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==Features== | ==Features== | ||
The White Room is a series of corridors filled with blood splatters and medical equipment. From the entrance, the player will eventually end up in a room with a door. Going through the door will lead to the main, maze-like section of the White Room. | The White Room is a series of corridors filled with blood splatters and medical equipment. From the entrance, the player will eventually end up in a room with a door. Going through the door will lead to the main, maze-like section of the White Room. | ||
This area can potentially be very confusing. If the player consistently goes down the path with the most blood, they will eventually end up in a large room with a door at the very top of it. This door has a lot of blood in front of it, and entering it will take the player to the [[Dotflow:Blood Maze|Blood Maze]]. However, if the player takes an "incorrect" route three times, they will end up in a small hospital room. Interacting with the monitor on the wall in this room will transport [[Dotflow:Sabitsuki|Sabitsuki]] to an isolated area of [[Dotflow:Submarine World|Submarine World]]. Entering Submarine World in this way is also the only way to make the monitor in that area take the player to [[Dotflow:Green Electric World|Green Electric World]]. | This area can potentially be very confusing. If the player consistently goes down the path with the most blood, they will eventually end up in a large room with a door at the very top of it. This door has a lot of blood in front of it, and entering it will take the player to the [[Dotflow:Blood Maze|Blood Maze]]. However, if the player takes an "incorrect" route three times, they will end up in a small hospital room. Interacting with the monitor on the wall in this room will transport [[Dotflow:Sabitsuki|Sabitsuki]] to an isolated area of [[Dotflow:Submarine World|Submarine World]]. Entering Submarine World in this way is also the only way to make the monitor in that area take the player to [[Dotflow:Green Electric World|Green Electric World]]. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Flow WR Path.png | |||
File:Flow WR Submarine.png | |||
File:Flow WR Blood Maze.png | |||
</gallery> | </gallery> |
Revision as of 17:52, 24 September 2023
White Room | |
---|---|
Basic Info | |
Japanese Name(s) |
白い部屋 |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Connecting Tile Path Blood Maze Submarine World |
BGM | 🔊 po – To Blood Maze 🔊 po (130% speed) – Entrance 🔊 po (150% speed) – Hallways 🔊 koko – To Submarine World |
Map ID | 0046, 0047, 0048, 0049, 0050, 0051, 0052 |
The White Room is an area accessible from the Connecting Tile Path.
Features
The White Room is a series of corridors filled with blood splatters and medical equipment. From the entrance, the player will eventually end up in a room with a door. Going through the door will lead to the main, maze-like section of the White Room.
This area can potentially be very confusing. If the player consistently goes down the path with the most blood, they will eventually end up in a large room with a door at the very top of it. This door has a lot of blood in front of it, and entering it will take the player to the Blood Maze. However, if the player takes an "incorrect" route three times, they will end up in a small hospital room. Interacting with the monitor on the wall in this room will transport Sabitsuki to an isolated area of Submarine World. Entering Submarine World in this way is also the only way to make the monitor in that area take the player to Green Electric World.
Directions
Entrance → Music World → Connecting Tile Path → White Room
Gallery
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