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Yume 2kki:Dream Route: Difference between revisions

m (Add Abandoned Campsite to connections)
(updated for 0.125f patch 7)
 
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{{MissingInfo|Add and update maps and connections (split into multiple articles?)}}
{{Locationbox
{{Locationbox
|headercolor = #0F6202
|headercolor = #0F6202
|headerfontcolor = #E9FFFA
|headerfontcolor = #E9FFFA
|Name = 夢国道, ''Yume Kokudō'', Dream Highway
|Name = ''Yume Kokudō'', Dream Highway
|image = DreamRouteArticleImg.png
|image = DreamRouteArticleImg.png
|caption = Entrance to Mourning Void
|caption = Entrance to [[Yume 2kki:Mourning Void|Mourning Void]]
|JapaneseName = 夢国道, 不自然公園, 果ての洞窟,
|JapaneseName = 夢国道
|VersionAdded = 0.122 patch 1
|VersionAdded = 0.122 patch 1
|VersionsUpdated = 0.123b,0.123b patch 3
|VersionsUpdated = 0.123b, 0.123b patch 3, 0.123b patch 9, 0.125f patch 7
|Effects = None
|Effects = None
|Wallpapers = None
|Masks = [[Yume 2kki:Masks/Others#delta_judgment|Route Lady]]
|Wallpapers = WP #833
|Events = None
|Events = None
|Map Type =  
|Map Type =  
|NPCS = [[Yume 2kki:Chasers#Shadow Ladies/Black Witches|Shadow Ladies]], Light Ladies
|NPCS = [[Yume 2kki:Chasers#Shadow Ladies|Shadow Ladies]], Light Ladies, Bikini Women
|Connections = {{Connection|Mourning Void}}, {{Connection|Bikini Beach}}, {{Connection|Abandoned Campsite|unlock_type=Unlock}}
|Connections = {{Connection|Mourning Void}}, {{Connection|Bikini Beach}}, {{Connection|Abandoned Campsite|unlock_type=Unlock}}, {{Connection|Fire World}}
|RemovedConnections = {{Connection|Emotions Maze|one_way_type=NoReturn|is_removed=true}}
|RemovedConnections = {{Connection|Emotions Maze|one_way_type=NoReturn|is_removed=true}}
|BGM = {{BGM|title=yumepo1|filename=yumepo1-slow.ogg|label=Routes|soundroom=017E, 017F,017J}},
|BGM = {{BGM|title=yumepo1|filename=yumepo1-slow.ogg|label=Routes|soundroom=017E,017F,017J|speed=100}},
{{BGM|title=yumepo1 (quiet)|filename=yumepo1-quiet.ogg|label=Gates|soundroom=017G, 017H,017K}},
{{BGM|title=yumepo1 (quiet)|filename=yumepo1-quiet.ogg|label=Gates|soundroom=017G,017H,017K|speed=100}},
{{BGM|title=delta_song_10|filename=Delta song 10(909A).ogg|label=Park|soundroom=909A}},
{{BGM|title=delta_song_10|filename=Delta song 10(909A).ogg|label=Park|soundroom=909A|speed=70}},
{{BGM|title=delta_song_12|filename=Delta song 12.ogg|label=Amethyst Caves|soundroom=910}},
{{BGM|title=delta_song_12|filename=Delta song 12.ogg|label=Amethyst Caves|soundroom=910|speed=110}},
{{BGM|title=sound3e|filename=Sound3e(185K).ogg|label=Stone Graveyard|soundroom=185S}}
{{BGM|title=sound3e|filename=Sound3e(185K).ogg|label=Stone Graveyard|soundroom=185S|speed=60}}
|Map ID = 2596, 2731, 2734, 2735, 3012, 3013, 3014, 3015, 3020, 3029
|Map ID = 2596, 2731, 2734, 2735, 3012, 3013, 3014, 3015, 3020, 3029
|Primary = delta_judgment
|Primary = delta_judgment
|Contributing = Nabisae
|Contributing = Nabisae, Nakatsu, arcturus
}}
}}
Dream Route is an area accessible from the red flowers in [[Yume 2kki:Mourning Void|Mourning Void]].
'''Dream Route''' is an area accessible from the red flowers in [[Yume 2kki:Mourning Void|Mourning Void]].
 
