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==Features== | ==Features== | ||
Upon entering from the [[Dream Genie:Weird Creatures Maze|Weird Creatures Maze]], you will find yourself in a room containing many | The Hellish Cafe is a large, winding area made up of rusted metal features. Many chasers wander the area, such as [[Dream Genie:Minor_Characters#Viper_Demon|Viper Demons]] and [[Dream Genie:Minor Characters#Model Monsters|Model Monsters]]. It is highly advised to have fast walking turned on from the statue in the [[Dream Genie:Unreal Nexus|Unreal Nexus]] in order to avoid them properly. | ||
Upon entering from the [[Dream Genie:Weird Creatures Maze|Weird Creatures Maze]], you will find yourself in a room containing many Viper Demons, though most of them are stationary initially. Some of them will wake up as you pass by them, so you have to be careful in this area to get to the exit on the other side. The next room you enter is mostly empty save for a large, seemingly dead white creature that Qiu Qin regards as sickening when interacted with. | |||
The next room has two further exits, up and down. Heading up will bring you to a hallway with a stationary Model Monster and Viper Demon, leading you to a door which leads further into the cafe. Heading down from this multi-exit room leads you to another hallway with a door and a hole in the wall, where interacting with the door causes a white head to spawn on the wall and start wiggling at you, and interacting with the hole brings you to a [[Dream Genie:Delusions#Spear of Fear|Spear of Fear]] save point. It is highly recommended to make use of this due to the amount of chasers in the area. | The next room has two further exits, up and down. Heading up will bring you to a hallway with a stationary Model Monster and Viper Demon, leading you to a door which leads further into the cafe. Heading down from this multi-exit room leads you to another hallway with a door and a hole in the wall, where interacting with the door causes a white head to spawn on the wall and start wiggling at you, and interacting with the hole brings you to a [[Dream Genie:Delusions#Spear of Fear|Spear of Fear]] save point. It is highly recommended to make use of this due to the amount of chasers in the area. | ||
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From the upper exit in the multi-exit room, heading down the hallway and through the door leads to an area with a wide staircase. Going up this staircase leads to an area with an exit and another staircase moving further upwards. The exit leads to a seemingly bigger expanse of hallways, where going directly across leads to two doors: the left one contains another large white creature and notes you can read, while the right one just contains a few stationary chasers. While it seems like this area has further content, there is only one horizontal hallway, as the vertical hallway just loops back to connecting to the one hallway you exit out into. | From the upper exit in the multi-exit room, heading down the hallway and through the door leads to an area with a wide staircase. Going up this staircase leads to an area with an exit and another staircase moving further upwards. The exit leads to a seemingly bigger expanse of hallways, where going directly across leads to two doors: the left one contains another large white creature and notes you can read, while the right one just contains a few stationary chasers. While it seems like this area has further content, there is only one horizontal hallway, as the vertical hallway just loops back to connecting to the one hallway you exit out into. | ||
Going out of this area and up the new staircase leads you to another staircase and downward exit, where said exit leads out into a dark hallway with a Model Monster wandering around. Heading down at the branch leads you to two doors, with one being inaccessible and another | Going out of this area and up the new staircase leads you to another staircase and downward exit, where said exit leads out into a dark hallway with a Model Monster wandering around that takes you to an isolated area full of stationary chasers if interacted with. Heading down at the branch leads you to two doors, with one being inaccessible due to holes in the floor and another which is only accessible with the '''Basement Key'''. | ||
Heading up the staircase a final time leads you to an area with a downward exit that | Heading up the staircase a final time leads you to an area with a downward exit that contains the Basement Key and seemingly nothing else. You are unable to move further if you've arrived here from the [[Dream Genie:Weird Creatures Maze|Weird Creatures Maze]], but if arriving from the [[Dream Genie:Square Teleport Maze|Square Teleport Maze]] you will spawn on the other side of the gap in an isolated room containing two desks and a room key on the ground that you can pick up. Exiting this room will lead you out to the other side of the dead end, and you can use the [[Dream Genie:Delusions#Flying Machine|Flying Machine]] delusion to traverse the gap. You will be unable to go back over the gap once you've traversed it. | ||
==== Basement ==== | |||
The Basement room is only unlockable after obtaining the Basement Key from the bottom level of the stairs. Inside contains a few stationary monsters and a couple readable notes, but the main attraction of this area is the three hatch doors in the center of the room. The rooms progress as follows: | |||
* '''Left:''' This room only contains a few monsters stuck by flesh to the wall. You can kill these with the [[Dream Genie:Delusions#Thunder Ghost|Thunder Ghost]] delusion. | |||
* '''Middle:''' This room is empty save for the Butcher [[Dream Genie:Minor_Characters#Zabu|Zabu]] item. | |||
* '''Right:''' This room is only accessible via the Room Key found in the [[Dream Genie:Square Teleport Maze|Square Teleport Maze]] isolated section. The room contains a large, deformed creature with green branching across its skin and a brown flap covering its torso. There is seemingly no way to interact with it. | |||
==== Notes ==== | |||
