SalmSamuel (talk | contribs) m (removed stub) |
Potatoidea (talk | contribs) m (Rewriting small sections) |
||
Line 20: | Line 20: | ||
==Features== | ==Features== | ||
This area is composed of | This area is composed of a laboratory and its outside. Inside is various types of machinery. Purple bottlehead people in white uniform walk around the rooms and corridors. Interacting with one of them will give off the sound of liquid, and [[Yume 2kki:Effects#Chainsaw|chainsawing]] will make the sound of breaking glass. The [[Yume 2kki:Effects#Drum|Drum]] Effect turns the purple liquid into magenta. | ||
Entering from Toxic Chemical World places you in a long L-shaped corridor. In the first door on the northern wall is a room with caged [[Yume 2kki:Chasers#Shadow Mold|Shadow Mold]] chasers that can be released. At the back of their cage is a warp to [[Yume 2kki:Moth Gallery|Moth Gallery]]. This can be accomplished with different effects, most notably the [[Yume 2kki:Effects#Fairy/Yousei|Fairy]] effect, which will scare off the chasers. It is possible to simply lure them all to the right side of the cage, then open the door and walk to the warp. Getting caught by said chasers will transport you to a inescapable area of [[Yume 2kki:Breezy Golfing District|Breezy Golfing District]]. | |||
You can also find the second door, beside which machinery are and in the middle of which 2 tables are. But the third door is inaccessible, and interacting with it will make the sound of denied access. On the southern wall is a door, which takes you to the left of the room. In the room pufferfish swim around the purple water. The pool is fenced off and 2 people watch it. A door on the right will take you to the south of the fourth corridor. | |||
In the eastern door is the second corridor, where pufferfish swim in the glass container filled with purple toxic water. In the center of the corridor stands a cylindric tower. The skull sign is decorated above the door. The tower takes you to the '''Docks'''. Going to the eastern door and in the room 4 rows of glass tubes stand. Some are generating liquid but most are filled with purple liquid. And also in the corridor to the southeastern door, you can enter the third corridor. | In the eastern door is the second corridor, where pufferfish swim in the glass container filled with purple toxic water. In the center of the corridor stands a cylindric tower. The skull sign is decorated above the door. The tower takes you to the '''Docks'''. Going to the eastern door and in the room 4 rows of glass tubes stand. Some are generating liquid but most are filled with purple liquid. And also in the corridor to the southeastern door, you can enter the third corridor. | ||
Line 29: | Line 31: | ||
In the fourth corridor, going south and west there are 2 vending machines. In one of them the purple drink in the twisted tube costs 100 Yume. And going to the door you will see a leader with a purple bottle with purple liquid sitting at the table, on which a note and purple and red liquids in separate bottles are, on the left of which a trash can is and on the right of which are the same but small bottles. The Drum Effect will infuriate it and the purple liquid will turn red. On the wall you will see a portrait showing a purple bottle and various machinery. Notes are abandoned elsewhere. Chainsawing him and leaving the room will make him enter the room. | In the fourth corridor, going south and west there are 2 vending machines. In one of them the purple drink in the twisted tube costs 100 Yume. And going to the door you will see a leader with a purple bottle with purple liquid sitting at the table, on which a note and purple and red liquids in separate bottles are, on the left of which a trash can is and on the right of which are the same but small bottles. The Drum Effect will infuriate it and the purple liquid will turn red. On the wall you will see a portrait showing a purple bottle and various machinery. Notes are abandoned elsewhere. Chainsawing him and leaving the room will make him enter the room. | ||
===Docks=== | ===Docks=== | ||
From the tower, the dock is situated above | From the tower, the dock is situated above clear water. You can listen to crickets humming and water flowing. To the north are green mountains and white clouds. A flag on the left displays a red pufferfish, while a girl in a school uniform is fishing on the right. She has four buckets; two are empty but others are packed with fish. A ship with an anchor is stranded to the south. You can interact with the girl, and she will respond to you. Her buckets will disappear and she will randomly roam somewhere. She will back her fishing stick. If you chainsaw her, she will never come back. | ||
==Directions== | ==Directions== |
Latest revision as of 14:57, 17 September 2024
Toxicology Research Facility | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic Info | |||||||||||
Japanese Name(s) |
妄毒研究所 | ||||||||||
Effects | None | ||||||||||
Events | None | ||||||||||
Notable NPCs | Shadow Mold | ||||||||||
Other | |||||||||||
Connecting Areas | Toxic Chemical World Moth Gallery Breezy Golfing District ☠️ | ||||||||||
BGM | 🔊 uti-a2 (No. 027G) 🔊 aediorugap 夏の森 – Docks (No. 668) | ||||||||||
Map ID | 1805 | ||||||||||
Version Added | 0.120d patch 17 | ||||||||||
Last Updated | 0.122d patch 3 | ||||||||||
Author | aediorugap | ||||||||||
|
The Toxicology Research Facility is an area accessible from a staircase under the deadly flask of poison in the Toxic Chemical World.
