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Yume 2kki:Blissful Clinic: Difference between revisions

(Added connection to Doomsday)
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The entrance starts out in a large waiting room. You can interact with the window to look upwards. The room also has plenty of seats in which [[Yume 2kki:Urotsuki|Urotsuki]] can sit in and a [[Yume 2kki:Vending Machine|vending machine]].
The entrance starts out in a large waiting room. You can interact with the window to look upwards. The room also has plenty of seats in which [[Yume 2kki:Urotsuki|Urotsuki]] can sit in and a [[Yume 2kki:Vending Machine|vending machine]].


In this room is a single ghostly figure of a nurse, who only reacts to the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect. There is an elevator on the east wall which leads to [[Yume 2kki:Doomsday|Doomsday]]. Continuing to the right will lead to a hall with more of these nurses. The doors in the halls can be opened.
In this room is a single ghostly figure of a nurse, who only reacts to the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect. Continuing to the right will lead to a hall to the north and a set of double doors to the south. Entering the double doors leads to a short hallway leading to an elevator. The elevator leads to an overlook adorned with large plotted plants. From here a black-haired NPC and a pigeon-like creature can be seen sitting. The two will react to various effects. The pigeon-like creature will become nervous when equipping the [[Yume 2kki:Effects#Chainsaw|Chainsaw]], [[Yume 2kki:Effects#Lantern|Lantern]], [[Yume 2kki:Wolf#|Wolf]], [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]], and [[Yume 2kki:Effects#Plaster Cast|Plaster Cast]]. The creature smiles when equipping the [[Yume 2kki:Effects#Maiko|Maiko]], [[Yume 2kki:Effects#Twintails|Twintails]], and [[Yume 2kki:Effects#Polygon|Polygon]] effects. The creature's eye will dart around the room when equipping the [[Yume 2kki:Effects#Grave|Grave]], and when using the [[Yume 2kki:Effects#Invisible|Invisible]] effect. The NPC will look in Urotsuki's direction when equipping the [[Yume 2kki:Chainsaw|Chainsaw]], [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]], and [[Yume 2kki:Effects#Cake|Cake]] effects and when using the [[Yume 2kki:Effects#Invisible|Invisible]] effect. The NPC will grow horns when equipping the [[Yume 2kki:Effects#Boy|Boy]] and [[Yume 2kki:Effects#Fairy|Fairy]] effects, go to sleep when equipping the [[Yume 2kki:Effects#Twintails|Twintails]] and [[Yume 2kki:Effects#Polygon|Polygon]] effects, will disappear entirely when equipping the [[Yume 2kki:Effects#Stretch|Stretch]], and [[Yume 2kki:Effects#Grave|Grave]] effects, and will be slouching with a bloodied eye when equipping the [[Yume 2kki:Effects#Plaster Cast|Plaster Cast]] effect. If the [[Yume 2kki:Effects#Wolf|Wolf]] effect is equipped, the NPC will gain wolf ears and tail, and will howl together with Urotsuki when the action button is held.


At the end of the hall is an elevator that will take you to a different floor. The first door on floor 2 shows [[Yume 2kki:Minor Characters#Sniper-san|Sniper-san]] sitting on the floor of his room, being scolded by a nurse. [[Yume 2kki:Urotsuki|Urotsuki]] is initially blocked by debris on the floor. There is a chance upon opening the door that the debris is cleared, and the nurse is gone, and Sniper-san is up and wandering, letting Urotsuki wander the room. Equipping the [[Yume 2kki:Effects#Cake|Cake]], [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]], [[Yume 2kki:Effects#Bat|Bat]], [[Yume 2kki:Effects#Drum|Drum]], [[Yume 2kki:Effects#Spring|Spring]], [[Yume 2kki:Effects#School Boy (Gakuran)|Gakuran]], or [[Yume 2kki:Effects#Penguin|Penguin]] effect will make Sniper-san follow you, while the [[Yume 2kki:Effects#Plaster Cast|Plaster Cast]] has the opposite effect. Equipping the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] or [[Yume 2kki:Effects#Invisible|Invisible]] effects will make him stand where he is and stare at Urotsuki. Near the bed there is a button wich makes a sound when interacted with. Upon repeated interaction, a nurse rushes into the room, transporting Urotsuki and Sniper-san to a locked supply closet. Interacting with Sniper-san with the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect equipped will allow Urotsuki to break out, transporting you to the first floor of the hospital.  
The hallway contains more ghostly nurses as well as many enterable rooms. At the end of the hall is an elevator that will take you to a different floor. The first door on floor 2 shows [[Yume 2kki:Minor Characters#Sniper-san|Sniper-san]] sitting on the floor of his room, being scolded by a nurse. Urotsuki is initially blocked by debris on the floor. There is a chance upon opening the door that the debris is cleared, and the nurse is gone, and Sniper-san is up and wandering, letting Urotsuki wander the room. Equipping the [[Yume 2kki:Effects#Cake|Cake]], [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]], [[Yume 2kki:Effects#Bat|Bat]], [[Yume 2kki:Effects#Drum|Drum]], [[Yume 2kki:Effects#Spring|Spring]], [[Yume 2kki:Effects#School Boy (Gakuran)|Gakuran]], or [[Yume 2kki:Effects#Penguin|Penguin]] effect will make Sniper-san follow you, while the [[Yume 2kki:Effects#Plaster Cast|Plaster Cast]] has the opposite effect. Equipping the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] or [[Yume 2kki:Effects#Invisible|Invisible]] effects will make him stand where he is and stare at Urotsuki. Near the bed there is a button which makes a sound when interacted with. Upon repeated interaction, a nurse rushes into the room, transporting Urotsuki and Sniper-san to a locked supply closet. Interacting with Sniper-san with the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect equipped will allow Urotsuki to break out, transporting you to the first floor of the hospital.  


