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    Yume 2kki:Gray Memory: Difference between revisions

    m (removed outdated planter passage connection)
    m (PP removed version)
    Line 15: Line 15:
    |Map ID = 2004
    |Map ID = 2004
    |Primary = Yumebako
    |Primary = Yumebako
    |VersionAdded = 0.119g
    |VersionAdded = 0.119g, 0.120c
    }}
    }}
    '''Gray Memory''' is an area accessible from [[Yume 2kki:Flowerpot Outlands|Flowerpot Outlands]].
    '''Gray Memory''' is an area accessible from [[Yume 2kki:Flowerpot Outlands|Flowerpot Outlands]].

    Revision as of 17:28, 19 October 2023

    Gray Memory
    Graymemory.png
    Basic Info
    Japanese Name(s)

    GrayMemory
    GrayMemory

    Effects EffectNone
    Events None
    Notable NPCs None
    Other
    Connecting Areas

    Flowerpot Outlands
    Lonely Home

    Removed Connections

    Planter Passage

    BGM ループ「雅狂楽」By音師竹内 (No. 329D)
    Map ID 2004
    Version Added x.x
    Author Yumebako

    Gray Memory is an area accessible from Flowerpot Outlands.

    Features

    Gray Memory is a monochrome teleportation maze with floating blocks in a void of abstract shapes, not unlike the original Yume Nikki. These shapes come in the form of upside-down cones, cubes, and prisms. In the background, several distinct shapes can be made out, such as circles and even a stick figure.

    When Urotsuki steps on a grey tile, she is teleported to another block. Sometimes these teleports can lead to dead ends or send Urotsuki back to the start. At the end of the maze is a path made of glitched floor tile graphics, and the platforms begin to glitch out as well. At the end of the path is a door that leads to Lonely Home.

    The order of the portals required in order to get to Lonely Home is top portal, rightmost portal, bottom portal, and southwest portal.

    Directions

    Map of Gray Memory

    Nexus → Blue Eyes WorldFlowerpot Outlands → Gray Memory

    Trivia

    • Before 0.119g Patch 5, there was a glitch here that would cause a certain teleporter tile combination to send the player to an unfinished map. The player would be stuck on a blank green screen when this occurred, unable to move or proceed. The menu can still be accessed there, however, allowing escape with the Eyeball Bomb effect or waking up.

    Gallery