Features
This area is composed of a laboratory and its outside. Inside is various types of machinery. Purple bottlehead people in white uniform walk around the rooms and corridors. Interacting with one of them will give off the sound of liquid, and chainsawing will make the sound of breaking glass. The Drum Effect turns the purple liquid into magenta.
Entering from Toxic Chemical World places you in a long L-shaped corridor. In the first door on the northern wall is a room with caged Shadow Mold chasers that can be released. At the back of their cage is a warp to Moth Gallery. This can be accomplished with different effects, most notably the Fairy effect, which will scare off the chasers. It is possible to simply lure them all to the right side of the cage, then open the door and walk to the warp. Getting caught by said chasers will transport you to a inescapable area of Breezy Golfing District.
You can also find the second door, beside which machinery are and in the middle of which 2 tables are. But the third door is inaccessible, and interacting with it will make the sound of denied access. On the southern wall is a door, which takes you to the left of the room. In the room pufferfish swim around the purple water. The pool is fenced off and 2 people watch it. A door on the right will take you to the south of the fourth corridor.
In the eastern door is the second corridor, where pufferfish swim in the glass container filled with purple toxic water. In the center of the corridor stands a cylindric tower. The skull sign is decorated above the door. The tower takes you to the Docks. Going to the eastern door and in the room 4 rows of glass tubes stand. Some are generating liquid but most are filled with purple liquid. And also in the corridor to the southeastern door, you can enter the third corridor.
In the third corridor, going south and east and one door is closed but another is accessible to the room, where the glass container with pufferfish on the northeast is. Going south you will go into the fourth corridor.
In the fourth corridor, going south and west there are 2 vending machines. In one of them the purple drink in the twisted tube costs 100 Yume. And going to the door you will see a leader with a purple bottle with purple liquid sitting at the table, on which a note and purple and red liquids in separate bottles are, on the left of which a trash can is and on the right of which are the same but small bottles. The Drum Effect will infuriate it and the purple liquid will turn red. On the wall you will see a portrait showing a purple bottle and various machinery. Notes are abandoned elsewhere. Chainsawing him and leaving the room will make him enter the room.
Docks
From the tower, the dock is situated above clear water. You can listen to crickets humming and water flowing. To the north are green mountains and white clouds. A flag on the left displays a red pufferfish, while a girl in a school uniform is fishing on the right. She has four buckets; two are empty but others are packed with fish. A ship with an anchor is stranded to the south. You can interact with the girl, and she will respond to you. Her buckets will disappear and she will randomly roam somewhere. She will back her fishing stick. If you chainsaw her, she will never come back.
Directions
- The Nexus → Red Streetlight World → Gray Road → Florist → Greenhouse → Toxic Chemical World → Toxicology Research Facility
Gallery
- A0A0A4
- C06080