{{LocationMap
|filename=DreamRoutePresentParkMap.png
|customsize = 275px
|caption = Map of the Present Park.}}
{{LocationMap
{{LocationMap
| filename = Deltashedgemaze.png
|filename = Deltashedgemaze.png
| customsize = 275px
|customsize=275px
| caption = Map of the Past Park (some info is outdated)
|caption=Map of the Past Park.}}
}}
{{LocationMap
{{LocationMap
| filename = AmethystCave map jp.png
|filename=Amethyst Caves Past Map.png
| caption = Map (in Japanese) of the Past Amethyst Caves
|caption=Map of the Past Amethyst Caves.}}
}}


==Features==
==Features==
Line 40: Line 43:


===Dream Roads===
===Dream Roads===
From the Mourning Void entrance, the player begins on the right side of '''Route 1''', with cones blocking the northern path. The only way to continue is by going south, down the road. Upon reaching '''Gate 1''', you will find a small transition room with two passive Shadow Ladies standing by the north wall, following Urotsuki with their gaze. Equipping the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect here will cause an enraged Shadow Lady to appear and chase you until you either unequip it or leave the room.
From the Mourning Void entrance, the player begins on the right side of '''Route 1''', with cones blocking the northern path. The only way to continue is by going south, down the road. Upon reaching '''Gate 1''', you will find a small transition room with two passive [[Yume 2kki:Chasers#Shadow Ladies|Shadow Ladies]] standing by the north wall, following [[Yume 2kki:Urotsuki|Urotsuki]] with their gaze. Equipping the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect here will cause an enraged Shadow Lady to appear and chase you until you either unequip it or leave the room. Getting caught will trap you in an isolated section of [[Yume 2kki:Pointing Labyrinth|Pointing Labyrinth]].


Continuing east at the gate leads to '''Route 2''', which is a single horizontal road lined with trees. At the end of the route is '''Gate 2''', containing a wandering Light Lady and a woman in a green cropped tank top standing near the bottom right corner. Interacting with the woman transforms you into her.
Continuing east at the gate leads to '''Route 2''', which is a single horizontal road lined with trees. At the end of the route is '''Gate 2''', containing a wandering Light Lady and a woman in a green cropped tank top standing near the bottom right corner. Interacting with the woman transforms you into her.
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Present Park is a peaceful, grassy area bordered by trees and full of checkered stone paths leading to several lily ponds and flower gardens. A few women in black dresses can be found here, either standing idly or walking around.
Present Park is a peaceful, grassy area bordered by trees and full of checkered stone paths leading to several lily ponds and flower gardens. A few women in black dresses can be found here, either standing idly or walking around.


East of the entrance is a section made of tall patches of grass arranged to resemble a maze, though they can all be walked over. Here you will find a door with a clock drawn on it that will you to a roughly equivalent area in '''Past Park'''.
East of the entrance is a section made of tall patches of grass arranged to resemble a maze, though they can all be walked over. Here you will find a door with a clock drawn on it that will take you to a roughly equivalent area in '''Past Park'''. Further east of this door is a spinning flame at the end of the spiral pattern in the grass, which leads to [[Yume 2kki:Fire World|Fire World]].


In the northwest corner of Present Park is another transitional room, this time sporting a grey and industrial interior. On the other side is a path to the north leading to a hole in a crystalline purple wall that serves as the entrance to '''Present Amethyst caves'''. To the right of path are red construction barriers blocking off a hedge maze as well as a door that leads to the corresponding hedge maze area in Past Park.
In the northwest corner of Present Park is another transitional room, this time sporting a grey and industrial interior. On the other side is a path to the north leading to a hole in a crystalline purple wall that serves as the entrance to '''Present Amethyst Caves'''. To the right of this path are red construction barriers blocking off a hedge maze as well as a door that leads to the corresponding hedge maze area in Past Park.


===Present Amethyst Caves===
===Present Amethyst Caves===
The Present Amethyst Caves are a cave system with purple amethyst walls and beige/tan floors. Upon entering from '''Present Park''', you are greeted with a Light Lady standing next to a sign with "500" scratched out and replaced with "0". If you ignore her and enter the hole in the north wall, you will be met with red cones surrounding a door that will take you to a roughly equivalent area in the '''Past Amethyst Caves,''' which lacks the red cones.
The Present Amethyst Caves are a cave system with purple amethyst walls and beige/tan floors. Upon entering from '''Present Park''', you are greeted with a Light Lady standing next to a sign with "500" scratched out and replaced with "0". If you ignore her and enter the hole in the north wall, you will be met with red cones surrounding a door that will take you to a roughly equivalent area in the '''Past Amethyst Caves''', which lacks the red cones.


Interacting with the Light Lady next to the sign transports the player to a short passage leading to a small room with doorways in each of the four cardinal directions. In order to progress, you must choose the correct doorway, which will lead to another room where you must do the same, and so on. For each correctly chosen door, a sound effect will play and a dot will appear on the ground in the following room. Choosing an incorrect door will take you back at least 3 rooms.
Interacting with the Light Lady next to the sign transports the player near the end of the caves, where there is a short passage leading to a small room with doorways in each of the four cardinal directions. This Light Lady does not need to be unlocked and will teleport you even with a fresh save file. In order to progress, you must choose the correct doorway, which will lead to another room where you must do the same, and so on. For each correctly chosen door, a sound effect will play and a dot will appear on the ground in the following room. Choosing an incorrect door will take you back at least 3 rooms.


