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Yume 2kki:Console: Difference between revisions

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Urotsuki's '''Games Console''', which vaguely resembles a SNES, can be used to play various minigames when not dreaming, and is found in [[Urotsuki's Room]], next to the TV.
[[File:Console1.png|thumb|200px]]
Urotsuki's '''Games Console''', which resembles a Famicom, can be used to play various minigames while she's awake. It can be found in [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]] next to the TV.
==Games==
Various Minigames are playable from the console's menu by scrolling left and right through the cartridge list and pressing the action key (Z) to select the game.
 
=== Mini Game A ===
[[File:Ss.png|200px|right|thumb|Mini Game A]]
This unnamed game is unlocked by interacting with the white cat NPC in the [[Yume 2kki:Developer Room|Developer Room]]. You play as a girl with blue hair in an area full of grey bricks. You move with the arrow keys, jump by pressing Up and can exit the game with Z. There is currently only two screens to this game as it is still incomplete.
 
===Red Blue Yellow (Mini Game B)<span id="RBY"></span>===
[[File:Minigame_RBY_game.png|200px|right|thumb|The RBY Game]]
The Red Blue Yellow game also has no official given name, and is similar to an arcade defense-shooter.
You play as a diamond-headed character, who changes color based on what color projectile you are given. The aim of this minigame is to shoot down the ever advancing circle-headed characters with their corresponding colored projectile, who are constantly getting faster with each advance.
 
Holding down the button used to while selecting a version allows you play the game with a frame resembling a Game Boy Color console.
*'''Original version'''
Projectiles go through multiple enemies, and it is possible to take out multiple enemies of the same color with one projectile. Projectiles are given to you in a random style comparable to Tetris, and at times you may get the same colored projectile multiple times in a row.
[[File:Minigame_RBY_EX_withborder.png|200px|right|thumb|The game's EX Version with the secret border]]
The game is over when an enemy reaches the first line of squares that you are defending, and will display a Game over screen, showing your score.  


*'''EX version'''


==Games==
The EX version contains a few modifications compared to the original version:
Various Minigames are playable from the console menu, by scrolling left and right through the cartridge list, and pressing the Action button.
*Score is earned faster: your score doubles the more you kill enemies with one shot (30+, 60+, 90+).
*The projectile colors now go in the order Red, Blue and Yellow instead of random colors.
*A thin bar on the top edge of the screen will now indicate the amount of time until a new wave of enemies will appear.
* You can now switch between colors without shooting using the indicated buttons.
 
 
===↑V↑ (Wavy Up)<span id="Wavy Up"></span>===
[[File:Mini2.png|200px|right|thumb|The mansion area of ↑V↑]]
↑V↑ is a puzzle game with multiple stages. You play as a girl named Onna No Ko, a high school girl. The game begins outside some sort of office building, and after seeing a ghostly girl on an upper floor, you begin to explore the building.
 
A full walkthrough of the game can be found [[Yume 2kki:↑V↑ (Wavy Up)|on this page]].
 
As of 0.099, this game has not yet been finished, and will end after the chase scene through the mansion. Beating this game unlocks Wallpaper #56 and Onna No Ko's outfit in the Dressing Room.
 
===PUZZLE GAME (Kura Puzzle)<span id="Kura Puzzle"></span>===
[[File:Minigame_Puzzle.png|200px|right|thumb|The Kura Puzzle Game]]
The Kura Puzzle Minigame is a slider-puzzle game, featuring over 55 [[Yume 2kki:Kura Puzzles|Kura Puzzles]] for the player to rearrange and solve. These are collectable like [[Yume 2kki:Wallpapers|wallpapers]] and are unlocked through meeting various conditions in the dream world.  


