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Collective Unconscious:Tile Complex: Difference between revisions

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==Features==
==Features==
{{Stub}}
Tile Complex is a large building interior with teal tile flooring. There are cardboard boxes on the floor, old papers on the wall, tables, shelves, and blue chairs. From the entrance in [[Collective Unconscious:Burning Building|Burning Building]], there is a long and twisting corridor with many unopenable doors on the sides, ending in a door to the main area (7 3).
 
The room this opens up to has many openable doors. The ones on the top (1 4) lead to the far right of another hallway. Going across from the entrance (0 2) leads to a room with boxes blocking off a door which has its numbers blurred out. Two doors on the south (9 8 and 2 6) lead to rooms with some boxes in them.
 
The doors on the bottom lead to another hallway with two sets of doors (7 0 and 8 1) to a room with what seems to be a spill of a bright blue substance which has been fenced off. The full room, as well as a door on the other side of the fence, is visible when interacting with the fence. Another door (1 6) can be seen on the right side of the hallway but is blocked off with boxes.
 
From the top doors (1 4) of the previous room, you enter another hallway. From right to left:
 
*A room (0 0) with ten doors which each match up with the numbers 1-9, with the last door being 0. These doors act like keypad numbers. If you enter two doors that match up to the numbers of a door in the building (for example, door 1, then door 4), you will be brought to the corresponding door. This lets you access several otherwise unreachable areas of Tile Complex.
 
*A room (3 0) which contains a gigantic and almost furry-looking solid mass of the same blue substance as before.
 
*A room (2 5) containing a statue which warps you to [[Collective Unconscious:Underwater Statue Garden|Underwater Statue Garden]]. This is where you enter Tile Complex if you come from that location.
 
*A door (7 1) at the end which leads to an area looking like a waiting room. A door behind the desk is marked with (0 4). On the south end of this room is another door (9 3) to a hallway which goes to [[Collective Unconscious:Yellow Bile Tenements|Yellow Bile Tenements]].
 
The room marked (0 0) can bring you to several otherwise inaccessible locations:
 
*Inputting (1 6) transports you to the right side of one of the hallways. <span class="spoiler">The door and the one on its right (3 9) both lead to a room with a pool and several lockers. You can interact with the stairs to jump into the pool. By waiting in the water for a while, a locker on the top right side of the room will emit a bright blue glow.</span> The door on the right end of the hallway leads to another hallway. This one’s walls are littered with papers, and there is a set of doors marked as reserved for a future connection.
 
*Inputting (0 4) brings you behind the desk in the reception room. Through the door is a room filled with shelves, and an unopenable door on the right marked as an open connection.
 
*<span class="spoiler">Inputting (5 5) brings you to the boxed-off door with a blurred-out number. Through this door is a strangely laid out area with lockers and boxes strewn about. In the northwest corner of this room is a space filled with boxes; finding your way through them brings you to the door on the other side of the room with the bright blue spill.</span>
 
After going to any of the above 3 areas, the rest of Tile Complex is no longer accessible from here and you must use [[Collective Unconscious:Eidola#Umbra|Umbra]] or return from the spirit world to exit.


==Directions==
==Directions==

Revision as of 20:45, 10 October 2024

Tile Complex
Tile complex.png
I find it quite simple.
Basic Info
Eidola EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Burning Building
Underwater Statue Garden
Yellow Bile Tenements
BGM Missing
Map ID 0836
Version Added 0.1.0
Author messier
Extras +

YNOproject Badges

BadgeCU tile complex azure lock.png BadgeCU tile complex azure lock.gif Blue Lock

Tile Complex is an area accessible from Underwater Statue Garden or Burning Building.

Features

Tile Complex is a large building interior with teal tile flooring. There are cardboard boxes on the floor, old papers on the wall, tables, shelves, and blue chairs. From the entrance in Burning Building, there is a long and twisting corridor with many unopenable doors on the sides, ending in a door to the main area (7 3).

The room this opens up to has many openable doors. The ones on the top (1 4) lead to the far right of another hallway. Going across from the entrance (0 2) leads to a room with boxes blocking off a door which has its numbers blurred out. Two doors on the south (9 8 and 2 6) lead to rooms with some boxes in them.

The doors on the bottom lead to another hallway with two sets of doors (7 0 and 8 1) to a room with what seems to be a spill of a bright blue substance which has been fenced off. The full room, as well as a door on the other side of the fence, is visible when interacting with the fence. Another door (1 6) can be seen on the right side of the hallway but is blocked off with boxes.

From the top doors (1 4) of the previous room, you enter another hallway. From right to left:

  • A room (0 0) with ten doors which each match up with the numbers 1-9, with the last door being 0. These doors act like keypad numbers. If you enter two doors that match up to the numbers of a door in the building (for example, door 1, then door 4), you will be brought to the corresponding door. This lets you access several otherwise unreachable areas of Tile Complex.
  • A room (3 0) which contains a gigantic and almost furry-looking solid mass of the same blue substance as before.
  • A room (2 5) containing a statue which warps you to Underwater Statue Garden. This is where you enter Tile Complex if you come from that location.
  • A door (7 1) at the end which leads to an area looking like a waiting room. A door behind the desk is marked with (0 4). On the south end of this room is another door (9 3) to a hallway which goes to Yellow Bile Tenements.

The room marked (0 0) can bring you to several otherwise inaccessible locations:

  • Inputting (1 6) transports you to the right side of one of the hallways. The door and the one on its right (3 9) both lead to a room with a pool and several lockers. You can interact with the stairs to jump into the pool. By waiting in the water for a while, a locker on the top right side of the room will emit a bright blue glow. The door on the right end of the hallway leads to another hallway. This one’s walls are littered with papers, and there is a set of doors marked as reserved for a future connection.
  • Inputting (0 4) brings you behind the desk in the reception room. Through the door is a room filled with shelves, and an unopenable door on the right marked as an open connection.
  • Inputting (5 5) brings you to the boxed-off door with a blurred-out number. Through this door is a strangely laid out area with lockers and boxes strewn about. In the northwest corner of this room is a space filled with boxes; finding your way through them brings you to the door on the other side of the room with the bright blue spill.

After going to any of the above 3 areas, the rest of Tile Complex is no longer accessible from here and you must use Umbra or return from the spirit world to exit.

Directions

Nexus → Ornament WorldUnderwater Statue Garden → Tile Complex

OR

Nexus → ObelisksBurning Building → Tile Complex

Gallery