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Yume Nikki:Madotsuki's Room

Revision as of 23:41, 3 February 2018 by >GreenToxic (minor edits)
Madotsuki's Room
Mado's Room.png
窓付きの部屋 (Madotsuki's Room)
Basic Info
Effects EffectNone
Events Play NASU
The KALIMBA TV Channel
Notable NPCs None
Other
Connecting Areas The Nexus
The Staircase of Hands (Random)
BGM ゆめにっき
BGM_034
ゆめはいつもベランダから
Map ID Missing
Map Type Small, Normal
Extras +

YNOproject Badges

Kalimba.png KALIMBA
Nasu(badgeyn).png NASU
Nasu pink(badgeyn).png Pink NASU
Mado(badgeyn).png Window
BadgeYN crick in the neck.png Slept Wrong

Madotsuki's bedroom is where the player starts (and ends) the game. This room and its balcony are the only locations Madotsuki can access outside of her dreams.

Although Madotsuki can go out onto the balcony, attempting to leave the room by the door results in her simply shaking her head. This may be either due to her being a hikikomori, or because Madotsuki is physically unable to open it.

The balcony background changes depending on the time of day. It is a place of limited functionality until a later point in the game, and its dream world representation simply serves as a spawnpoint for the dream world.

Points of Interest

Her desk is where she writes in the titular dream diary to save the game. She also has a television that receives no channels, but can be used to play NASU by interacting with the Famicom console.

The Bed is the most important object in the room. When Madotsuki climbs into bed, there is a three second countdown in the top left corner of the screen. When it hits zero, the screen blurs out and Madotsuki starts to dream.

Dream Representation

When Madotsuki goes to sleep, she finds herself on the dream representation of her balcony. The bedroom is identical to the real one except for a couple of subtle differences - the Famicom is gone and the balcony backgrounds become slightly more surreal.

Points of Interest

Madotsuki's balcony at night

When switched on, the TV no longer displays the test card, but instead there is a large eye looking into the room, or the KALIMBA TV Channel event will activate, the latter possibility being random chance.

Instead of writing in her diary, sitting at the desk and pressing the "Z" button (Interact) will let Madotsuki scoot the chair around her bedroom. She can ride the chair to almost anywhere in the dream world (albeit very slowly), but will not be able to get off it until she returns it to her desk. Sitting on the chair and equipping an effect can result in a glitch that increases Madotsuki's speed.

Entering the dream bed does not cause her to fall asleep, but, like all the other beds, there is a 1/5 chance that it will transport her to The Staircase of Hands. The chance of this is determined when Madotsuki falls asleep, as one bed in the dream world is randomly selected to teleport her.

Most importantly of all, Madotsuki can leave the dream bedroom via the door. This leads to The Nexus and every subsequent location of her dream world.

Connections

In the Manga

In the manga, her room is just the same and is the overall focal point of manga just as it would be in-game. However, the manga dwells on a theory that she cannot leave the room because someone locked her in.

Madotsuki's Room and Balcony as it appears in the manga