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Someday:Minor Characters: Difference between revisions

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Revision as of 20:05, 31 July 2023

This page will list the most significant characters scattered across Itsuki's dream world, primarily those who react to him, give collectibles or trigger events.

Note that many of the names used in this article are non-official.

Effect get characters

These are the NPCs that give Itsuki effects when interacted with.

Glitch Man

SomedayEff4.png
A rapidly moving character that follows you along in the Glitch World. It gives Itsuki the Glitch effect.

Young Itsuki

SomedayEff6.png
A younger version of Itsuki sitting alone in a classroom in the School World. He gives Itsuki the Nerd effect.

Neon Blob

SomedayEff9.png
A flashing bright colored blob found in the Neon World. It gives Itsuki the Megaphone effect.

99

SomedayEff10.png
A thin, brightly colored person wandering around in the Alphanumeric World. They give Itsuki the Blob effect.

Floating Wrench

SomedayEff11.png
A floating wrench wandering horizontally through the Space World. It gives Itsuki the Wrench effect.

Tsukitsuki

SomedayEff14.png
A young girl who can be found in Tsukitsuki's Room, her dessign, name and location parody traditional ynfg protagonists. She gives Itsuki the Classic effect.

Miru

SomedayEff16.png
A fox hiding in a tree in the main section of the Forest. It gives Itsuki the Fox effect.

Bun

SomedayEff18.png
A ghost-like entity who lives in the highest floor of the Clock Tower. It's movement pattern and speed changes accordingly to the last Clockworker Itsuki has talked to. It gives Itsuki the Clockworker effect.

Shell

SomedayEff19.png
A young, cheery girl wearing a swimsuit who walks around in the Beach. She gives Itsuki the Diving Suit effect.

Itsuki Silhouette

SomedayEff21.png
A pale turquoise silhouette of Itsuki's sprite found at the center of Room 214 at the Hospital. It gives Itsuki the Healing Aura effect.

Green Fairy

SomedayEff22.png
A green variation of the Fairies that can be found during Test 13 in the Testing Area. It gives Itsuki the Wood effect.

Tomato

SomedayEff23.png
A tomato that rolls across the Edible World. It gives Itsuki the Tomato effect.

Joaquin

SomedayEff24.png
A winged man with glasses and a lab coat who can be found in a room of Floor 0 in the High School. He gives Itsuki a side quest to find 5 other High Schoolers, after which he gives Itsuki the Lab Coat effect.

Non-effect NPCs

These are some of the many characters from Itsuki's dream world. Despite not giving effects, they still have some sort of relevance in the game, either by unlocking feats, having special effect reactions, or simply being prevalent across multiple areas of the dream world.

SomedayKondo.pngKondo

A blonde girl who shows up in multiple places of the dream world, most notoriously in the Glitch World sitting behind a desk, as a portrait in the Empty Gallery, being mentioned in the Purple Crystal's cutscene and in two of the game's endings. She acts as the game's main antagonist.

Kondo's portrait in the Empty Gallery

SomedayZapnef.pngZapnef

A red ball with eyes and four smaller balls surrounding it acting as limbs who walks around the Glitch World, using the 8-bit effect near it makes it take a non glitched appearance and makes it interactable, interacting with it in this state triggers the Fake ZApNeF level event.

It is also the main character of the ZApNeF minigame.

SomedayCitizens.pngThe Citizens

Humanoid NPCs who rapidly change shapes as they walk, they are present in multiple places of the dream world, including but not limited to the City, Hospital and Mall, where they look as dark silhouettes instead of their usual appearance.

SomedayNice.pngNice Guys

Bright turquoise creatures with happy expressions who appear in multiple parts of the dream world, often selling drinks in small stands.

There's a singular hurt Nice Guy in a room in the Hospital, healing it with the Healing Aura effect unlocks Menu Theme 5.

There's also special variants of the Nice Guys near a cabin in the Ice World and in one of the sections of the LSD World.

SomedayMonoChild.pngMonochrome Children

Small black-and-white children in school uniforms, mostly prevalent in school themed areas. Some (mostly the ones that appear in the High School) of them are about the same size as Itsuki.

There's also a special variant which looks like distorted black silhouettes of the Itsuki-sized version of the children that shows up after seeing Kondo's portrait in the Empty Gallery.

SomedayHiSchool.pngHigh Schoolers

A group of five NPCs with more detailed dessigns than the Monochrome Children who hide in various classrooms through the High School. Finding all of them is key to receive the Lab Coat effect.

Their names are visible in the game's code, from left to right as of the preview picture their names are Fran, Alvaro, Miguel, Pablo and Garcia.

SomedayFamily.pngFamily

A translucent couple holding a baby that shows up in the Ice World's Subway station provided the Ice World was accessed from the Sewers, interacting with them triggers the event that unlocks the Snowy Day feat.

SomedayFlashing.pngFlashing Man

A rapidly flashing humanoid entity who shows up at Moon 2, interacting with it triggers the Spaceship Flight event.

SomedayBubbly.pngBubbly

A cute, round creature who resides in a small room in the Tubes Maze. Hitting it with the Wrench changes it appearance as well as the appearance of the world itself and triggers the Oxidation and Reduction events.

SomedayClockwork.pngClockworkers

The residents of the Clock Tower, each one of them lives in one floor and talking to each one of them changes the way in which the time flows in the tower (represented by music speed, background movement and behavior of both the clock and the Time Ghost on the top floor of the tower).

SomedayFuzzy.pngFuzzies

The inhabitants of the Grassland World. They are small and thin creatures with different colors who wander around the area. One of the houses in the village section of the world houses a glitched out variant who takes a normal appearance when Itsuki equips the Glitch effect.

SomedayFairies.pngFairies

Small yellow wisps who appear in various areas of the dream world. They act as "checkpoints", letting Itsuki teleport to the last one that was interacted with after getting caught with a chaser (provided the player interacted with one of them during the dream session).

A gray variant of the Fairies shows up outside of the Mall, these don't have the checkpoint functionality of the regular yellow ones and interacting with them enough times triggers the Silent Laughter event.

SomedayDoodle.pngDoodle People

A collection of doodle-like stick men and faces who inhabit the Doodle World, most of them are static but some run around across the map. The one that looks like a painter changes colors rapidly and acts as a teleporter to the Art Gallery.

SomedayBot.pngRobots

The inhabitants of the Art Gallery, they look like small floating screens, each one of them making an unique expression.

SomedayStranger.pngThe Stranger

A shady man who chases Itsuki through the dark alleys of the City during the Stranger event.

SomedayTeru.pngTeru Teru Bozu

A big Teru doll who sits in the middle of the Lake. Interacting with it with any effects equipped makes Itsuki drop the corresponding effect.

The Teru Teru Bozu also shows up in the central room of the Meta-Nexus, where it gives Itsuki the Baku effect, required to see the good ending.

Chasers

These are the hostile characters who try to trap Itsuki in enclosed areas, provided he hasn't previously interacted with a Fairy during the dream session.

SomedayMask.pngMasks

Bright colored, flashing masks with smiling faces. They are active by default and chase Itsuki at the same speed of the Scooter effect, but can be permanently disabled after seeing the Rise Up feat. They are mostly prevalent in the Internet, but they also show up in the School (as part of the Rise Up feat), Corrupted School and Nice Bar.

SomedayHexa.pngHexagons

Pale blue/purple hexagons with two arms. They are (usually) passive by default and move at Itsuki's walking speed, but can phase through walls and objects Itsuki can't walk through. They are provoked either by being hit with the Wrench or by using the Megaphone's action near them. They move in an hexagonal pattern when in their passive form.