Equipping the [[Yume 2kki:Effects#Glasses|Glasses]] effect will allow you to see a transparent Light Lady who will guide you to the correct door in a given room. As you progress, transparent Shadow Ladies will appear and walk into incorrect doorways. Eventually, the Light Lady will stop appearing, at which point you must choose the doorway that the Shadow Ladies do not walk into. The room layout will change after room 9 and dots will no longer appear, but the same process must be continued for rooms 10 and 11.
Equipping the [[Yume 2kki:Effects#Glasses|Glasses]] effect will allow you to see a transparent Light Lady who will guide you to the correct door in a given room. As you progress, transparent Shadow Ladies will appear and walk into incorrect doorways. Eventually, the Light Lady will stop appearing, at which point you must choose the doorway that the Shadow Ladies do not walk into. The room layout will change after room 9 and dots will no longer appear, but the same process must be continued for rooms 10 and 11.
Line 64: Line 67:
After successfully traversing the Dot Maze, you will enter a room with a small star at the base of a large grey slab. Walking back through the doorway you entered from leads to an identically shaped room which contains only a small white oval with animated yellow speckles. When interacted with, it will warp the player back to the first room of the caves and unlock a permanent shortcut between those two rooms.
After successfully traversing the Dot Maze, you will enter a room with a small star at the base of a large grey slab. Walking back through the doorway you entered from leads to an identically shaped room which contains only a small white oval with animated yellow speckles. When interacted with, it will warp the player back to the first room of the caves and unlock a permanent shortcut between those two rooms.


Interacting with the star in the slab room will cause it to disappear and play a sound, as if it was collected (this unlocks a permanent connection between '''Stone Graveyard''' and [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]]). Interacting with the stone slab will transport the player to Stone Graveyard.
Interacting with the star in the slab room will cause it to disappear and play a sound, as if it was collected. This unlocks a permanent connection between '''Stone Graveyard''' and [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]]. Interacting with the stone slab will transport the player to Stone Graveyard.


Entering to doorway on the northern wall of the slab room leads to the '''Cave Gate''', which is visually identical to the '''Park Gate'''. Upon exiting to the south, the player will again be on '''Route 3''', now on the opposite side of the row of cones and Shadow/Light Lady. To the southeast is '''Gate 3''', inside which is a tan woman in a bikini that will warp you to Bikini Beach.
Entering to doorway on the northern wall of the slab room leads to the '''Cave Gate''', which is visually identical to the '''Park Gate'''. Upon exiting to the south, the player will again be on '''Route 3''', now on the opposite side of the row of cones and Shadow/Light Lady. To the southeast is '''Gate 3''', inside which is a tan woman in a bikini that will warp you to Bikini Beach.


===Past Park===
===Past Park===
Past Park is much larger and more linear than it's "present" counterpart, though it shares many visual elements with it. Unlike '''Present Park''', it features a faint CRT screen overlay. Many areas here resemble objects or shapes when seen from above, including a Gameboy, a smiley face, and Urotsuki's head.
Past Park is much larger and more linear than its "present" counterpart, though it shares many visual elements with it. Unlike '''Present Park''', it features a faint CRT screen overlay. Many areas here resemble objects or shapes when seen from above, including a Gameboy, a smiley face, and Urotsuki's head.


Entering from the door found east of Present Park's entrance, you are placed in front of a section of tall grass patches arranged like a maze. Though they do not animate when stepped on like in Present Park, they can still be walked over. To the left is a pond very similar to one found at the entrance of Present Park, though the black-dress women have been replaced with lifeless paper cutouts and are joined by a paper Shadow Lady. The path that would have lead back to '''Gate 3''' in Present Park is blocked by cones.
Entering from the door found east of Present Park's entrance, you are placed in front of a section of tall grass patches arranged like a maze. Though they do not animate when stepped on like in Present Park, they can still be walked over. To the left is a pond very similar to one found at the entrance of Present Park, though the black-dress women have been replaced with lifeless paper cutouts and are joined by a paper Shadow Lady. The path that would have lead back to '''Route 3''' in Present Park is blocked by cones.


Following the sign pointing right sets you on a path that winds through multiple mazes, including a truly gargantuan hedge maze in the center of the map. Right before its entrance is a door that will take you back to Present Park, right before the '''Present Amethyst Caves'''.
Following the sign pointing right sets you on a path that winds through multiple mazes, including a truly gargantuan hedge maze in the center of the map. Right before its entrance is a door that will take you back to Present Park, right before the '''Present Amethyst Caves'''.


