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Dream Genie:The Hell: Difference between revisions

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(→‎Features: added a proper description)
 
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==Features==
==Features==
{{Stub}}
The Hell is a grotesque world made of flesh and filled with deformed creatures. Cages hang from the ceiling, with occasional occupants inside. Upon entering from the [[Dream Genie:Space Station|Space Station]], you will find yourself in a small room with two guards towering over Qiu Qin and flanking the only exit. The phrase "Welcome to the Hell" adorns a sign hung above the opening in the wall.
 
Upon exiting this room, you will find yourself in a winding hallway full of more of the same. A white, amorphous chaser roams the area near the entrance. The door above the chunk of the room it spawns in contains nothing more than several skinless bodies with shuddering heads, acting as a dead end. If entering this room, be careful upon exit, as the chaser spawns right next to the door. The rest of the hall is linear, and ends at an exit to the right.
 
The new room consists of more guards, a keycard swipe, and a locked door. This room is integral to acquiring the [[Dream Genie:Delusions#Slayer|Slayer]] delusion.
 
Proceeding past the locked door leads you to several winding paths floating in a void. At the first fork in the road, heading left leads you to an open pair of double doors integral to obtaining the Slayer delusion (see below), and heading right leads you down a longer path eventually ending in a dark, pulsing teleporter.
 
Interacting with this teleporter brings you to a long, single space wide hallway with chaser enemies moving back and forth in scripted paths. While you can easily dodge the first one by stepping up into an open nook in the hallway, the rest of the enemies do not have open spots Qiu Qin can access in those nooks, and therefore will need to be killed by the [[Dream Genie:Delusions#Thunder Ghost|Thunder Ghost]] delusion in order to pass. Heading to the end of the hallway will give you a note about a cliff outside which prevents you from advancing, unless you have the [[Dream Genie:Delusions#Flying Machine|Flying Machine]] delusion equipped, which allows you to pass the text prompt.
 
Heading out of the hallway using the Flying Machine delusion leads you to a small area with a space-esque background, and a metal carriage hanging in the center of the room. Interacting with this carriage leads you inside, and after a small wait you will be one-way teleported to [[Dream Genie:Star of Wise Sea B|Star of Wise Sea B]].
 
 
{{SpoilerSectionStart|Slayer Delusion Guide:}}
Upon entering the double doors in the winding pathways, you will find yourself in a small progression of hallways and interconnected rooms. A chaser spawns near the door, which you will need to quickly avoid in order to go down the hallway at the bottom. From there, you will come across two doors: the right leads to a dead end, but the left leads to a room containing a key card machine with a card inside of it. Interact with the machine, and avoid the chaser again to get back to the winding hallways the way you came.
 
Now with the keycard in hand, head back to the locked door. Interact with the card machine, and the door will unlock. Inside the guarded room sits a few more guards and a large, grinning demon, which gives you the delusion upon interacting with it.
{{SpoilerSectionEnd}}


==Directions==
==Directions==

Latest revision as of 04:33, 11 September 2024

The Hell
Screenshot-DGTheHell.png
Basic Info
Delusions EffectSlayer
Events None
Notable NPCs Satan
Other
Connecting Areas Space Station
Star of Wise Sea B Flying Machine NoReturn➡️
BGM Missing
Map ID 0253, 0254, 0255, 0256, 0257, 0258, 0259, 0260, 0261, 0262, 0263, 0264
Extras +

YNOproject Badges

HideSeek(badgeDG).png Hide-and-Seek

The Hell is an area accessible from the Space Station from its exit after landing on another planet.

Map of The Hell

Features

The Hell is a grotesque world made of flesh and filled with deformed creatures. Cages hang from the ceiling, with occasional occupants inside. Upon entering from the Space Station, you will find yourself in a small room with two guards towering over Qiu Qin and flanking the only exit. The phrase "Welcome to the Hell" adorns a sign hung above the opening in the wall.

Upon exiting this room, you will find yourself in a winding hallway full of more of the same. A white, amorphous chaser roams the area near the entrance. The door above the chunk of the room it spawns in contains nothing more than several skinless bodies with shuddering heads, acting as a dead end. If entering this room, be careful upon exit, as the chaser spawns right next to the door. The rest of the hall is linear, and ends at an exit to the right.

The new room consists of more guards, a keycard swipe, and a locked door. This room is integral to acquiring the Slayer delusion.

Proceeding past the locked door leads you to several winding paths floating in a void. At the first fork in the road, heading left leads you to an open pair of double doors integral to obtaining the Slayer delusion (see below), and heading right leads you down a longer path eventually ending in a dark, pulsing teleporter.

Interacting with this teleporter brings you to a long, single space wide hallway with chaser enemies moving back and forth in scripted paths. While you can easily dodge the first one by stepping up into an open nook in the hallway, the rest of the enemies do not have open spots Qiu Qin can access in those nooks, and therefore will need to be killed by the Thunder Ghost delusion in order to pass. Heading to the end of the hallway will give you a note about a cliff outside which prevents you from advancing, unless you have the Flying Machine delusion equipped, which allows you to pass the text prompt.

Heading out of the hallway using the Flying Machine delusion leads you to a small area with a space-esque background, and a metal carriage hanging in the center of the room. Interacting with this carriage leads you inside, and after a small wait you will be one-way teleported to Star of Wise Sea B.


Slayer Delusion Guide:

[Show/Hide]

Upon entering the double doors in the winding pathways, you will find yourself in a small progression of hallways and interconnected rooms. A chaser spawns near the door, which you will need to quickly avoid in order to go down the hallway at the bottom. From there, you will come across two doors: the right leads to a dead end, but the left leads to a room containing a key card machine with a card inside of it. Interact with the machine, and avoid the chaser again to get back to the winding hallways the way you came.

Now with the keycard in hand, head back to the locked door. Interact with the card machine, and the door will unlock. Inside the guarded room sits a few more guards and a large, grinning demon, which gives you the delusion upon interacting with it.

Spoilers end here.

Directions

Unreal Nexus → 3D ProjectionSubnexusSpace Station → The Hell

Gallery