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==Features== | ==Features== | ||
Around the map, there are several screens with different animations on them. Most of these are some variants of a loading logo, however there are some oddities such as little creatures and eyes. All of the screens without icons will play a random pitched bell sound if interacted with from behind. | |||
No matter what screen you go behind, the background will fade to black and the music will stop until you leave your position. | |||
There is a certain screen surrounded by screens with ticking clock icons. Go behind this screen and interact with it for a loop of a clock ticking foward through time to play. | |||
Directly above the loading bar screen, hiding behind the block and waiting for the bar to "fully load" will take you to the window room upon interaction. | |||
The window room is as the name says. The window itself shows a large array of colors, and changes palettes every so often. | |||
==Directions== | ==Directions== |
Revision as of 03:09, 5 July 2024
Loading Zone | |||||||||||
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Basic Info | |||||||||||
Eidola | None | ||||||||||
Collectibles |
"Now Loading Memories..." Cover | ||||||||||
Events | The Clock | ||||||||||
Notable NPCs | Loaders | ||||||||||
Other | |||||||||||
Connecting Areas | Cone Pole Path | ||||||||||
BGM | jjj_xray (??%) (No. 235) by Dohus jjj_angelofthesky (??%) (No. 382) by Dohus: Window Room | ||||||||||
Map ID | 0703, 0704, 1020 | ||||||||||
Version Added | 0.1.0 | ||||||||||
Author | Dohus | ||||||||||
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Loading Zone is an area accessible from Cone Pole Path.
Features
Around the map, there are several screens with different animations on them. Most of these are some variants of a loading logo, however there are some oddities such as little creatures and eyes. All of the screens without icons will play a random pitched bell sound if interacted with from behind.
No matter what screen you go behind, the background will fade to black and the music will stop until you leave your position.
There is a certain screen surrounded by screens with ticking clock icons. Go behind this screen and interact with it for a loop of a clock ticking foward through time to play.
Directly above the loading bar screen, hiding behind the block and waiting for the bar to "fully load" will take you to the window room upon interaction.
The window room is as the name says. The window itself shows a large array of colors, and changes palettes every so often.
Directions
Nexus → Lavender Ruins → Cone Pole Path → Loading Zone
Gallery
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- A4A4A4