===Red Blue Yellow==
The game records the number of steps and time taken for the player to solve the [[Yume 2kki:Kura Puzzles|Kura Puzzles]]. You can change the wallpaper of the Puzzle Game by pressing the option key indicated in the top right of game's menu, which allows you to change between two separate wallpapers (default and monochrome), and the one that is currently used by your PC. This options menu also has options for adjusting the slider behavior in the puzzle: a tile selecting cursor and moving tiles based on empty space.


===↑V↑===
Wallpaper #140 is unlocked by completing a single [[Yume 2kki:Kura Puzzles|Kura Puzzle]].


===Plated Snow Country===
[[File:Minigame_snow_1.png|thumb|200px|Twisty little passages...]]
The Plated Snow Country Minigame is an exploration-based minigame, not dissimilar from the play style of Yume 2kki itself. In this game you play a girl named Itetsuki and search the frozen map for snow-based items, to free another girl who is trapped in a formation of ice. Every time you find a new item, you are allowed to pass through to another area.


===PUZZLE GAME (Kura Puzzle)===
Upon collecting all the items, you can enter the cave that you started in front of and proceed to the final area. There are slots shaped like the collectible items in the walls, and placing each of them into the correct slots and proceeding ahead will yield the good ending.
The Kura Puzzle Minigame is a slider-puzzle game, featuring over 40 [[Kura Puzzles]] for the player to rearrange and solve. These are collectable like [[Wallpaper List|wallpapers]], and are unlocked through meeting various conditions in the dream world.
[[File:PSC Map Label.png|thumb|150x150px|Fully anotated map of the minigame.]]
Tiny floating snowflakes can be found around the map and collected. You don't need to collect them, but if you collect too many, several zombie chasers will appear and take away your snowflakes if they touch you. If they appear, the bad ending will occur. There are also many NPCs in this game who speak Japanese backward.


===
Beating this minigame unlocks Itetsuki's costume in the [[Yume 2kki:Dressing Room|Dressing Room]] and trying it on unlocks Wallpaper #51.


===FUJI===
===FUJI===
FUJI is a ridiculously futile minigame, keeping very much with the stlye of Yume nikki's original NASU game. The title screen is translated poorly, and the quit button is incorrect, drawing on NASU's dodgy 'engrish' menu as influence.  
[[File:Minigame_FUJI_game.png|200px|right|thumb|The FUJI Minigame]]
In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (Z).  
FUJI is a ridiculously futile minigame, similar to ''Yume Nikki's'' original NASU game. Upon loading it up, the title screen displays FUJI in large text with poorly translated instructions.
 
In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (z).
You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time High-score.
You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time High-score.
This game is unlocked after you've given the girl in [[Yume 2kki:Christmas World|Christmas World]] her present.
*'''EX version'''
The EX version of FUJI can be enabled by pressing SHIFT on the menu screen for the minigame. Notable differences between the EX version and the original include:
*Incredibly faster movement speed for player character, making it much easier to reach all points on the game board
*Hawk speed and spawn frequency is increased
* Pressing SHIFT allows you to gain a speed boost, can be toggled off by pressing the key again.


