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Yume 2kki:Deep Red Wilds: Difference between revisions

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(→‎Features: Added info for Bleeding Mushroom Garden)
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There can be found numerous cube-shaped buildings while exploring, with only 7 of them that can be entered, each having a unique room for every building. One can have a couple of prism-shaped statues in it, an empty room, a pit and an open connection sign with an extremely contorted base.
There can be found numerous cube-shaped buildings while exploring, with only 7 of them that can be entered, each having a unique room for every building. One can have a couple of prism-shaped statues in it, an empty room, a pit and an open connection sign with an extremely contorted base.


There is a large ramp directly north from the [[Yume 2kki:Nexus|Nexus]] entrance that can be climbed from both sides, leading to the highest point in the map, where a group of tentacle-like beings can be seen emerging from a hole next to a construction sign. North of the ramp's right slope is a hand-like formation with a small mask at its center which will teleport the player to [[Yume 2kki:Mask Folks Hideout|Mask Folks Hideout]] when interacted with.
There is a large ramp directly north from the [[Yume 2kki:Nexus|Nexus]] entrance that can be climbed from both sides, leading to the highest point in the map, where a group of tentacle-like beings can be seen emerging from a hole next to a construction sign. North of the ramp's right slope is a building whose entrance leads to [[Yume 2kki:Bleeding Mushroom Garden|Bleeding Mushroom Garden]]. Further north, a hand-like formation with a small mask at its center which will teleport the player to [[Yume 2kki:Mask Folks Hideout|Mask Folks Hideout]] when interacted with.


At the left of the ramp, there can be found a cube with a hole in it, that when interacted will present the player with a closeup of an Aztec-like drawing, which will then replace the background of the map.
At the left of the ramp, there can be found a cube with a hole in it, that when interacted will present the player with a closeup of an Aztec-like drawing, which will then replace the background of the map.

Revision as of 15:18, 19 August 2023

Deep Red Wilds
Deepredwilds.png
Basic Info
Japanese Name(s)

古代遺跡世界
古代遺跡世界
Square Settlement

Effects EffectNone
Events Sandstorm
Notable NPCs None
Other
Connecting Areas The Nexus
Mask Folks Hideout
Bleeding Mushroom Garden
BGM 🔇 jjj_safetumble
🔇 bgm015 – Sandstorm
Map ID 1650
Version Added 0.120b
Last Updated 0.120f patch 4
Author Jared

Deep Red Wilds is an area accessible from the decorative jar in The Nexus.

Map of the Deep Red Wilds

Features

Deep Red Wilds is a large pink-red barren desert with various ramps and cubic structures scattered around with little to no life except for a patch of plants in the middle of the world. Its appearance is strikingly similar to The Wilderness in Yume Nikki.

There can be found numerous cube-shaped buildings while exploring, with only 7 of them that can be entered, each having a unique room for every building. One can have a couple of prism-shaped statues in it, an empty room, a pit and an open connection sign with an extremely contorted base.

There is a large ramp directly north from the Nexus entrance that can be climbed from both sides, leading to the highest point in the map, where a group of tentacle-like beings can be seen emerging from a hole next to a construction sign. North of the ramp's right slope is a building whose entrance leads to Bleeding Mushroom Garden. Further north, a hand-like formation with a small mask at its center which will teleport the player to Mask Folks Hideout when interacted with.

At the left of the ramp, there can be found a cube with a hole in it, that when interacted will present the player with a closeup of an Aztec-like drawing, which will then replace the background of the map.

By entering this world from the Nexus, there is a 20% chance that a dense, dark sandstorm will engulf this world. At this state, the hole where the Aztec-like drawing is cannot be interacted with. Teleporting to Mask Folks Hideout by interacting with the mask and going back again will bring this location back in it's normal state.

Directions

The Nexus → Deep Red Wilds

Trivia

  • The buildings and objects scattered around the world are supposed to resemble the pieces of a breathalyzer. This also explains why the monster in the Aztec-like drawing is holding two pairs of lungs.

Gallery