After successfully traversing the maze, continue south and then east to reach a fenced area with hedges and grass in the shape of a snake from [[Yume 2kki:Serpent Ruins A|Serpent Ruins A]]. A solitary green snake stands north of the fence that cannot be interacted with or killed.
After successfully traversing the maze, the player can continue south and then east to reach a fenced area with hedges and grass in the shape of a snake from [[Yume 2kki:Serpent Ruins A|Serpent Ruins A]]. A solitary green snake stands north of the fence that cannot be interacted with or killed.


Going west instead of east on the path prior leads to a Shadow Lady that will teleport you to an earlier area before the hedge maze upon interaction.
Going west instead of east on the path prior leads to a Shadow Lady that will teleport you to an earlier area before the hedge maze upon interaction.


Near the northeast corner of the snake design is a path through the trees that continues rather linearly through most of the remaining areas, including a pond and a much smaller, more straightforward hedge maze. The player will eventually reach a dead end in the form of a squared-off area with patches of tall grass in the shape of a rabbit and two NPCs. Interacting with the Shadow Lady will teleport you to a dead end to left of the massive hedge maze featuring grass patches in the shape of Urotsuki's face and the words "YUME NIKKI", forcing you to repeat part of the maze. Interacting with the Light Lady will teleport you to the final section of the park. From here is yet another hedge maze, at the end of which is a path to the '''Past Amethyst Caves'''.
Near the northeast corner of the snake design is a path through the trees that continues rather linearly through most of the remaining areas, including a pond and a much smaller, more straightforward hedge maze. The player will eventually reach a dead end in the form of a squared-off area with patches of tall grass in the shape of a rabbit and two NPCs. Interacting with the Shadow Lady will teleport you to a dead end to left of the massive hedge maze featuring grass patches in the shape of Urotsuki's face and the words "yume 2kki", forcing you to repeat part of the maze. Interacting with the Light Lady will teleport you to the final section of the park. From here is yet another hedge maze, at the end of which is a path to the '''Past Amethyst Caves'''.


===Past Amethyst Caves===
===Past Amethyst Caves===
As is the case with the two parks, the Past Amethyst Caves visually resemble their "present" counterpart, but with a layout that is entirely different are far more difficult. Like the '''Past Park''', it features a faint CRT overlay.
''(Please note that these caves are a more challenging, optional alternative to the Present Caves and the outcomes will be the same no matter which one you complete)''
 
As is the case with the two parks, the Past Amethyst Caves visually resemble their "present" counterpart, but with a layout that is entirely different and far more difficult to navigate. Like the '''Past Park''', it features a faint CRT overlay.  


Upon entering the caves, the way back will be blocked by a cone. Where the Light Lady would have been in the True Caves, there is instead a harmless paper Shadow Lady. Continuing to the next room, you will be presented with a door that will take you to a roughly equivalent area in the '''Present Amethyst Caves'''. If you choose to instead press forward, you will have to complete a vast and complex maze of rooms, some with doorways that lead to looping sections or that send you back to previous areas in the cave. Unlike the Present Caves, the [[Yume 2kki:Effects#Bat|Bat]] effect is not disabled, making it a potentially useful tool when navigating.
Upon entering the caves, the way back will be blocked by a cone. Where the Light Lady would have been in the Present Caves, there is instead a harmless paper Shadow Lady. Continuing to the next room, you will be presented with a door that will take you to a roughly equivalent area in the '''Present Amethyst Caves'''. If you choose to instead press forward, you will have to traverse a vast and complex maze of rooms, some with doorways that lead to looping sections or that send you back to previous areas in the cave. Unlike the Present Caves, the [[Yume 2kki:Effects#Bat|Bat]] effect is not disabled, making it a potentially useful tool when navigating.


After a long journey, you'll eventually reach a room with four doorways in the cardinal directions, almost visually and functionally identical to the four doors room in the Present Amethyst Caves (If you have already completed that Dot Maze, a small white oval will be present here that will warp you to a corresponding oval at the end of the Present Caves).
After a long journey, you'll eventually reach a room with four doorways in the cardinal directions, almost visually and functionally identical to the four doors room in the Present Amethyst Caves. If you have already completed that Dot Maze, a small white oval will be present here that will warp you to a corresponding oval at the end of the Present Caves.