===Gimmick Runner===
===Gimmick Runner===
[[File:Minigame_Gimmick_1.png|200px|right|thumb|Gimmick Runner]]
Gimmick Runner is a Lode-runner style minigame, where the aim of the game is to run to the red finish platform of each level, avoiding enemy obstacles, flipping switches to open doors, and collecting rotating yellow diamond chips in order to earn extra points.
As you move throughout the game, you can save your progression throughout each level by running past green checkpoint poles, and upon death from an obstacle, you will respawn at the last pole you activated. Purple poles are teleporters which warp you to a connecting purple pole. Running through switches will switch the colored doors corresponding to the current switch's color to on and vice versa.
At the end of each level, you are evaluated on the performance on your playthrough of the level including: if you completed the level, your overall clear time, the amount of yellow diamond chips you've collected, and certain other conditions for points out of a total of 5 per level. Points are used to unlock new levels throughout the game.
You can jump (but can't move midair) using the Action key [Z] and exit to the hub of the game using the [X] key.
To quit the game, you have to climb down the ladder underneath the Gimmick Runner Sign in the overworld, upon exiting Urotsuki will awaken from her bed. (possibly because the game is unfinished)
As of 0.099, the game is still under development, with one playable level out of a total of 15.
==Trivia==
*The FUJI minigame is a direct homage to [[Yume Nikki:NASU|NASU]], ''Yume Nikki's'' sole console minigame. According to Japanese traditions, dreaming of Mt. Fuji, a hawk and an eggplant on the first night of a new year is considered to be a sign of good luck. FUJI features Mt. Fuji itself, as well as hawks, while NASU (lit. ''eggplant'') features eggplants, thus complementing one another.
*The alternative name of ↑V↑, Wavy Up, is a pun: "Up" (as in ↑) is read in Japanese as ''ue'' (ウエ), which looks similar to ''we'' (ウェ). V is written as ''vii'' (ヴィー), and "up" (again, as in ↑)  can also be transliterated as ''appu'' (アップ). Together, they form ''wevii appu'' (ウェヴィーアップ), or ''Wavy Up''.
[[Category:Yume 2kki Guides]]
[[Category:Yume 2kki Collectables]]

Latest revision as of 23:49, 2 November 2024

Console1.png

Urotsuki's Games Console, which resembles a Famicom, can be used to play various minigames while she's awake. It can be found in Urotsuki's Room next to the TV.

Games

Various Minigames are playable from the console's menu by scrolling left and right through the cartridge list and pressing the action key (Z) to select the game.

Mini Game A

Mini Game A

This unnamed game is unlocked by interacting with the white cat NPC in the Developer Room. You play as a girl with blue hair in an area full of grey bricks. You move with the arrow keys, jump by pressing Up and can exit the game with Z. There is currently only two screens to this game as it is still incomplete.

Red Blue Yellow (Mini Game B)

The RBY Game

The Red Blue Yellow game also has no official given name, and is similar to an arcade defense-shooter. You play as a diamond-headed character, who changes color based on what color projectile you are given. The aim of this minigame is to shoot down the ever advancing circle-headed characters with their corresponding colored projectile, who are constantly getting faster with each advance.

Holding down the button used to while selecting a version allows you play the game with a frame resembling a Game Boy Color console.

  • Original version

Projectiles go through multiple enemies, and it is possible to take out multiple enemies of the same color with one projectile. Projectiles are given to you in a random style comparable to Tetris, and at times you may get the same colored projectile multiple times in a row.

The game's EX Version with the secret border

The game is over when an enemy reaches the first line of squares that you are defending, and will display a Game over screen, showing your score.

  • EX version

The EX version contains a few modifications compared to the original version:

  • Score is earned faster: your score doubles the more you kill enemies with one shot (30+, 60+, 90+).
  • The projectile colors now go in the order Red, Blue and Yellow instead of random colors.
  • A thin bar on the top edge of the screen will now indicate the amount of time until a new wave of enemies will appear.
  • You can now switch between colors without shooting using the indicated buttons.


↑V↑ (Wavy Up)

The mansion area of ↑V↑

↑V↑ is a puzzle game with multiple stages. You play as a girl named Onna No Ko, a high school girl. The game begins outside some sort of office building, and after seeing a ghostly girl on an upper floor, you begin to explore the building.

A full walkthrough of the game can be found on this page.

As of 0.099, this game has not yet been finished, and will end after the chase scene through the mansion. Beating this game unlocks Wallpaper #56 and Onna No Ko's outfit in the Dressing Room.

PUZZLE GAME (Kura Puzzle)

The Kura Puzzle Game

The Kura Puzzle Minigame is a slider-puzzle game, featuring over 55 Kura Puzzles for the player to rearrange and solve. These are collectable like wallpapers and are unlocked through meeting various conditions in the dream world.

