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Yume 2kki:Netherworld: Difference between revisions

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|headerfontcolor = #440000
|headerfontcolor = #440000
|image = 2kki-nether.png
|image = 2kki-nether.png
|caption = Abandon all hope... eventually
|JapaneseName = 冥府
|Name = ''Meifu'', Underworld
|Effects = None
|Effects = None
|Wallpapers = None
|Wallpapers = WP #294,WP #308
|Events = None
|Events = None
|NPCS = None
|NPCS = None
|Connections = [[The Deciding Street]] {{OneWay|NoEntry}}, [[Exhibition]], [[Shinto Shrine]], [[Tatami Room]], [[Saturated Eyeball Zone]] {{OneWay|NoEntry}}, [[Intestines Maze]]
|Connections = {{Connection|The Deciding Street}}, {{Connection|Exhibition}}, {{Connection|Shinto Shrine}}, {{Connection|Tatami Room|effects_needed=Fairy, Child, Grave, Dice|effect_conjunction=Or}}, {{Connection|Saturated Eyeball Zone|one_way_type=NoEntry}}, {{Connection|Intestines Maze}}, {{Connection|Closet Pinwheel Path|unlock_type=LockedCondition|unlock_conditions=Must visit Closet Pinwheel Path at least one time|isolation_type=Return}}
|BGM = [http://images.wikia.com/yume2kki/images/b/b0/0109BGM4.ogg 0109BGM4]
|BGM = {{BGM|title=0109BGM4|filename=0109BGM4.ogg|soundroom=219A|speed=90}}
|Map ID = 0481
|Map ID = 0481
|Primary = [[:Category:710|710]]
|Primary = 710
|VersionAdded = 0.098i
|VersionsUpdated = 0.119b patch 5,0.119b patch 12
}}
}}
The '''Netherworld''' (冥府, ''Meifu'') is an area accessible from the eastern path in [[The Deciding Street]].
The '''Netherworld''' is an area accessible from the eastern path in [[Yume 2kki:The Deciding Street|The Deciding Street]].{{LocationMap|filename=Netherworld.png|caption=Map of the Netherworld.}}


==Features==
==Features==
The Netherworld is a large winding area featuring wide, angled paths that branch in many directions throughout the area, and a very basic art style offset by occasional detailed objects or buildings.
The Netherworld is a large winding area featuring wide, angled paths that branch in many directions throughout the area, and a very basic art style offset by occasional detailed objects or buildings.


After traveling a certain distance into the area from the Deciding Street entrance, a large green creature appears over the path behind you, preventing you from returning. [[Effects#Chainsaw|Chainsawing]] this creature changes its appearance but does not allow you to pass.
After traveling a certain distance into the area from The Deciding Street's entrance, a large green creature appears over the path behind you, preventing you from returning. [[Yume 2kki:Effects#Chainsaw|Chainsawing]] this creature changes its appearance but does not allow you to pass. However, you can prevent the creature from showing up by sliding with the [[Yume 2kki:Effects#Penguin|Penguin]] effect when entering or exiting the branching path directly from the entrance; this is a loophole that may be patched out in the future.
 


The Netherworld itself is split into two main routes.
The Netherworld itself is split into two main routes.


The lower route leads to a large platform containing a door to the [[Shinto Shrine]], as well as a large caricature head with no eyes that teleports you to the [[Exhibition]] when interacted with.
The lower route leads to a large platform containing a door to the [[Yume 2kki:Shinto Shrine|Shinto Shrine]], as well as a large caricature head with no eyes that teleports you to the [[Yume 2kki:Exhibition|Exhibition]] when interacted with.


The upper route leads over a large detailed bridge into the main part of this area, which is inhabited by many gray 3-eyed slug creatures. Across the bridge there is a small food stand in the corner, its sole proprietors an npc in red clothing and a dancing clam.
The upper route leads over a large detailed bridge into the main part of this area, which is inhabited by many gray 3-eyed slug creatures, chainsawing these creatures won't kill them, and using the [[Yume 2kki:Effects#Glasses|Glasses]] effect reveals that all creatures "don't exist". Across the bridge there is a small food stand in the corner, its sole proprietors being an NPC in red clothing and a dancing clam.


Directly down from the food stand is a large building with 4 doors leading to different rooms. Moving in a clockwise direction around the building, the rooms are as follows:
Directly down from the food stand is a large building with 4 doors leading to different rooms. Moving in a clockwise direction around the building, the rooms are as follows:


*The first room contains a small entrance to the [[Tatami Room]] that requires the fairy or child effect to be entered.
*The first room contains a small entrance to the [[Yume 2kki:Tatami Room|Tatami Room]] that requires the [[Yume 2kki:Effects#Fairy.2FYousei|Fairy]], [[Yume 2kki:Effects#Child|Child]], [[Yume 2kki:Effects#Grave|Grave]] (while active), or [[Yume 2kki:Effects#Dice|Dice]] effect to be entered.


*The second room is home to a strange blob creature that appears to be massaging another pink creature.
*The second room is home to a strange blob creature that appears to be massaging another pink creature.


