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Someday:Minor Characters: Difference between revisions

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|description = A young girl who can be found in [[Someday wiki:Tsukitsuki's Bedroom|Tsukitsuki's Room]], her dessign, name and location parody tradition ynfg protagonists. She gives Itsuki the [[Someday wiki:Effects#Classic|Classic]] effect.|imagewidth = |headercolor = #7153d6
|description = A young girl who can be found in [[Someday wiki:Tsukitsuki's Bedroom|Tsukitsuki's Room]], her dessign, name and location parody traditional ynfg protagonists. She gives Itsuki the [[Someday wiki:Effects#Classic|Classic]] effect.|imagewidth = |headercolor = #7153d6
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===Kondo===
===Kondo===
A blonde girl who shows up in multiple places of the dream world, most notoriously in the [[Someday wiki:Glitch World|Glitch World]] sitting behind a desk, as a portrait in the [[Someday wiki:Empty Gallery|Empty Gallery]], being mentioned in the [[Someday wiki:Crystals#Violet Crystal|Purple Crystal]]'s cutscene and in two of the game's endings. She acts as the game's main antagonist.


===Zapnef===
===Zapnef===
A red ball with eyes and four smaller balls surrounding it acting as limbs who walks around the [[Someday wiki:Glitch World|Glitch World]], using the '''8-bit''' effect near it makes it take a non glitched appearance and makes it interactable, interacting with it in this state triggers the [[Someday wiki:Feats#Trapped|Fake ZApNeF level]] event.
It is also the main character of the ZApNeF minigame.


===Citizens===
===Citizens===
Humanoid NPCs who rapidly change shapes as they walk, they are present in multiple places of the dream world, including but not limited to the [[Someday wiki:City|City]], [[Someday wiki:Hospital|Hospital]] and [[Someday wiki:Mall|Mall]], where they look as dark silhouettes instead of their usual appearance.


===Nice Guys===
===Nice Guys===
Bright turquoise creatures with happy expressions who appear in multiple parts of the dream world, often selling drinks in small stands.
There's a singular hurt Nice Guy in a room in the [[Someday wiki:Hospital|Hospital]], healing it with the [[Someday wiki:Effects#Healing Aura|Healing Aura]] effect unlocks [[Someday wiki:Menu Themes|Menu Theme 5]].
There's also a special variant of Nice Guy near a cabin in the [[Someday wiki:Ice World|Ice World]].


===Monochrome Children===
===Monochrome Children===
Small black-and-white children in school uniforms, mostly prevalent in school themed areas. Some (mostly the ones that appear in the [[Someday wiki:High School|High School]] of them are about the same size as Itsuki.


===High Scholers===
===High Scholers===
A group of five NPCs with more detailed dessigns than the Monochrome Children who hide in various classrooms through the [[Someday wiki:High School|High School]]. Finding all of them is key to receive the [[Someday wiki:Effects#Lab Coat|Lab Coat]] effect.


===Family===
===Family===
A translucent couple holding a baby that shows up in the Ice World's [[Someday wiki:Subway|Subway]] station provided the Ice World was accessed from the [[Someday wiki:Sewers|Sewers]], interacting with them triggers the event that unlocks the [[Someday wiki:Feats#A Snowy Day|Snowy Day]] feat.


===Flashing Man===
===Flashing Man===
A rapidly flashing humanoid entity who shows up at [[Someday wiki:Moon 2|Moon 2]], interacting with it triggers the [[Someday wiki:Feats#Careful Cruise|Spaceship Flight]] event.


===Bubbly===
===Bubbly===
A cute, round creature who resides in a small room in the [[Someday wiki:Tubes|Tubes Maze]]. Hitting it with the '''Wrench''' changes it appearance as well as the appearance of the world itself and triggers the [[Someday wiki:Feats#Oxidation|Oxidation]] and [[Someday wiki:Feats#Reduction|Reduction]] events.


===Clockworkers===
===Clockworkers===
The residents of the [[Someday wiki:Clock Tower|Clock Tower]], each one of them lives in one floor and talking to each one of them changes the way in which the time flows in the tower (represented by music speed, background movement and behavior of both the clock and the Time Ghost on the top floor of the tower).


===Fuzzies===
===Fuzzies===
The inhabitants of the [[Someday wiki:Grassland World|Grassland World]]. They are small and thin creatures with different colors who wander around the area. One of the houses in the village section of the world houses a glitched out variant who takes a normal appearance when Itsuki equips the [[Someday wiki:Effects#Glitch|Glitch]] effect.


