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Jigsaw Junction: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

(→‎Features: there were a lot of effects interactions for the soldier npc so i turned it into a bullet list for readability)
mNo edit summary
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|headerfontcolor = #32CD32
|headerfontcolor = #32CD32
|image = MAP3370B.png
|image = MAP3370B.png
|caption = Entrance to [[Yume 2kki:Nazca Valley|Nazca Valley]]
|caption = Entrance to [[Yume 2kki:Nazca Valley#Connecting Worlds|Nazca Valley]]
|JapaneseName = アヒルとジグソー
|JapaneseName = アヒルとジグソー
|Name =  
|Name =  
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Jigsaw Junction is designed like a horizontally looping hallway built of colorful jigsaw pieces and smaller jigsaw panels. The area features several spinning ducks holding maracas that make a goofy ''boing'' sound when interacted and a giant duck chewing a maraca. The duck NPCs also react differently to various effects as listed below.
Jigsaw Junction is designed like a horizontally looping hallway built of colorful jigsaw pieces and smaller jigsaw panels. The area features several spinning ducks holding maracas that make a goofy ''boing'' sound when interacted and a giant duck chewing a maraca. The duck NPCs also react differently to various effects as listed below.


The ducks react negatively towards [[Yume 2kki:Effects#Chainsaw|Chainsaw]], [[Yume 2kki:Effects#Wolf|Wolf]], [[Yume 2kki:Effects#Telephone|Telephone]], [[Yume 2kki:Effects#School Boy (Gakuran)|School Boy]] and [[Yume 2kki:Effects#Drum|Drum]]. Equipping Chainsaw makes the big duck glare menacingly and makes them move more hesitated. Using Telephone, Wolf or School Boy makes the big duck do a mean glare and the Wolf effect action scares the smaller ducks. Equipping Drum makes the big duck look displeased and using it shocks it.
The ducks react negatively towards [[Yume 2kki:Effects#Chainsaw|Chainsaw]], [[Yume 2kki:Effects#Wolf|Wolf]], [[Yume 2kki:Effects#Telephone|Telephone]], [[Yume 2kki:Effects#Gakuran|School Boy]] and [[Yume 2kki:Effects#Drum|Drum]]. Equipping Chainsaw makes the big duck glare menacingly and makes them move more hesitated. Using Telephone, Wolf or School Boy makes the big duck do a mean glare and the Wolf effect action scares the smaller ducks. Equipping Drum makes the big duck look displeased and using it shocks it.


The ducks react positively towards [[Yume 2kki:Effects#Insect|Insect]], [[Yume 2kki:Effects#Fairy/Yousei|Fairy]], [[Yume 2kki:Effects#Bunny Ears/Usamimi|Bunny Ears]], [[Yume 2kki:Effects#Rainbow|Rainbow]], [[Yume 2kki:Effects#Trombone|Trombone]] and [[Yume 2kki:Effects#Cake|Cake]]. Equipping Insect makes the big duck happy and using it shocks the big duck, equipping Fairy, Bunny Ears and Rainbow make the big duck happy and the smaller ducks move towards Urotsuki. Using Rainbow or Fairy makes the big duck close their eyes from the bright flash and the Rainbow effect makes the ducks move noticeably faster towards Urotsuki. Equipping Trombone attracts smaller ducks and using it shocks the bigger duck, equipping Cake makes the big duck happy but the smaller ducks aren’t interested in it and equipping Child attracts the smaller ducks but the big duck isn’t interested in it. The ducks stop spinning when using [[Yume 2kki:Effects#Crossing|Crossing]] making them all face the player.
The ducks react positively towards [[Yume 2kki:Effects#Insect|Insect]], [[Yume 2kki:Effects#Fairy|Fairy]], [[Yume 2kki:Effects#Bunny Ears|Bunny Ears]], [[Yume 2kki:Effects#Rainbow|Rainbow]], [[Yume 2kki:Effects#Trombone|Trombone]] and [[Yume 2kki:Effects#Cake|Cake]]. Equipping Insect makes the big duck happy and using it shocks the big duck, equipping Fairy, Bunny Ears and Rainbow make the big duck happy and the smaller ducks move towards [[Yume 2kki:Urotsuki|Urotsuki]]. Using Rainbow or Fairy makes the big duck close their eyes from the bright flash and the Rainbow effect makes the ducks move noticeably faster towards Urotsuki. Equipping Trombone attracts smaller ducks and using it shocks the bigger duck, equipping Cake makes the big duck happy but the smaller ducks aren’t interested in it and equipping Child attracts the smaller ducks but the big duck isn’t interested in it. The ducks stop spinning when using [[Yume 2kki:Effects#Crossing|Crossing]] making them all face the player.