The game records the number of steps and time taken for the player to solve the Kura Puzzles. You can change the wallpaper of the Puzzle Game by pressing the option key indicated in the top right of game's menu, which allows you to change between two separate wallpapers (default and monochrome), and the one that is currently used by your PC. This options menu also has options for adjusting the slider behavior in the puzzle: a tile selecting cursor and moving tiles based on empty space.

Wallpaper #140 is unlocked by completing a single Kura Puzzle.

Plated Snow Country

Twisty little passages...

The Plated Snow Country Minigame is an exploration-based minigame, not dissimilar from the play style of Yume 2kki itself. In this game you play a girl named Itetsuki and search the frozen map for snow-based items, to free another girl who is trapped in a formation of ice. Every time you find a new item, you are allowed to pass through to another area.

Upon collecting all the items, you can enter the cave that you started in front of and proceed to the final area. There are slots shaped like the collectible items in the walls, and placing each of them into the correct slots and proceeding ahead will yield the good ending.

Fully anotated map of the minigame.

Tiny floating snowflakes can be found around the map and collected. You don't need to collect them, but if you collect too many, several zombie chasers will appear and take away your snowflakes if they touch you. If they appear, the bad ending will occur. There are also many NPCs in this game who speak Japanese backward.

Beating this minigame unlocks Itetsuki's costume in the Dressing Room and trying it on unlocks Wallpaper #51.

FUJI

The FUJI Minigame

FUJI is a ridiculously futile minigame, similar to Yume Nikki's original NASU game. Upon loading it up, the title screen displays FUJI in large text with poorly translated instructions.

In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (z). You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time High-score.

This game is unlocked after you've given the girl in Christmas World her present.

  • EX version

The EX version of FUJI can be enabled by pressing SHIFT on the menu screen for the minigame. Notable differences between the EX version and the original include:

  • Incredibly faster movement speed for player character, making it much easier to reach all points on the game board
  • Hawk speed and spawn frequency is increased
  • Pressing SHIFT allows you to gain a speed boost, can be toggled off by pressing the key again.

Gimmick Runner

Gimmick Runner

Gimmick Runner is a Lode-runner style minigame, where the aim of the game is to run to the red finish platform of each level, avoiding enemy obstacles, flipping switches to open doors, and collecting rotating yellow diamond chips in order to earn extra points.

As you move throughout the game, you can save your progression throughout each level by running past green checkpoint poles, and upon death from an obstacle, you will respawn at the last pole you activated. Purple poles are teleporters which warp you to a connecting purple pole. Running through switches will switch the colored doors corresponding to the current switch's color to on and vice versa.

At the end of each level, you are evaluated on the performance on your playthrough of the level including: if you completed the level, your overall clear time, the amount of yellow diamond chips you've collected, and certain other conditions for points out of a total of 5 per level. Points are used to unlock new levels throughout the game.

You can jump (but can't move midair) using the Action key [Z] and exit to the hub of the game using the [X] key.

To quit the game, you have to climb down the ladder underneath the Gimmick Runner Sign in the overworld, upon exiting Urotsuki will awaken from her bed. (possibly because the game is unfinished)

As of 0.099, the game is still under development, with one playable level out of a total of 15.

Trivia

  • The FUJI minigame is a direct homage to NASU, Yume Nikki's sole console minigame. According to Japanese traditions, dreaming of Mt. Fuji, a hawk and an eggplant on the first night of a new year is considered to be a sign of good luck. FUJI features Mt. Fuji itself, as well as hawks, while NASU (lit. eggplant) features eggplants, thus complementing one another.
  • The alternative name of ↑V↑, Wavy Up, is a pun: "Up" (as in ↑) is read in Japanese as ue (ウエ), which looks similar to we (ウェ). V is written as vii (ヴィー), and "up" (again, as in ↑) can also be transliterated as appu (アップ). Together, they form wevii appu (ウェヴィーアップ), or Wavy Up.