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Yume 2kki:Nightmarish Wilds

Nightmarish Wilds
Nightmarish wilds entrance.png
Basic Info
Japanese Name(s)

閉所恐怖症
Heijokyōfushō
Claustrophobia

Effects EffectNone
Collectibles

WP #242

Events None
Notable NPCs None
Other
Connecting Areas Christmas World
BGM 🔊 Wilderness
🔊 2_18 – Will-o-wisp Castle
🔊 kappa_02-2_2 – Chase from will-o-wisps
🔊 予兆 – Getting caught
🔊 spelude-28 – Sunrise Vista
Map ID 0886, 0887, 0889
Version Added 0.108d
Version Removed 0.112i
Primary Author Ruri
Contributing Author(s) qxy

Nightmarish Wilds was an area accessible from Christmas World. It was removed in version 0.112i.

Map of Nightmarish Wilds

Features

Nightmarish Wilds' environment is a contrast from the Christmas World before it, with the presence of dead trees and gnarled foliage surrounding the entire place.

The area starts off as a wide, snowy field with a lone snowman wandering the place. Going north from here will take Urotsuki to a darker section of the wilds, which is a maze-like series of closed spaces, true to its claustrophobia-inducing nature as implied by the area's Japanese name.

Within the maze, Urotsuki will encounter hairy-looking creatures reminiscent of Yume Nikki's Pissipissini, where some of which of these creatures take on more unusual or grotesque-looking appearances. Using the Crossing effect will make them react by changing their appearance slightly, sometimes displaying equally-bizarre features. Going further into the maze's depths will fill the area in deeper darkness, with plants progressively covering the foreground. Navigating to the end of the maze will lead to the castle grounds.

The castle grounds start off with a moat and one of the hairy creatures near the entrance. Following the concrete path is a stake in the path's midpoint, and going all the way to the end will take Urotsuki to Will-o-wisp Castle, which houses numerous will-o-wisps that lurk the place. Rays of sunlight illuminate the castle from the windows. The castle has two floors: the hall and the throne area, where the will-o-wisps' king is seated. Taking a period of time here will cause the flames to actively chase Urotsuki, which will continue even after escaping the castle. Should Urotsuki get burned by the will-o-wisps for about 15 times, a scene where Urotsuki is about to be burned at the stake will commence, causing her to wake up with a start.

By escaping the castle grounds the moment the will-o-wisps start to chase Urotsuki, taking the exit will lead to another section of the wilds, where she must run from the will-o-wisps, in which case the area gets brighter as you get closer to the exit. Upon maneuvering her way to the exit, Urotsuki will encounter a wide field of snow, with another lone snowman walking through the place. Going all the way north will take her to Sunrise Vista (日の出, Hi no de, Sunrise), which appears to be a cliff with a brilliant view of the sunrise over the horizon. At this point, there is nothing left to do here but to either wake up or use the Eyeball Bomb, having reached a point of no return.

Directions

Gallery