Interacting with the group of dancing cubes a bit left from the giant duck take the player to [[Yume 2kki:Wooden Cubes Playground|Wooden Cubes Playground]] and the ones a bit right take the player to [[Yume 2kki:Stained Glass Cosmo|Stained Glass Cosmo]].
Interacting with the group of dancing cubes a bit left from the giant duck take the player to [[Yume 2kki:Wooden Cubes Playground|Wooden Cubes Playground]] and the ones a bit right take the player to [[Yume 2kki:Stained Glass Cosmo|Stained Glass Cosmo]].


Going up north behind one of the panels in the northern end with a yellow puzzle piece in the centre leads to a photorealistic subarea. Going right in the subarea leads through different real-life photos depicting a house’s foundation, a grass field, a park ending with two seaside images of rocks and a beach featuring a construction sign and a green-haired female soldier.  
Going up north behind one of the panels in the northern end with a yellow puzzle piece in the centre leads to a photorealistic subarea. Going right in the subarea leads through different real-life photos depicting a house’s foundation, a grass field, a park ending with two seaside images of rocks and a beach featuring a [[Yume 2kki:Construction Signs|construction sign]] and a green-haired female soldier.  


The soldier reacts to several effects:
The soldier reacts to several effects:


* Chainsaw and [[Yume 2kki:Effects#Invisible|Invisible]]: she will follow Urotsuki with her eyes, with her face shrouded.
*Chainsaw and [[Yume 2kki:Effects#Invisible|Invisible]]: she will follow Urotsuki with her eyes, with her face shrouded.
* [[Yume 2kki:Effects#Stretch|Stretch]]: her face is shrouded, and she faces away from Urotsuki.
*[[Yume 2kki:Effects#Stretch|Stretch]]: her face is shrouded, and she faces away from Urotsuki.
* [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]]: her face turns into a black and red mess, which happens to be the same face that the Sunflower NPC in [[Yume 2kki:Greenhouse|Greenhouse]] has when the [[Yume 2kki:Effects#Insect|Insect]] effect is equipped. When used, she will flail in a panic.
*[[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]]: her face turns into a black and red mess, which happens to be the same face that the Sunflower NPC in [[Yume 2kki:Greenhouse|Greenhouse]] has when the [[Yume 2kki:Effects#Insect|Insect]] effect is equipped. When used, she will flail in a panic.
* [[Yume 2kki:Effects#Glasses|Glasses]]: when used, reveals her form from the Eyeball Bomb effect.
*[[Yume 2kki:Effects#Glasses|Glasses]]: when used, reveals her form from the Eyeball Bomb effect.
* [[Yume 2kki:Effects#Spring|Spring]]: she shifts in place and faces away from Urotsuki.
*[[Yume 2kki:Effects#Spring|Spring]]: she shifts in place and faces away from Urotsuki.
* [[Yume 2kki:Effects#Child|Child]]: she starts walking around faster, with a hurried gait.  
*[[Yume 2kki:Effects#Child|Child]]: she starts walking around faster, with a hurried gait.  