*The third room is home to a girl in a large green sack, who appears to be drawing on a green tablet.
*The third room is home to a girl in a large green sack, who appears to be drawing on a green tablet.  If you have interacted with the demon lady (see below), she will reveal her true form as a green demon with a purple robe.


*The fourth room contains a dilapidated closet that when interacted with will take you to a sectioned off part of the [[Closet Pinwheel Path]], where a bleeding Urotsuki wearing a collar and leash sits on the edge of the path, facing away. This connection is only available if you have visited [[Closet Pinwheel Path]] previously.
*The fourth room contains a dilapidated closet that when interacted with will take you to a sectioned off part of the [[Yume 2kki:Closet Pinwheel Path|Closet Pinwheel Path]], where a bleeding [[Yume 2kki:Urotsuki|Urotsuki]] wearing a collar and leash sits on the edge of the path, facing away. This connection is only available if you have visited [[Yume 2kki:Closet Pinwheel Path|Closet Pinwheel Path]] previously.


A wide path leads off to the right between the bridge area and the building. Looking off to the right of the path, a large-headed priest can be seen meditating infront of a large group of his pupils. Equipping the [[Effects#Eyeball Bomb|Eyeball Bomb]] effect near him will make him reveal a giant red eye of his own.
A wide path leads off to the right between the bridge area and the building. Looking off to the right of the path, a large-headed priest can be seen meditating infront of a large group of his pupils. Equipping the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] effect near him will make him reveal a giant red eye of his own.


Continuing downwards the path turns to the right, passing by a dead tree where a grey creature can be found hanging from the branches who will wriggle around if you equip the chainsaw effect. Heading right, another path branches downwards leading to a long empty path with a single npc at the end who changes color in response to various effects.
Continuing downwards the path turns to the right, passing by a dead tree where a grey creature can be found hanging from the branches who will wriggle around if you equip the Chainsaw effect. Heading right, another path branches downwards leading to a long empty path with a single NPC at the end who changes color in response to various effects.


Continuing past the downwards path, the main path leads up to the right, into another intersection. The path on the left here leads up to the area with the priest and his pupils, and on the right the main path continues further upwards until it branches again in both directions.
Continuing past the downwards path, the main path leads up to the right, into another intersection. The path on the left here leads up to the area with the priest and his pupils, and on the right the main path continues further upwards until it branches again in both directions.


Down the branch to the left there is a short path that leads upwards, wrapping around to a platform occupied by a large blob of flesh with a grinning mouth that serves as a portal to the [[Intestines Maze]].
Down the branch to the left there is a short path that leads upwards, wrapping around to a platform occupied by a large blob of flesh with a grinning mouth that serves as a portal to the [[Yume 2kki:Intestines Maze|Intestines Maze]].


Down the branch to the right the main path continues further upwards, passing an area closed off with cones that is currently ''Under Construction'' and leading up to the very top of the area. A path leads up to the right here, to a smiley-face shaped area where a smoking demon lady in a green robe can be found who will give you 400[[Money|夢]] if you interact with her.
Down the branch to the right the main path continues further upwards, passing an area closed off with cones that is currently ''Under Construction'' and leading up to the very top of the area. A path leads up to the right here, to a smiley-face shaped area. If at least one of the special interactions in the [[Yume 2kki:Ocean_Floor#Puppet_Show|Ocean Floor's Puppet Show]] has been seen, a smoking demon lady in a green robe can be found who will give you 400 [[Yume 2kki:Money|Yume ()]] if you interact with her and additionally, she'll also revive certain characters if they have been killed, including [[Yume 2kki:Minor Characters#Desu-chan and Onee-chan|Desu-chan or Onee-chan]], or the [[Yume 2kki:Minor Characters#Mysterious Maid|Mysterious maid]].
 
==Directions==
*The Nexus → [[Yume 2kki:Heart World|Heart World]] → [[Yume 2kki:The Deciding Street|The Deciding Street]] → '''Netherworld'''


==Trivia==
==Trivia==
As sliding with the Penguin effect allows the user to pass over tiles without actually interacting with them, it can be used to pass into the main section of the area without actually triggering the green guard to appear. The tiles that cause it to appear are placed right before the first intersection, and sliding over them as you enter and as you leave will allow you to return to the Deciding Street. This is likely a glitch.
*As sliding with the [[Yume 2kki:Effects#Penguin|Penguin]] effect allows the user to pass over tiles without actually interacting with them, it can be used to pass into the main section of the area without actually triggering the green guard to appear. The tiles that cause it to appear are placed right before the first intersection, and sliding over them as you enter and as you leave will allow you to return to The Deciding Street.
 
