe]] during the current flow session, there is a 3/10 chance that an aggressive Kaibutsu will spawn in this well, who will warp Sabitsuki to an isolated section of the [[Dotflow:Sewers|Sewers]].
Famicom World is an area that appears to be entirely 8-bit. The first part of this world is a forested area, with a small path leading from the Cloud World entrance to a small hut. Inside this hut is a witch, who can either be standing by her cauldron or near the table. Interacting with this witch will grant the [[Dotflow:Effects#broom|Broom]] effect. There's also a path in the trees south of the hut. Going down this path will lead the player to a well, which can be entered. If a Kaibutsu has been struck with the [[Dotflow:Effects#iron%20pipe|Iron Pipe]] during the current flow session, there is a 3/10 chance that an aggressive Kaibutsu will spawn in this well, who will warp Sabitsuki to an isolated section of the [[Dotflow:Sewers|Sewers]].


Aside from the well, there is also a small path eastward in the hidden tree path. Going through this path will lead to another wooded screen, after which the player will end up in the "overworld" section of Famicom World. This area is mostly a linear path, with three points of interest along the way. The first is what appears to be a small stone circle on the map, which leads to [[Dotflow:Machine Nation|Machine Nation]].
Aside from the well, there is also a small path eastward in the hidden tree path. Going through this path will lead to another wooded screen, after which the player will end up in the "overworld" section of Famicom World. This area is mostly a linear path, with three points of interest along the way. The first is what appears to be a small stone circle on the map, which leads to [[Dotflow:Machine Nation|Machine Nation]].


There is another stone circle further down the path, which serves as a one-way entrance from [[Dotflow:Blue Electric World|Blue Electric World]]. Finally, at the furthest point of the overworld, there is a tile that will take the player to the island's peninsula. There is nothing of note in this area.
There is another stone circle further down the path, which serves as a one-way entrance from [[Dotflow:Blue Electric World|Blue Electric World]]. Finally, at the furthest point of the overworld, there is a tile that will take the player to the island's peninsula. There is nothing of note in this area.
==Directions==
==Directions==
[[Dotflow:Entrance|Entrance]] → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → [[Dotflow:Cloud World|Cloud World]] → Famicom World
[[Dotflow:Entrance|Entrance]] → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → [[Dotflow:Cloud World|Cloud World]] → Famicom World
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File:Dotflow witch house.png|The Witch's house.
File:Dotflow witch house.png|The Witch's house.
File:Dotflow famicom well.png|Inside the well.
File:Dotflow famicom well.png|Inside the well.
</gallery><gallery>
</gallery>
</gallery>


[[Category:Dotflow Locations]]
[[Category:Dotflow Locations]]

Revision as of 07:32, 8 July 2023

Famicom World
Dotflow famicom world.png
Basic Info
Japanese Name(s)

FC世界
FC世界

Effects EffectBroom
Events None
Notable NPCs None
Other
Connecting Areas Blue Electric World NoEntry
Cloud World
Machine Nation
BGM Missing
Map ID 0074, 0076, 0184, 0227, 0228, 0230, 0235, 0255

The Famicom World is an area accessible from the northern route of the Cloud World.

Features

Famicom World is an area that appears to be entirely 8-bit. The first part of this world is a forested area, with a small path leading from the Cloud World entrance to a small hut. Inside this hut is a witch, who can either be standing by her cauldron or near the table. Interacting with this witch will grant the Broom effect. There's also a path in the trees south of the hut. Going down this path will lead the player to a well, which can be entered. If a Kaibutsu has been struck with the Iron Pipe during the current flow session, there is a 3/10 chance that an aggressive Kaibutsu will spawn in this well, who will warp Sabitsuki to an isolated section of the Sewers.

Aside from the well, there is also a small path eastward in the hidden tree path. Going through this path will lead to another wooded screen, after which the player will end up in the "overworld" section of Famicom World. This area is mostly a linear path, with three points of interest along the way. The first is what appears to be a small stone circle on the map, which leads to Machine Nation.

There is another stone circle further down the path, which serves as a one-way entrance from Blue Electric World. Finally, at the furthest point of the overworld, there is a tile that will take the player to the island's peninsula. There is nothing of note in this area.

Directions

EntranceUtility Pole WorldApartmentsCloud World → Famicom World

Gallery