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Port City
Port City.png
Basic Info
Japanese Name(s)

緑の港町
Midori no Minatochō
Green Port Town

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Red Streetlight World
Cuckoo Skyline Express
BGM None
Map ID 2182, 2183, 2184, 2185
Version Added 0.120c patch 3
Last Updated 0.123b patch 7
Author towanota
Extras +

Vending Machine

Y2Port City VM2.png Normal
Y2 Port City VM1.png Normal

Port City is an area accessible from Red Streetlight World.

Features

Port City is a large set of buildings overtaken by plant life, with many pathways featuring mossy stone, flowering vines, or large trees. The background of this area features a cloudy sky with a large tree and some strange figures in the distance. Sometimes, sentient air conditioning units trot around. It also rains in this world at random intervals. Using the Teru Teru Bōzu effect in the main area will summon precipitation and progressively darken it.

Upon entering from Red Streetlight World, the player will start in a dark room with a red cone that acts as a warp back to Red Streetlight World. Upon exiting the room, the player will begin on a small balcony with a locked door below it. Continuing right, the player will also come across a previously inaccessible staircase. Going up the stairs reveals a grassy nook, where a doorway on the lower level leads to Cuckoo Skyline Express. Equipping the Glasses or Marginal effect will make a ghostly entity appear on the lower level, which leads to the Cuckoo Station in Cuckoo Skyline Express. The top of the second level can be interacted with to pan the camera up. Sometimes, an imposing, teru teru bōzu-like statue will be present. If it is raining in this section (cannot be achieved with the Teru Teru Bōzu effect), its bulbous eyes may open and periodically blink, especially while the Teru Teru Bōzu effect is equipped.

To the right of this stairway is an archway that acts as a warp to a deeper part of the city. Further right from the archway is a small building with barber's poles decorating it. Sometimes, there will be an NPC resembling a capped barber's pole atop the building who will hop up and down when the player walks by. Sometimes, a creature will be on top of the barber's pole, and interacting with the pole will make a sound. Attempting to chainsaw it will make a different sound and the creature will shake its head from side to side. South of the barber's pole building is a small area with pink tables with a doorway with a sign above it to the left of the tables, and further south of this area is a short walkway near the water at the bottom of the city with a clearer view of the background.

Going into the archway near the previously inaccessible staircase will lead to a short alley with potted plants, a large water wheel, and some hanging clothes. A vending machine with some plants atop it can also be found here. Heading south in this area under the green ramada will lead to a small balcony. Heading east instead will lead to a room with a large tree as well as a door for accessing the back of the barber's pole building, where a small animal can occasionally be found sleeping on the bench in this room.

Entering the door to the north instead will lead to a small grassy room that sometimes has a white and green creature or a shadow of a person. Certain features in this room change depending on your current value of Variable #44. When it is from 0 to 79, a large two-tailed cat with a platter holding a cake on its head will be present. When it is from 110 to 119, two small machine NPCs will be present. When it is from 190 to 255, the shadow of a figure being casted on the ground will be present. Using the Teru Teru Bōzu effect here will reveal a rippling symbol outside of the room's border. Going up from this point and then to the left, seemingly clipping on to the wall in a glitchy manner, then reaching a certain edge on the left side of the room (visually just below a small perch) leads to a small secret area consisting of a small viewing area that has glitchy tiles on the floor. The background's appearance also changes with Variable #44. When it is from 0 to 119, the background consists of a brown and tan sky of sorts, with intricate patterns and circles as well as a grid overlaying on top of it. When it is from 120 to 255, the background will be a cloudy blue sky, with two tall streetlamps in the distance. Returning places you back on the ground. Heading to the east here will transition into a walkway with rain falling and many light pink designs on a wall above.

Continuing right will lead to a semi-submerged telephone box overgrown with plants. Interacting with it will slowly fade the screen a color and stop the rain. After interacting with the telephone box, backtracking will lead to a walkway that now has windows that have light shining through and pink flowers sprouting out of the water. There is a vending machine and a bench with a chance to have a green-haired girl that slowly drifts to sleep and yawns occasionally, who appears when Variable #44 is any value between 0 and 119. Interacting with the north wall in the corner left of the bench will give you 10 if Variable #44 is above 50 (but if Variable #44 is between 190 and 209 and you already have 3000夢 or more, you will not receive any). Continuing left leads to a blocked dead end. Using the telephone box again will slowly fade the screen a color and make the rain and original path return.

Upon heading into the doorway near the pink tables, the player will end up on an overgrown walkway with flowering vines. Continuing to the left on this walkway will bring the player to a small part of the city with some air tanks. Going through the doorway found on the walkway will lead to a room with a waterfall and sometimes a creature, followed by a shorter walkway with a heavily vegetated forest. Past the short walkway is a room with a shut paper down depicting a strange creature and several kokeshi, who will bow when the Maiko effect is used.

Directions

Gallery