Unlike the Present Caves, using the Glasses effect will not help guide you and taking a wrong doorway will place you far back in the cave system. After completing the Dot Maze, you will enter a room with four doorways on the northern wall. From left to right, enter the second doorway, then return through the same doorway you came to find yourself in the Past Caves version of the Stone Slab Room (see '''Present Amethyst Caves'''). From here, you can interact with the slab to be taken to '''Stone Graveyard''' or head north through the '''Cave Gate''' and continue to the end of '''Route 3'''.
Unlike the Present Caves, using the Glasses effect will not help guide you and taking a wrong doorway will place you far back in the cave system. After completing the Dot Maze, you will enter a room with four doorways on the northern wall. From left to right, enter the second doorway, then return through the same doorway you came to find yourself in the Past Caves version of the Stone Slab Room (see Present Amethyst Caves). From here, you can interact with the slab to be taken to '''Stone Graveyard''' or head north through the '''Cave Gate''' and continue to the end of '''Route 3'''.
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">
{{CollapseStart|Correct order of doorways in the Dot Maze:}}
<div style="font-weight:bold; float:left; margin-right:0.5em;" >Correct Order of Doorways in the Dot Maze:</div>
<div class="mw-collapsible-toggle"  style="float:left;">[Show/Hide]</div>
<div class="mw-collapsible-content" style="clear:both;">
*0 dots - Up
*0 dots - Up
*1 dot - Right
*1 dot - Right
Line 103: Line 105:
*8 dots - Left
*8 dots - Left
*9 dots - Up
*9 dots - Up
</div>
{{CollapseEnd|----}}
</div>


===Stone Graveyard===
===Stone Graveyard===
The Stone Graveyard is a small, non-looping world filled with many rows of grungy stone slabs and a background resembling a fiery red sun. If you picked up the star by the stone stab in the '''Present Amethyst Caves''', then re-entering the green door you came from will take you to a corresponding door in Abandoned Campsite, which can now be accessed from that side.
The Stone Graveyard is a small, non-looping world filled with many rows of grungy stone slabs and a background resembling a fiery red sun. If you picked up the star by the stone slab in the '''Present Amethyst Caves''', then re-entering the green door you came from will take you to a corresponding door in Abandoned Campsite, which can now be accessed from that side.


Three rows down and four slabs to the left from the entrance is a clean stone with a stationary grey snake above it. This snake will follow you if the [[Yume 2kki:Effects#Grave|Grave]] effect is equipped. Interacting with it will bring you back to the stone slab in the Present Amethyst Caves.
Three rows down and four slabs to the right of the entrance is a clean stone with a stationary grey snake above it. This snake will follow you if the [[Yume 2kki:Effects#Grave|Grave]] effect is equipped. Interacting with it will bring you back to the stone slab in the Present Amethyst Caves.


==Directions==
==Directions==
*The Nexus → [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]] → [[Yume 2kki:Pointing Labyrinth|Pointing Labyrinth]] → [[Yume 2kki:Serpent Ruins A|Serpent Ruins A]] → [[Yume 2kki:Mourning Void|Mourning Void]] → '''Dream Route'''
*The Nexus → [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]] → [[Yume 2kki:Pointing Labyrinth|Pointing Labyrinth]] → [[Yume 2kki:Serpent Ruins A|Serpent Ruins A]] → [[Yume 2kki:Mourning Void|Mourning Void]] → '''Dream Route'''


After paying 500[[Yume 2kki:Money|夢]] to the Light Lady in [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]] per visit:
*The Nexus → [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]] → [[Yume 2kki:Mourning Void|Mourning Void]] → '''Dream Route'''


After paying 500夢 to the Light Lady in [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]] per visit:
After interacting with the star at the end of the [[Yume 2kki:Dream Route#Present Amethyst Caves|Present Amethyst Caves]]:
*The Nexus → [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]] → [[Yume 2kki:Mourning Void|Mourning Void]] → '''Dream Route'''
*The Nexus → [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]] → '''Dream Route''' (Stone Graveyard)