*This place shares the exact same background as [[Yume 2kki:Flesh Paths World|Flesh Paths World]].
==Directions==
Nexus → [[Heart World]] → [[The Deciding Street]] → Netherworld


==Gallery==
==Gallery==
<gallery type="slideshow" widths="640" position="center">
<gallery>
2kki-noreturn.png|No going back...
2kki-noreturn.png|No going back...
Netherworldeye.png
Netherworldeye.png
Line 61: Line 64:
Netherworld_rooms.png
Netherworld_rooms.png
Netherworld_ohgodnotagain.png|oh god not again.
Netherworld_ohgodnotagain.png|oh god not again.
2kki-nethershinto.png|Doors to the Shinto Shrine...
2kki-nethershinto.png|Doors to the [[Yume 2kki:Shinto Shrine|Shinto Shrine]]...
2kki-exhibitionface.png|...and a somewhat less conventional way to the Exhibition.
2kki-exhibitionface.png|...and a somewhat less conventional way to the [[Yume 2kki:Exhibition|Exhibition]].
hangingfish.png
hangingfish.png
another blocked path.png
another blocked path.png
Line 68: Line 71:
blob thing.png
blob thing.png
</gallery>
</gallery>
[[Category:Locations]]
[[Category:Yume 2kki In Development]]
[[Category:710]]
[[Category:In Development]]

Latest revision as of 14:40, 25 August 2024

Netherworld
2kki-nether.png
Basic Info
Japanese Name(s)

冥府
Meifu
Underworld

Effects EffectNone
Collectibles

WP #294
WP #308

Events None
Notable NPCs None
Other
Connecting Areas The Deciding Street
Exhibition
Shinto Shrine
Tatami Room Fairy, Child, GraveDice
Saturated Eyeball Zone NoEntry
Intestines Maze
Closet Pinwheel Path LockedCondition🔐 Return🚩
BGM 🔊 0109BGM4 (No. 219A)
Map ID 0481
Version Added 0.098i
Last Updated 0.119b patch 12
Author 710

The Netherworld is an area accessible from the eastern path in The Deciding Street.

Map of the Netherworld.

Features

The Netherworld is a large winding area featuring wide, angled paths that branch in many directions throughout the area, and a very basic art style offset by occasional detailed objects or buildings.

After traveling a certain distance into the area from The Deciding Street's entrance, a large green creature appears over the path behind you, preventing you from returning. Chainsawing this creature changes its appearance but does not allow you to pass. However, you can prevent the creature from showing up by sliding with the Penguin effect when entering or exiting the branching path directly from the entrance; this is a loophole that may be patched out in the future.

The Netherworld itself is split into two main routes.

The lower route leads to a large platform containing a door to the Shinto Shrine, as well as a large caricature head with no eyes that teleports you to the Exhibition when interacted with.

The upper route leads over a large detailed bridge into the main part of this area, which is inhabited by many gray 3-eyed slug creatures, chainsawing these creatures won't kill them, and using the Glasses effect reveals that all creatures "don't exist". Across the bridge there is a small food stand in the corner, its sole proprietors being an NPC in red clothing and a dancing clam.

Directly down from the food stand is a large building with 4 doors leading to different rooms. Moving in a clockwise direction around the building, the rooms are as follows:

  • The second room is home to a strange blob creature that appears to be massaging another pink creature.
  • The third room is home to a girl in a large green sack, who appears to be drawing on a green tablet. If you have interacted with the demon lady (see below), she will reveal her true form as a green demon with a purple robe.
  • The fourth room contains a dilapidated closet that when interacted with will take you to a sectioned off part of the Closet Pinwheel Path, where a bleeding Urotsuki wearing a collar and leash sits on the edge of the path, facing away. This connection is only available if you have visited Closet Pinwheel Path previously.

A wide path leads off to the right between the bridge area and the building. Looking off to the right of the path, a large-headed priest can be seen meditating infront of a large group of his pupils. Equipping the Eyeball Bomb effect near him will make him reveal a giant red eye of his own.

Continuing downwards the path turns to the right, passing by a dead tree where a grey creature can be found hanging from the branches who will wriggle around if you equip the Chainsaw effect. Heading right, another path branches downwards leading to a long empty path with a single NPC at the end who changes color in response to various effects.

Continuing past the downwards path, the main path leads up to the right, into another intersection. The path on the left here leads up to the area with the priest and his pupils, and on the right the main path continues further upwards until it branches again in both directions.

Down the branch to the left there is a short path that leads upwards, wrapping around to a platform occupied by a large blob of flesh with a grinning mouth that serves as a portal to the Intestines Maze.

Down the branch to the right the main path continues further upwards, passing an area closed off with cones that is currently Under Construction and leading up to the very top of the area. A path leads up to the right here, to a smiley-face shaped area. If at least one of the special interactions in the Ocean Floor's Puppet Show has been seen, a smoking demon lady in a green robe can be found who will give you 400 Yume (夢) if you interact with her and additionally, she'll also revive certain characters if they have been killed, including Desu-chan or Onee-chan, or the Mysterious maid.

Directions

Trivia

  • As sliding with the Penguin effect allows the user to pass over tiles without actually interacting with them, it can be used to pass into the main section of the area without actually triggering the green guard to appear. The tiles that cause it to appear are placed right before the first intersection, and sliding over them as you enter and as you leave will allow you to return to The Deciding Street.
  • This place shares the exact same background as Flesh Paths World.

Gallery