==Directions==
==Directions==
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<gallery>
<gallery>
JigsawJunction2.png
JigsawJunction2.png
Jigsaw Junction to WCP.png|[[Yume 2kki:Wooden Cubes Playground|Wooden Cubes Playground]] warp.
Jigsaw Junction to SGC.png|[[Yume 2kki:Stained Glass Cosmo|Stained Glass Cosmo]] warp.
The exact panel.png|The entrance to the subarea is hidden behind this exact panel.
The exact panel.png|The entrance to the subarea is hidden behind this exact panel.
JigsawJunction3.png|A subarea using real-life photos, accessed from behind one of the panels
JigsawJunction3.png|A subarea using real-life photos, accessed from behind one of the panels
Jigsaw Junction sub1.png
Jigsaw Junction sub2.png
Jigsaw Junction sub3.png
JigsawJunction4.png
JigsawJunction4.png
</gallery>
</gallery>


[[Category:Yume 2kki In Development]]
[[Category:Yume 2kki In Development]]

Revision as of 16:35, 21 January 2025

Jigsaw Junction
MAP3370B.png
Entrance to Nazca Valley
Basic Info
Regional Name(s)

アヒルとジグソー

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Nazca Valley
Wooden Cubes Playground
Stained Glass Cosmo
BGM 🔊 RIMA-bgm-elepi002 (No. 258G)
🔊 bgm011 – Photorealistic Areas (No. 260P)
Map ID 3364, 3370
Version Added 0.125f patch 6
Author aediorugap

Jigsaw Junction is an area accessible from the blue and reddish-pink stone in Nazca Valley.

Annotated map of Jigsaw Junction.

Features

Jigsaw Junction is designed like a horizontally looping hallway built of colorful jigsaw pieces and smaller jigsaw panels. The area features several spinning ducks holding maracas that make a goofy boing sound when interacted and a giant duck chewing a maraca. The duck NPCs also react differently to various effects as listed below.

The ducks react negatively towards Chainsaw, Wolf, Telephone, School Boy and Drum. Equipping Chainsaw makes the big duck glare menacingly and makes them move more hesitated. Using Telephone, Wolf or School Boy makes the big duck do a mean glare and the Wolf effect action scares the smaller ducks. Equipping Drum makes the big duck look displeased and using it shocks it.

The ducks react positively towards Insect, Fairy, Bunny Ears, Rainbow, Trombone and Cake. Equipping Insect makes the big duck happy and using it shocks the big duck, equipping Fairy, Bunny Ears and Rainbow make the big duck happy and the smaller ducks move towards Urotsuki. Using Rainbow or Fairy makes the big duck close their eyes from the bright flash and the Rainbow effect makes the ducks move noticeably faster towards Urotsuki. Equipping Trombone attracts smaller ducks and using it shocks the bigger duck, equipping Cake makes the big duck happy but the smaller ducks aren’t interested in it and equipping Child attracts the smaller ducks but the big duck isn’t interested in it. The ducks stop spinning when using Crossing making them all face the player.

Interacting with the group of dancing cubes a bit left from the giant duck take the player to Wooden Cubes Playground and the ones a bit right take the player to Stained Glass Cosmo.

Going up north behind one of the panels in the northern end with a yellow puzzle piece in the centre leads to a photorealistic subarea. Going right in the subarea leads through different real-life photos depicting a house’s foundation, a grass field, a park ending with two seaside images of rocks and a beach featuring a construction sign and a green-haired female soldier.

The soldier reacts to several effects:

  • Chainsaw and Invisible: she will follow Urotsuki with her eyes, with her face shrouded.
  • Stretch: her face is shrouded, and she faces away from Urotsuki.
  • Eyeball Bomb: her face turns into a black and red mess, which happens to be the same face that the Sunflower NPC in Greenhouse has when the Insect effect is equipped. When used, she will flail in a panic.
  • Glasses: when used, reveals her form from the Eyeball Bomb effect.
  • Spring: she shifts in place and faces away from Urotsuki.
  • Child: she starts walking around faster, with a hurried gait.

Directions

Gallery