==Trivia==
==Trivia==
Line 122: Line 125:
**This version included the addition of Route 3 and its mazes, as well as some NPCs in the Gates and a background for Route 1.
**This version included the addition of Route 3 and its mazes, as well as some NPCs in the Gates and a background for Route 1.
*Many of the walls in the caves feature impassable, invisible blocks accompanied by purple lines on the ground.
*Many of the walls in the caves feature impassable, invisible blocks accompanied by purple lines on the ground.
*Version 0.123b patch 3 included many changes. The first two routes were shortened and the chaser that appeared in Gate 1 was slowed. The Shadow Ladies at Route 3 were changed to no longer steal all of your money and trap you in [[Yume 2kki:Pointing Labyrinth|Pointing Labyrinth]], instead turning into Light Ladies and granting a shortcut after visiting Bikini Beach. There was a yellow-eyed Shadow Lady at the start of the park that would send you back to Mourning Void if you interacted with her and had less than 800,000夢. If you had that amount or more, she would take 500,000夢 and bring you to the end of the park. The park and Amethyst Caves were also split into their past and present selves, with the past versions containing cardboard cutouts of the NPCs. There used to be a yellow-eyed Shadow Lady at the entrance to the caves; interacting with her while you had less than 800,000夢 would bring you back to the start of the park. If you had the required amount, she would take 300,000夢 and transport you to the end of the caves. Also, the Dot Maze in the caves was updated to give hints while the Glasses effect is equipped, and the snake in Stone Graveyard was changed to be clearly visible without the use of the Grave effect.
*Version 0.123b patch 3 included many changes.
{{CollapseStart|Detailed List of Changes:}}
**The first two routes were shortened and the chaser that appeared in Gate 1 was slowed.
**The Shadow Ladies at Route 3 were changed to no longer steal all of your money and trap you in Pointing Labyrinth, instead turning into Light Ladies and granting a shortcut after visiting Bikini Beach.
**There were two yellow-eyed Shadow Ladies, one at the start of the park  and one at the start of the caves.
***The one at the start of the park would send you back to Mourning Void if you interacted with her and had less than 800,000[[Yume 2kki:Money|夢]]. If you had that amount or more, she would take 500,000夢 and bring you to the end of the park.  
***The one at the entrance of the caves would bring you back to the start of the park if you interacted with her and had less than 800,000夢. If you had the required amount, she would take 300,000夢 and transport you to the end of the caves.
**The park and Amethyst Caves were also split into their past and present selves, with the past versions containing cardboard cutouts of the NPCs.
**Also, the Dot Maze in the caves was updated to give hints while the Glasses effect is equipped, and the snake in Stone Graveyard was changed to be clearly visible without the use of the Grave effect. The stone that leads to the Stone Graveyard used to teleport Urotsuki there by simply walking into it instead of only interacting with it.
{{CollapseEnd}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Dream Route.png|Route 1.
Dream Route.png|Route 1.
File:Dream Route 2.png|Gate 1.
Dream Route 2.png|Gate 1.
File:Dream Route 3.png|Route 2.
Dream Route 3.png|Route 2.
File:Dream Route 4.png|Gate 2.
Dream Route 4.png|Gate 2.
File:Dream Route fly with Bat here.png|The start of Route 3 and the red-eyed Shadow Lady.
Dream Route fly with Bat here.png|The start of Route 3 and the red-eyed Shadow Lady.
File:Shadow Lady evil.png|After interacting with her.
Shadow Lady evil.png|Her nefarious gaze.
File:Dream Route shortcut lady.png|The shortcut to the end of Route 3 that is accessible after visiting Bikini Beach.
Dream Route shortcut lady.png|The shortcut to the end of Route 3 that is accessible after visiting the beach.
File:Dream Route park pond.png|Present Park entrance.
Dream Route park pond.png|Present Park entrance.
File:Dream Route park door.png|A door connecting the Present Park to the Past Park.
Dream Route park door.png|A door connecting the Present Park to the Past Park.
File:Dream Route park bench.png|Present Park bench.
Dream Route park bench.png|Present Park bench.
File:Dream Route park bridges.png|Present Park bridges.
Dream Route park bridges.png|Present Park bridges.
File:Dream Route park vms.png|Present Park vending machines.
Dream Route park vms.png|Present Park vending machines.
File:Dream Route park tunnel.png|Present Park tunnel.
Dream Route park tunnel.png|Present Park tunnel.
File:Dream Route park signs.png|An available connection and a door to the Past Park.
Dream Route park signs.png|An available connection and a door to the Past Park.
File:Dream Route caves entrance.png|Entrance to the Present Amethyst Caves.
Dream Route caves entrance.png|Entrance to the Present Amethyst Caves.
File:Dream Route maze vm.png|Past Park vending machine.
Dream Route maze vm.png|Past Park vending machine.
File:Dream Route maze pond.png|Past Park pond.
Dream Route maze pond.png|Past Park pond.
File:Dream Route maze vms.png|More Past Park vending machines.
Dream Route maze vms.png|More Past Park vending machines.
File:Dream Route 3 exit.png|The end of route 3.
Dream Route 3 exit.png|The end of route 3.
File:Dream Route gate 3.png|Gate 3 and the woman that takes you to the beach. ‎
Dream Route gate 3.png|Gate 3 and the woman who takes you to the beach. ‎
</gallery>
</gallery>


===Amethyst Caves===
===Amethyst Caves===
<gallery>
<gallery>
File:Amethyst Caves entrance.png|Present Amethyst Caves entrance and the Light Lady that brings you to the puzzle.
Amethyst Caves entrance.png|Present Amethyst Caves entrance and the Light Lady who brings you to the puzzle.
File:Amethyst Caves before puzzle.png
Amethyst Caves before puzzle.png
File:Amethyst Caves puzzle.png|Glasses helping to reveal the correct path.
Amethyst Caves puzzle.png|Glasses reveals a Light Lady who shows the correct path.
File:Amethyst Caves puzzle2.png|No Light Lady? Better turn around...
Amethyst Caves puzzle2.png|No Light Lady? Better turn around...
File:Amethyst Caves unlockable.png|The connection to Stone Graveyard and the star that unlocks the connection between there and Abandoned Campsite.
Amethyst Caves unlockable.png|The connection to Stone Graveyard and the star that unlocks the connection between there and [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]].
AmethystCave map jp.png|A map in Japanese of the old version of the Amethyst Caves
</gallery>
</gallery>


