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Madotsuki's Room | |||
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Basic Info | |||
Regional Name(s) |
窓付きの部屋 | ||
Effects | None | ||
Events | Crick in the Neck, NASU, KALIMBA TV Channel, Ending | ||
Notable NPCs | KALIMBA | ||
Other | |||
Connecting Areas | Nexus (From the Dream Room) Staircase of Hands 🔑 🍀 | ||
BGM | 🔊 ゆめにっき – Save theme 🔊 ファミリィゲームであそぶ? – Famicom menu 🔊 ゆめはいつもベランダから – Madotsuki's Dream Room | ||
Map ID | 0003 (Real Room) 0004 (Balcony) 0006 (Dream Room) 0007 (Dream Balcony day) 0008 (Dream Balcony night) | ||
Map Type | Small, Non-looping, Multiple maps | ||
Version Added | 0.00 | ||
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Madotsuki's Room (also called the Bedroom in the Instructions) is where the player starts and ends the game. This room and its balcony are the only locations Madotsuki can access outside of her dreams.
Features
Real World
Madotsuki's Room is a rectangular room with wooden floorboards and a light-purple wall with a dark-purple baseboard. To the north is a door leading outside of the room, though Madotsuki will simply shake her head when attempting to interact with it in the real world. This may be either due to her being a hikikomori, or because Madotsuki is physically unable to open it. To the south is a sliding door leading to the room's balcony, revealing that the room is situated in an upper level of a tall, narrow building. The outside world as seen from the balcony changes depending on the time of day.
Decorating the room are four pillows, a bookcase, a desk with a desktop lamp and rolling chair, a CRT television with a red Famicom console, a carpet resembling Andean textile art, and a brown bed which Madotsuki can get in to sleep, prompting a three-second countdown in the top left corner of the screen. The rolling chair can be sat on to start writing in Madotsuki's diary, which gives the player the option to save the game. The television can be turned on, though only a test card appears. The television's only function is for playing NASU, which can be done by interacting with the red console. On the balcony are several air conditioning units, a pair of green shoes, a broom, and a drying rack.
There is a 1/64 chance to witness the Crick in the Neck event each time Madotsuki wakes up. In it, Madotsuki will emerge from bed with a crick in her neck that causes her head to be stuck facing towards her left. While in this state, she cannot play NASU or save the game. She also will not be able to shake her head upon interacting with the bedroom door, though the associated sound effect will still play. Simply going back to sleep will end the event, curing the condition.
In the manga, her room is the same and has the same role as the game. However, the manga dwells on the theory that she cannot leave the room because someone locked her in.
Dream Representation
When Madotsuki falls asleep in her bed, she will start her dream sequence on a dream representation of her balcony (夢ベランダ, Dream Veranda). Everything appears normal with the exception of the background, which will be different between the real and dream worlds.
The bedroom (夢の部屋, Dream Room) is also nearly identical to its real equivalent, with the exception of the missing console. The objects within the room also have different functions. The television will no longer display a test card, instead showing a black channel with a large eye. There is a 1/8 chance of it showing a KALIMBA face when turned on and playing the KALIMBA TV Channel event. The rolling chair can be sat in and equipped like an effect, letting Madotsuki slowly shuffle around while seated, though she cannot leave the chair unless it is returned to the desk.
Sleeping in the bed of the dream room has a 1/5 chance of sending Madotsuki to the Staircase of Hands.
Most important of all the differences is the door to exit her room, which can now be opened to enter the Nexus and deeper into the dream world.
Trivia
- The door that leads to the FACE event in the stairway of Number World is the same one as Madotsuki's room. This could suggest that FACE represents her fear of whatever is beyond her room. However, in the files of version 0.08, graphics for a Paracas-styled gate known as FACEtile could have been used instead.
- The mountain background on the dream balcony has a 1/3 chance of being selected, compared to the 2/3 chance of the cloud background.
- The original Japanese title of the console is "Family Game". The Steam translation changes the title to "Famtendo", likely to make it more obvious to international players that it parodies the Famicom (Family Computer), the original Japanese name for the NES.
- In the official mobile version, instead of referencing the Famicom, the game console menu is simply titled "VIDEO GAME".
- The Uboachan translation omits the message that appears when riding on the chair in the dream room.
- In version 0.04, there is an unused panoramic background depicting several images of Madotsuki's room in a Fibonacci spiral formation. Though the use of this background is unknown, it could have been intended for Madotsuki's dream bedroom or the dream balcony.
- In versions before 0.07, the dream world TV had a different design on it when turned on, depicting red static instead of an eye.
- In version 0.07, there is a 1/8 chance that the dream TV will be on by default when entering the dream world.
- Prior to version 0.10, the background of both balconies was changed by sending Madotsuki to one of two different maps. In 0.10, the real balcony was changed to a single map that switches its background, but the dream balcony remains as two maps.
Gallery
Madotsuki's room and balcony as they appear in the manga.
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