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Yume 2kki:Urotsuki's Room: Difference between revisions

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{{MissingInfo|Update [[Yume 2kki:Urotsuki's Room#Vision & Vertigo|Vertigo]] info}}
{{MissingInfo|Update [[Yume 2kki:Urotsuki's Room#Vision & Vertigo|Vertigo]] info}}

Revision as of 22:05, 4 June 2024

Urotsuki's Room
Uroroom1.png
Basic Info
Japanese Name(s)

夢部屋
現実部屋
Genjitsu heya
Reality Room
夢部屋
Yume heya
Dream Room

Effects EffectNone
Events Endings, Vision, Vertigo
Notable NPCs None
Other
Connecting Areas The Nexus (From the Dream Room)
Mirror Room Chance🍀 NoReturn➡️ (From the Dream Room)
Debug Room LockedCondition🔐
Developer Room LockedCondition🔐
Gallery Of Me LockedCondition🔐 Chance🍀 NoEntry
BGM 🔊 zaza – Dream Room
Map ID 0002, 0003, 0004, 0005, 0006, 0042, 0102, 0122, 0123, 0124, 0150, 0221, 0222, 0223, 0224, 0225, 0227, 0249, 0250, 0344, 0402, 0403, 0457, 0598, 0620
Version Added 0.035b
Last Updated 0.123e patch 3
Author 20

Urotsuki's Room is where the player starts the game. This room and its balcony are two of the only locations Urotsuki can access outside of her dreams.

Features

Urotsuki's room is pretty big and nicely furnished, overall giving her better living conditions than Madotsuki. The view from her balcony suggests that she lives in a somewhat rural area.

She has various appliances in her room, such as a Games Console, allowing her to play various minigames, and a Computer, which allows the player to save their progress, view unlocked Wallpapers, and listen to music, among other things.

Urotsuki refuses to leave her room through the door, and attempting to open it results in her shaking her head in a number of ways; if the player has the key, however, the Developer Room can be accessed through the door.

Interacting with the drawer at Urotsuki's computer desk will display the menu to toggle the new quick select menu added in version 0.99. Selecting yes on the first option enables you to use the drawer in the dream version of the room to set Urotsuki's current effect as a 'favorite' which can then be instantly equipped/unequipped from the menu, accessed via the Shift key.

The second option lets you choose what kind of quick select you would like.

  • The first style lets you instantly switch to your favorite effect by holding down shift.
  • The second style brings up an interface that lets you visually browse through effects with a scrollbar, or switch to your favorite effect by pressing down. This style is useful for mixing effects. This menu can be opened by pressing the shift key while sleeping.

There are three variants of the room: day, sunset and night. This also has an impact on Urotsuki's Balcony.

As the player progresses throughout the game, some little things will be added to Urotsuki's room, if a little subtle at best. Most things are seen after unlocking each of the Endings.

Spoilers:

[Show/Hide]

After unlocking Ending 1, Urotsuki's books will be back in her bookshelf. Interacting with them will let you browse through all the Wallpapers you've unlocked, from #0 to #173.

After Endings 1-4 have been seen, Urotsuki obtains the key to the Developer Room, which is accessed in a hallway through the door on the right. If Debug Mode is active, you can access the Debug Room from the hallway to the right instead.

Spoilers end here.

Dream Room

Urotsuki's Room changes a little when she goes to sleep. On the balcony, clothes can be found on the clothesline which indicates the in-game season. In addition, there are two planter boxes on the left and right, whose growth stages correspond to the number of times you've fallen asleep. The left box will have small blue sprouts, which grow after sleeping at least 14, 28, and 42 times (unless a staircase is present). The sprouts in the box on the right, however, grow after sleeping at least 21, 42, and 63 times. Every 100 dreams, the bottom left of the air conditioner can be interacted with for 100 . There is a 20% chance per dream that when attempting to reenter the balcony from the dream room, you will be transported to the Mirror Room (unless Ending ? is active).

In addition to these differences, the TV shows an assortment of strange images, and the computer shows a variety of obscure wallpapers. There is a 1/31 chance that the computer screen will be red instead of blue, displaying a unique wallpaper when interacted with, although this can only occur if the Crossing effect has been obtained. The console seems to have disappeared completely, but there is now a piggy bank that will appear in her dream room after sleeping more than 7 times. This allows her to obtain a small amount of Money every dream, which is equal to the percentage of the accessible areas that she has visited. Additionally, if the Trombone effect has been collected, a playable xylophone can be found in the bookshelf just next to the piggybank. As of patch 123b Patch 12, to exit the xylophone you need to hold Shift + Z + X and play the rightmost key.