===Stone Graveyard===
===Stone Graveyard===
<gallery>
<gallery>
File:Stone Graveyard door.png|The door to Abandoned Campsite.
Stone Graveyard door.png|The door to [[Yume 2kki:Abandoned Campsite|Abandoned Campsite]].
File:Stone Graveyard snake.png|The snake that returns you to the end of the Present Amethyst Caves.
Stone Graveyard snake.png|The snake that returns you to the end of the Present Amethyst Caves.
</gallery>
</gallery>
[[Category:Open for Cross-Author Connections]]
[[Category:Open for Cross-Author Connections]]
[[Category:Yume 2kki In Development]]
[[Category:Yume 2kki In Development]]

Latest revision as of 01:09, 11 November 2024

Dream Route
DreamRouteArticleImg.png
Entrance to Mourning Void
Basic Info
Japanese Name(s)

夢国道
Yume Kokudō
Dream Highway

Effects EffectNone
Collectibles

WP #833

Masks Route Lady
Events None
Notable NPCs Shadow Ladies, Light Ladies, Bikini Women
Other
Connecting Areas Mourning Void
Bikini Beach
Abandoned Campsite Unlock🔑
Fire World
Removed Connections Emotions Maze NoReturn➡️
BGM 🔊 yumepo1 – Routes (No. 017E, 017F and 017J)
🔊 yumepo1 (quiet) – Gates (No. 017G, 017H and 017K)
🔊 delta_song_10 – Park (No. 909A)
🔊 delta_song_12 – Amethyst Caves (No. 910)
🔊 sound3e – Stone Graveyard (No. 185S)
Map ID 2596, 2731, 2734, 2735, 3012, 3013, 3014, 3015, 3020, 3029
Version Added 0.122 patch 1
Last Updated 0.125f patch 7
Primary Author delta_judgment
Contributing Author(s) Nabisae, Nakatsu, arcturus

Dream Route is an area accessible from the red flowers in Mourning Void.

Map of the Present Park.
Map of the Past Park.
Map of the Past Amethyst Caves.

Features

The Dream Route is a vast world made up of 4 main sections: the Dream Roads, the Present Park, the Present Amethyst Caves, the Past Park, and the Past Amethyst Caves.

Dream Roads

From the Mourning Void entrance, the player begins on the right side of Route 1, with cones blocking the northern path. The only way to continue is by going south, down the road. Upon reaching Gate 1, you will find a small transition room with two passive Shadow Ladies standing by the north wall, following Urotsuki with their gaze. Equipping the Chainsaw effect here will cause an enraged Shadow Lady to appear and chase you until you either unequip it or leave the room. Getting caught will trap you in an isolated section of Pointing Labyrinth.

Continuing east at the gate leads to Route 2, which is a single horizontal road lined with trees. At the end of the route is Gate 2, containing a wandering Light Lady and a woman in a green cropped tank top standing near the bottom right corner. Interacting with the woman transforms you into her.

Continuing east leads to Route 3, which is very visually similar to Route 2. To the east, there is an enraged-looking (yet entirely harmless) Shadow Lady, surrounded by cones and a warning sign. Interacting with her will show a close-up of her menacing glare. If you have visited Bikini Beach at least once, she will be replaced by a Light Lady who will step aside to allow you across a short bridge over a glitchy abyss to another Light Lady who will do the same, granting you a shortcut to Gate 3.

To the north of the Shadow/Light Lady is the empty Park Gate, on the other side of which is Present Park.

Present Park

Present Park is a peaceful, grassy area bordered by trees and full of checkered stone paths leading to several lily ponds and flower gardens. A few women in black dresses can be found here, either standing idly or walking around.

East of the entrance is a section made of tall patches of grass arranged to resemble a maze, though they can all be walked over. Here you will find a door with a clock drawn on it that will take you to a roughly equivalent area in Past Park. Further east of this door is a spinning flame at the end of the spiral pattern in the grass, which leads to Fire World.

In the northwest corner of Present Park is another transitional room, this time sporting a grey and industrial interior. On the other side is a path to the north leading to a hole in a crystalline purple wall that serves as the entrance to Present Amethyst Caves. To the right of this path are red construction barriers blocking off a hedge maze as well as a door that leads to the corresponding hedge maze area in Past Park.