===Fairies===
===Fairies===
Small yellow wisps who appear in various areas of the dream world. They act as "checkpoints", letting Itsuki teleport to the last one that was interacted with after getting caught with a chaser (provided the player interacted with one of them during the dream session).
A gray variant of the Fairies shows up at the [[Someday wiki:Mall|Mall]], these don't have the checkpoint functionality of the regular yellow ones.


===Doodle People===
===Doodle People===
Various doodle-like NPCs who inhabit the [[Someday wiki:Doodle World|Doodle World]]. The one that looks like a painter changes colors rapidly and acts as a teleporter to the [[Someday wiki:Art Gallery|Art Gallery]].


===Robots===
===Robots===
The inhabitants of the [[Someday wiki:Art Gallery|Art Gallery]], they look like small floating screens, each one of them making an unique expression.


===The Stranger===
===The Stranger===
A shady man who chases Itsuki through the dark alleys of the [[Someday wiki:City|City]] during the [[Someday wiki:Feats#Stranger|Stranger]] event.


===Teru Teru Bozu===
===Teru Teru Bozu===
A big Teru doll who sits in the middle of the [[Someday wiki:Lake|Lake]]. Interacting with it with any effects equipped makes Itsuki drop the corresponding effect.
The Teru Teru Bozu also shows up in the central room of the [[Someday wiki:Meta-Nexus|Meta-Nexus]], where it gives Itsuki the [[Someday wiki:Effects#Baku|Baku]] effect, required to see the good ending.


=='''Chasers'''==
=='''Chasers'''==
These are the hostile characters who try to lead Itsuki to enclosed areas, provided he hasn't previously interacted with a Fairy during the dream session.
These are the hostile characters who try to trap Itsuki in enclosed areas, provided he hasn't previously interacted with a Fairy during the dream session.


===Masks===
===Masks===
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===Hexagons===
===Hexagons===
Pale blue/purple hexagons with two arms. They are (usually) passive by default and move at Itsuki's walking speed, but can phase through walls and objects Itsuki can't walk through. They are provoked either by being hit with the '''Wrench''' or by the '''Megaphone''''s action.
Pale blue/purple hexagons with two arms. They are (usually) passive by default and move at Itsuki's walking speed, but can phase through walls and objects Itsuki can't walk through. They are provoked either by being hit with the '''Wrench''' or by the '''Megaphone''''s action. They move in an hexagonal pattern when in their passive form.

Revision as of 05:32, 21 July 2023

This page will list the most significant characters scattered across Itsuki's dream world, primarily those who react to him, give collectibles or trigger events.

Note that many of the names used in this article are non-official.

Effect get characters

These are the NPCs that give Itsuki effects when interacted with.

Glitch Man

SomedayEff4.png
A rapidly moving character that follows you along in the Glitch World. It gives Itsuki the Glitch effect.

Young Itsuki

SomedayEff6.png
A younger version of Itsuki sitting alone in a classroom in the School World. He gives Itsuki the Nerd effect.

Neon Blob

SomedayEff9.png
A flashing bright colored blob found in the Neon World. It gives Itsuki the Megaphone effect.

99

SomedayEff10.png
A thin, brightly colored person wandering around in the Alphanumeric World. They give Itsuki the Blob effect.

Floating Wrench

SomedayEff11.png
A floating wrench wandering horizontally through the Space World. It gives Itsuki the Wrench effect.

Tsukitsuki

SomedayEff14.png
A young girl who can be found in Tsukitsuki's Room, her dessign, name and location parody traditional ynfg protagonists. She gives Itsuki the Classic effect.

Miru

SomedayEff16.png
A fox hiding in a tree in the main section of the Forest. It gives Itsuki the Fox effect.

Time Ghost

SomedayEff18.png
A ghost-like entity who lives in the highest floor of the Clock Tower. It's movement pattern and speed changes accordingly to the last Clockworker Itsuki has talked to. It gives Itsuki the Clockworker effect.

Shell

SomedayEff19.png
A young, cheery girl wearing a swimsuit who walks around in the Beach. She gives Itsuki the Diving Suit effect.

Itsuki Silhouette

SomedayEff21.png
A pale turquoise silhouette of Itsuki's sprite found at the center of Room 214 at the Hospital. It gives Itsuki the Healing Aura effect.

Green Fairy

SomedayEff22.png
A green variation of the Fairies that can be found during Test 13 in the Testing Area. It gives Itsuki the Wood effect.

Tomato

SomedayEff23.png
A tomato that rolls across the Edible World. It gives Itsuki the Tomato effect.

