(Added more to description and removed stub tag.) |
mNo edit summary |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
|headercolor = #392421 | |headercolor = #392421 | ||
|headerfontcolor = #716a68 | |headerfontcolor = #716a68 | ||
|image = | |image = Flow submarine corridors dark.png | ||
|Name = 海底回路 | |Name = 海底回路 | ||
|JapaneseName = 海底回路 | |JapaneseName = 海底回路 | ||
|Effects = None | |Effects = None | ||
|Events = | |Events = None | ||
|Wallpapers = | |Wallpapers = None | ||
|NPCS = | |NPCS = None | ||
|Connections = {{Connection|Submarine City}}, {{Connection|Apartments}}, {{Connection|Sea|unlock_type=LockedCondition|unlock_conditions=Access the area by starting in Plant World.}}, {{Connection|Orange Maze}}, {{Connection|Prison}} | |Connections = {{Connection|Submarine City}}, {{Connection|Apartments}}, {{Connection|Sea|unlock_type=LockedCondition|unlock_conditions=Access the area by starting in Plant World.}}, {{Connection|Orange Maze}}, {{Connection|Prison}}, {{Connection|Cloud World|chaser_type=Trap}} | ||
|BGM = | |BGM = {{BGM|title=bgm3|filename=Dotflow-bgm3_slowed.ogg|label=Dark corridors|speed=50}}, {{BGM|title=bgm8|filename=Dotflow-bgm8_slowed.ogg|speed=50}} | ||
|Map ID = 0062, 0063, 0069, 0072 | |Map ID = 0062, 0063, 0069, 0072 | ||
|VersionAdded = | |VersionAdded = | ||
Line 17: | Line 17: | ||
==Features== | ==Features== | ||
The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the [[Dotflow:Submarine City|Submarine City]], while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to [[Dotflow:Sea|Sea]] under certain conditions, and otherwise leads to the [[Dotflow:Apartments|Apartments]]. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the [[Dotflow:Prison|Prison]], and a large staircase leading to the [[Dotflow:Orange Maze|Orange Maze]]. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. A single Fetus appears here when playing as Rust. | {{LocationMap|filename=SubCorridorsMap.png|caption=Annotated map of the main area}} | ||
The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the [[Dotflow:Submarine City|Submarine City]], while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to [[Dotflow:Sea|Sea]] under certain conditions, and otherwise leads to the [[Dotflow:Apartments|Apartments]]. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the [[Dotflow:Prison|Prison]], and a large staircase leading to the [[Dotflow:Orange Maze|Orange Maze]]. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. <span class="spoiler">A single Fetus appears here when playing as Rust.</span> | |||
==Directions== | ==Directions== | ||
[[Dotflow:Entrance|Entrance]] → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → '''Submarine Corridors''' | [[Dotflow:Entrance|Entrance]] → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → '''Submarine Corridors''' | ||
Line 28: | Line 27: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Flow_submarine_corridors.png|Entrance to the Orange Maze | |||
File:Flow submarine corridors prison door.png|Entrance to the Prison | |||
File:Flow submarine corridor apartment door.png|Entrance to the Apartments | |||
File:Flow submarine corridors isolated.png|An isolated area you are sent to when caught by a Kaibutsu | |||
Flow corridors pic1.png|The first drawing | |||
Flow corridors pic2.png|The second drawing | |||
Flow corridors pic3.png|The third drawing | |||
Flow corridors pic4.png|The fourth drawing | |||
Flow corridors pic1.png|The fifth drawing | |||
</gallery> | </gallery> | ||
Latest revision as of 15:40, 8 October 2024
Submarine Corridors | |
---|---|
Basic Info | |
Japanese Name(s) |
海底回路 |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Submarine City Apartments Sea 🔐 Orange Maze Prison Cloud World 🚷 |
BGM | 🔊 bgm3 – Dark corridors 🔊 bgm8 |
Map ID | 0062, 0063, 0069, 0072 |
The Submarine Corridors is an area accessible from the Submarine City or from taking an elevator in the Apartments.
Features
The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the Submarine City, while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to Sea under certain conditions, and otherwise leads to the Apartments. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the Prison, and a large staircase leading to the Orange Maze. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. A single Fetus appears here when playing as Rust.
Directions
Entrance → Utility Pole World → Apartments → Submarine Corridors
OR
Entrance → Plant World → Submarine World → Submarine City → Submarine Corridors
Gallery
- 392421
- 716a68