Door 2 on floor 2 leads to an overlook displaying a city, as well as a planet in the distance.  
Door 2 on floor 2 leads to an overlook displaying a city, as well as a planet in the distance.  
If Variable #44 has a value between 237 and 255, then Sniper-san's room will be dark and Sniper-san will not be present. If you head to the roof you will see Sniper-san standing on the railing. If approached, the screen will fade to black and a faint thump will be heard. When the world returns into view Sniper-san will have disappeared. Upon reentering the hospital and returning to Sniper-san's room, the room will have reverted to normal, with Sniper-san present.nce.


==Directions==
==Directions==

Revision as of 23:08, 9 September 2024

Blissful Clinic
ANOTHERHOSPITALGUYS.png
Basic Info
Japanese Name(s)

サナトリウム
Sanatorium

Effects EffectNone
Events None
Notable NPCs Sniper-san
Other
Connecting Areas Sweet Medical Utopia

Doomsday

BGM 🔊 uwa_bgm04 – Balcony (No. 846B)
Map ID 3061
Version Added 0.123b patch 5
Last Updated 0.123c patch 3
Author Uwa
Extras +

Vending Machine

BlissfulClinicVM1.png Found in the waiting room, to the right of the large window.

Blissful Clinic (also known as Blissful Hospital) is a world accessible from the dark version of Sniper-san’s room in Sweet Medical Utopia.

Features

The entrance starts out in a large waiting room. You can interact with the window to look upwards. The room also has plenty of seats in which Urotsuki can sit in and a vending machine.

In this room is a single ghostly figure of a nurse, who only reacts to the Chainsaw effect. Continuing to the right will lead to a hall to the north and a set of double doors to the south. Entering the double doors leads to a short hallway leading to an elevator. The elevator leads to an overlook adorned with large plotted plants. From here a black-haired NPC and a pigeon-like creature can be seen sitting. The two will react to various effects. The pigeon-like creature will become nervous when equipping the Chainsaw, Lantern, Wolf, Eyeball Bomb, and Plaster Cast. The creature smiles when equipping the Maiko, Twintails, and Polygon effects. The creature's eye will dart around the room when equipping the Grave, and when using the Invisible effect. The NPC will look in Urotsuki's direction when equipping the Chainsaw, Eyeball Bomb, and Cake effects and when using the Invisible effect. The NPC will grow horns when equipping the Boy and Fairy effects, go to sleep when equipping the Twintails and Polygon effects, will disappear entirely when equipping the Stretch, and Grave effects, and will be slouching with a bloodied eye when equipping the Plaster Cast effect. If the Wolf effect is equipped, the NPC will gain wolf ears and tail, and will howl together with Urotsuki when the action button is held.

The hallway contains more ghostly nurses as well as many enterable rooms. At the end of the hall is an elevator that will take you to a different floor. The first door on floor 2 shows Sniper-san sitting on the floor of his room, being scolded by a nurse. Urotsuki is initially blocked by debris on the floor. There is a chance upon opening the door that the debris is cleared, and the nurse is gone, and Sniper-san is up and wandering, letting Urotsuki wander the room. Equipping the Cake, Eyeball Bomb, Bat, Drum, Spring, Gakuran, or Penguin effect will make Sniper-san follow you, while the Plaster Cast has the opposite effect. Equipping the Chainsaw or Invisible effects will make him stand where he is and stare at Urotsuki. Near the bed there is a button which makes a sound when interacted with. Upon repeated interaction, a nurse rushes into the room, transporting Urotsuki and Sniper-san to a locked supply closet. Interacting with Sniper-san with the Chainsaw effect equipped will allow Urotsuki to break out, transporting you to the first floor of the hospital.

Door 2 on floor 2 leads to an overlook displaying a city, as well as a planet in the distance.

If Variable #44 has a value between 237 and 255, then Sniper-san's room will be dark and Sniper-san will not be present. If you head to the roof you will see Sniper-san standing on the railing. If approached, the screen will fade to black and a faint thump will be heard. When the world returns into view Sniper-san will have disappeared. Upon reentering the hospital and returning to Sniper-san's room, the room will have reverted to normal, with Sniper-san present.nce.

Directions

With the Marginal effect:

Gallery