Joaquin

SomedayEff24.png
A winged man with glasses and a lab coat who can be found in a room of Floor 0 in the High School. He gives Itsuki a side quest to find 5 other High Schoolers, after which he gives Itsuki the Lab Coat effect.

Non-effect NPCs

These are some of the many characters from Itsuki's dream world. Despite not giving effects, they still have some sort of relevance in the game, either by unlocking feats, having special effect reactions, or simply being prevalent across multiple areas of the dream world.

Kondo

A blonde girl who shows up in multiple places of the dream world, most notoriously in the Glitch World sitting behind a desk, as a portrait in the Empty Gallery, being mentioned in the Purple Crystal's cutscene and in two of the game's endings. She acts as the game's main antagonist.

Zapnef

A red ball with eyes and four smaller balls surrounding it acting as limbs who walks around the Glitch World, using the 8-bit effect near it makes it take a non glitched appearance and makes it interactable, interacting with it in this state triggers the Fake ZApNeF level event.

It is also the main character of the ZApNeF minigame.

Citizens

Humanoid NPCs who rapidly change shapes as they walk, they are present in multiple places of the dream world, including but not limited to the City, Hospital and Mall, where they look as dark silhouettes instead of their usual appearance.

Nice Guys

Bright turquoise creatures with happy expressions who appear in multiple parts of the dream world, often selling drinks in small stands.

There's a singular hurt Nice Guy in a room in the Hospital, healing it with the Healing Aura effect unlocks Menu Theme 5.

There's also a special variant of Nice Guy near a cabin in the Ice World.

Monochrome Children

Small black-and-white children in school uniforms, mostly prevalent in school themed areas. Some (mostly the ones that appear in the High School of them are about the same size as Itsuki.

High Scholers

A group of five NPCs with more detailed dessigns than the Monochrome Children who hide in various classrooms through the High School. Finding all of them is key to receive the Lab Coat effect.

Family

A translucent couple holding a baby that shows up in the Ice World's Subway station provided the Ice World was accessed from the Sewers, interacting with them triggers the event that unlocks the Snowy Day feat.

Flashing Man

A rapidly flashing humanoid entity who shows up at Moon 2, interacting with it triggers the Spaceship Flight event.

Bubbly

A cute, round creature who resides in a small room in the Tubes Maze. Hitting it with the Wrench changes it appearance as well as the appearance of the world itself and triggers the Oxidation and Reduction events.

Clockworkers

The residents of the Clock Tower, each one of them lives in one floor and talking to each one of them changes the way in which the time flows in the tower (represented by music speed, background movement and behavior of both the clock and the Time Ghost on the top floor of the tower).

Fuzzies

The inhabitants of the Grassland World. They are small and thin creatures with different colors who wander around the area. One of the houses in the village section of the world houses a glitched out variant who takes a normal appearance when Itsuki equips the Glitch effect.

Fairies

Small yellow wisps who appear in various areas of the dream world. They act as "checkpoints", letting Itsuki teleport to the last one that was interacted with after getting caught with a chaser (provided the player interacted with one of them during the dream session).

A gray variant of the Fairies shows up at the Mall, these don't have the checkpoint functionality of the regular yellow ones.

Doodle People

Various doodle-like NPCs who inhabit the Doodle World. The one that looks like a painter changes colors rapidly and acts as a teleporter to the Art Gallery.

Robots

The inhabitants of the Art Gallery, they look like small floating screens, each one of them making an unique expression.

The Stranger

A shady man who chases Itsuki through the dark alleys of the City during the Stranger event.

Teru Teru Bozu

A big Teru doll who sits in the middle of the Lake. Interacting with it with any effects equipped makes Itsuki drop the corresponding effect.

The Teru Teru Bozu also shows up in the central room of the Meta-Nexus, where it gives Itsuki the Baku effect, required to see the good ending.

Chasers

These are the hostile characters who try to trap Itsuki in enclosed areas, provided he hasn't previously interacted with a Fairy during the dream session.

Masks

Bright colored, flashing masks with smiling faces. They are active by default and chase Itsuki at the same speed of the Scooter effect, but can be permanently disabled after seeing the Rise Up feat. They are mostly prevalent in the Internet, but they also show up in the School (as part of the Rise Up feat), Corrupted School and Nice Bar.

Hexagons

Pale blue/purple hexagons with two arms. They are (usually) passive by default and move at Itsuki's walking speed, but can phase through walls and objects Itsuki can't walk through. They are provoked either by being hit with the Wrench or by the Megaphone's action. They move in an hexagonal pattern when in their passive form.