There are several notes you can read around the area, all containing flavor text and potential bits of lore. The notes read as follows: | There are several notes you can read around the area, all containing flavor text and potential bits of lore. The notes read as follows: | ||
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!Second Stairwell | !Second Stairwell | ||
| | | | ||
* Project No. unw-1[][]0-Nightmare City Project level: Deadly Description: unw-1000 is a city that everyone is afraid of, the internal environment changes with people's fear, and [][][][][] people may be missing because of this. At present, there is no way to enter the Nightmare City. | * Project No. unw-1[][]0-Nightmare City. Project level: Deadly. Description: unw-1000 is a city that everyone is afraid of, the internal environment changes with people's fear, and [][][][][] people may be missing because of this. At present, there is no way to enter the Nightmare City. | ||
* Reality is like a dream, and dreams are like reality. | * Reality is like a dream, and dreams are like reality. | ||
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<!-- Insert screenshots of the area in this section. If there are more than 9 screenshots, set the gallery to display as a slideshow. --> | <!-- Insert screenshots of the area in this section. If there are more than 9 screenshots, set the gallery to display as a slideshow. --> | ||
<gallery> | <gallery> | ||
Hellishcafe isolation.png|Wuh oh. | |||
</gallery> | </gallery> | ||
[[Category:Dream Genie Locations]] | [[Category:Dream Genie Locations]] |
Latest revision as of 18:54, 11 September 2024
Hellish Cafe | |
---|---|
Basic Info | |
Delusions | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Weird Creatures Maze Square Teleport Maze ⛔ |
BGM | Missing |
Map ID | 0140, 0141, 0187, 0188, 0189, 0190, 0191, 0192, 0193, 0194, 0195, 0196, 0197, 0198, 0199, 0200, 0201, 0203, 0204, 0205, 0206, 0207 |
The Hellish Cafe is an area accessible from the Weird Creatures Maze.
Features
The Hellish Cafe is a large, winding area made up of rusted metal features. Many chasers wander the area, such as Viper Demons and Model Monsters. It is highly advised to have fast walking turned on from the statue in the Unreal Nexus in order to avoid them properly.
Upon entering from the Weird Creatures Maze, you will find yourself in a room containing many Viper Demons, though most of them are stationary initially. Some of them will wake up as you pass by them, so you have to be careful in this area to get to the exit on the other side. The next room you enter is mostly empty save for a large, seemingly dead white creature that Qiu Qin regards as sickening when interacted with.
The next room has two further exits, up and down. Heading up will bring you to a hallway with a stationary Model Monster and Viper Demon, leading you to a door which leads further into the cafe. Heading down from this multi-exit room leads you to another hallway with a door and a hole in the wall, where interacting with the door causes a white head to spawn on the wall and start wiggling at you, and interacting with the hole brings you to a Spear of Fear save point. It is highly recommended to make use of this due to the amount of chasers in the area.
From the upper exit in the multi-exit room, heading down the hallway and through the door leads to an area with a wide staircase. Going up this staircase leads to an area with an exit and another staircase moving further upwards. The exit leads to a seemingly bigger expanse of hallways, where going directly across leads to two doors: the left one contains another large white creature and notes you can read, while the right one just contains a few stationary chasers. While it seems like this area has further content, there is only one horizontal hallway, as the vertical hallway just loops back to connecting to the one hallway you exit out into.
Going out of this area and up the new staircase leads you to another staircase and downward exit, where said exit leads out into a dark hallway with a Model Monster wandering around that takes you to an isolated area full of stationary chasers if interacted with. Heading down at the branch leads you to two doors, with one being inaccessible due to holes in the floor and another which is only accessible with the Basement Key.
Heading up the staircase a final time leads you to an area with a downward exit that contains the Basement Key and seemingly nothing else. You are unable to move further if you've arrived here from the Weird Creatures Maze, but if arriving from the Square Teleport Maze you will spawn on the other side of the gap in an isolated room containing two desks and a room key on the ground that you can pick up. Exiting this room will lead you out to the other side of the dead end, and you can use the Flying Machine delusion to traverse the gap. You will be unable to go back over the gap once you've traversed it.
Basement
The Basement room is only unlockable after obtaining the Basement Key from the bottom level of the stairs. Inside contains a few stationary monsters and a couple readable notes, but the main attraction of this area is the three hatch doors in the center of the room. The rooms progress as follows:
- Left: This room only contains a few monsters stuck by flesh to the wall. You can kill these with the Thunder Ghost delusion.
- Middle: This room is empty save for the Butcher Zabu item.
- Right: This room is only accessible via the Room Key found in the Square Teleport Maze isolated section. The room contains a large, deformed creature with green branching across its skin and a brown flap covering its torso. There is seemingly no way to interact with it.
Notes
There are several notes you can read around the area, all containing flavor text and potential bits of lore. The notes read as follows:
Second Stairwell |
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Third Stairwell |
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Directions
Unreal Nexus → Weird Creatures Maze → Hellish Cafe
For the isolated section: Unreal Nexus → 3D Projection → Subnexus → Cellar → Cloudy Sunset → Square Teleport Maze → Hellish Cafe
Gallery
- 53240d
- d6866a