While dreaming, Urotsuki is able to open the door and access Yume 2kki's 'The Nexus'. Much like Yume Nikki, it is a hub comprised of various Dream Worlds, and exploring them to find and collect effects is the objective in the early game.

Corrupted Nexus

Once you have collected Menu Theme #52, there will be a 1/1011 chance each interaction that leaving through the Nexus' door will take you to the Corrupted Nexus. Here, each connection otherwise in The Nexus is garbled, while the real symbols that usually lead to Trophy Room, Red Streetlight World, and old Theatre World are irregularly strewn. They often even occupy the boundaries, that are lined with objects & wood tiling from Urotsuki's Room. Interacting inside of any symbol or touching certain objects will randomize your location. To escape, you must touch the garbled textures, which will disappear along with the objects they are supposed to represent, until the familiar south-facing Dream Room door appears. Leaving through this door puts you in The Nexus. If this is your first time doing so, then the chances to enter this place without equipping the glasses effect now change from 1/1011 to 1/10011.

Urotsuki's Balcony

The sliding door at the top of the room leads to the balcony, which is mostly devoid of interest, featuring two empty planter boxes with no plants, a clothesline, and an air conditioner condenser unit.

Each time a dream sequence has ended, the time of the day on the balcony changes.

The balcony overlooks a mountainous landscape, apparently covered by forest. On the distant horizon lie the Twin Mountains, which are present in many areas of the Dream World as well, most notably in Urotsuki's Dream Scene in the Flying Fish World, where they are viewed from somewhere presumably below the balcony, flushed in an orange evening glow. They are also referenced on a TV screen.

Many of the endings take place on the balcony.

Vision & Vertigo

Two interconnected events can take place here during the game, one of which includes a subarea. If Urotsuki has killed 50 NPCs (or any higher multiple of 10), there is a chance that she will have a scary Vision upon waking up. The title theme plays slowly and the sound of a closing door can be heard while Urotsuki will appear in a purple-tinted version of her room sitting on a pillow in front of the TV, with a ghostly silhouette of a herself standing behind her, holding her chainsaw. After a few seconds the apparition will walk forwards into Urotsuki, and she will snap out of her hallucination and stand up as the light returns to the room. In a different version of the same vision, a Shadow Woman appears instead.

If the player has viewed the event directly before falling asleep, she can also sleep in the bed in this room to access Vertigo. After the screen fades to black for a few seconds, Urotsuki will find herself standing on a chair surrounded by a purple wavering static. A distorted, crackling sound grows faster and faster as she stands in place, unmoving. After a few seconds pass, the screen cuts to her having become the shadow of herself from her visions, albeit not holding a chainsaw.

She stands directly behind a normal version of herself, who can be interacted with from the front to hear her say one of Urotsuki's "stop it!" lines, or chainsawed to wake Urotsuki up from her vision. You can also interact with a TV that Urotsuki sits in front of to view a "no signal" screen.

Many objects in this state of Urotsuki's room are non-functional as well. The closet and drawers can be opened, but neither produces any visible results besides this, and the game console appears to be broken or unusable. The doorway leading out of the room, however, is entirely usable.

Walking out the door will take Urotsuki to a dark, empty space with a scrolling background that matches The Nexus. You can pass through the edges of this room to warp to the other side and, interestingly, can observe one half of Urotsuki on the opposite side of the screen while passing through. Each time you enter this area, you and the door back to the bedroom will be positioned on a random place on its map, and you can use the door to switch between this area and the bedroom before waking up to exit.

Despite experiencing the Vision event after waking up (assuming you did not chainsaw Urotsuki), you will need to meet the conditions to trigger this event again in order to revisit this room, since its ending number will now be 1.

Trivia

  • If an effect is somehow equipped in the non-dream version of Urotsuki's room, she gets stuck in place and glitches out (along with the rest of the room) before waking up as normal. This is only possible to see through Debug Mode.
... more about "Urotsuki's Room"
zaza (https://yume.wiki/images/a/a2/Zaza.ogg, Zaza.ogg, Dream Room, None, 100, Author Unknown) +
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