Present Amethyst Caves

The Present Amethyst Caves are a cave system with purple amethyst walls and beige/tan floors. Upon entering from Present Park, you are greeted with a Light Lady standing next to a sign with "500" scratched out and replaced with "0". If you ignore her and enter the hole in the north wall, you will be met with red cones surrounding a door that will take you to a roughly equivalent area in the Past Amethyst Caves, which lacks the red cones.

Interacting with the Light Lady next to the sign transports the player near the end of the caves, where there is a short passage leading to a small room with doorways in each of the four cardinal directions. This Light Lady does not need to be unlocked and will teleport you even with a fresh save file. In order to progress, you must choose the correct doorway, which will lead to another room where you must do the same, and so on. For each correctly chosen door, a sound effect will play and a dot will appear on the ground in the following room. Choosing an incorrect door will take you back at least 3 rooms.

Equipping the Glasses effect will allow you to see a transparent Light Lady who will guide you to the correct door in a given room. As you progress, transparent Shadow Ladies will appear and walk into incorrect doorways. Eventually, the Light Lady will stop appearing, at which point you must choose the doorway that the Shadow Ladies do not walk into. The room layout will change after room 9 and dots will no longer appear, but the same process must be continued for rooms 10 and 11.

After successfully traversing the Dot Maze, you will enter a room with a small star at the base of a large grey slab. Walking back through the doorway you entered from leads to an identically shaped room which contains only a small white oval with animated yellow speckles. When interacted with, it will warp the player back to the first room of the caves and unlock a permanent shortcut between those two rooms.

Interacting with the star in the slab room will cause it to disappear and play a sound, as if it was collected. This unlocks a permanent connection between Stone Graveyard and Abandoned Campsite. Interacting with the stone slab will transport the player to Stone Graveyard.

Entering to doorway on the northern wall of the slab room leads to the Cave Gate, which is visually identical to the Park Gate. Upon exiting to the south, the player will again be on Route 3, now on the opposite side of the row of cones and Shadow/Light Lady. To the southeast is Gate 3, inside which is a tan woman in a bikini that will warp you to Bikini Beach.

Past Park

Past Park is much larger and more linear than its "present" counterpart, though it shares many visual elements with it. Unlike Present Park, it features a faint CRT screen overlay. Many areas here resemble objects or shapes when seen from above, including a Gameboy, a smiley face, and Urotsuki's head.

Entering from the door found east of Present Park's entrance, you are placed in front of a section of tall grass patches arranged like a maze. Though they do not animate when stepped on like in Present Park, they can still be walked over. To the left is a pond very similar to one found at the entrance of Present Park, though the black-dress women have been replaced with lifeless paper cutouts and are joined by a paper Shadow Lady. The path that would have lead back to Route 3 in Present Park is blocked by cones.

Following the sign pointing right sets you on a path that winds through multiple mazes, including a truly gargantuan hedge maze in the center of the map. Right before its entrance is a door that will take you back to Present Park, right before the Present Amethyst Caves.

After successfully traversing the maze, the player can continue south and then east to reach a fenced area with hedges and grass in the shape of a snake from Serpent Ruins A. A solitary green snake stands north of the fence that cannot be interacted with or killed.

Going west instead of east on the path prior leads to a Shadow Lady that will teleport you to an earlier area before the hedge maze upon interaction.

Near the northeast corner of the snake design is a path through the trees that continues rather linearly through most of the remaining areas, including a pond and a much smaller, more straightforward hedge maze. The player will eventually reach a dead end in the form of a squared-off area with patches of tall grass in the shape of a rabbit and two NPCs. Interacting with the Shadow Lady will teleport you to a dead end to left of the massive hedge maze featuring grass patches in the shape of Urotsuki's face and the words "yume 2kki", forcing you to repeat part of the maze. Interacting with the Light Lady will teleport you to the final section of the park. From here is yet another hedge maze, at the end of which is a path to the Past Amethyst Caves.

Past Amethyst Caves

(Please note that these caves are a more challenging, optional alternative to the Present Caves and the outcomes will be the same no matter which one you complete)

As is the case with the two parks, the Past Amethyst Caves visually resemble their "present" counterpart, but with a layout that is entirely different and far more difficult to navigate. Like the Past Park, it features a faint CRT overlay.

Upon entering the caves, the way back will be blocked by a cone. Where the Light Lady would have been in the Present Caves, there is instead a harmless paper Shadow Lady. Continuing to the next room, you will be presented with a door that will take you to a roughly equivalent area in the Present Amethyst Caves. If you choose to instead press forward, you will have to traverse a vast and complex maze of rooms, some with doorways that lead to looping sections or that send you back to previous areas in the cave. Unlike the Present Caves, the Bat effect is not disabled, making it a potentially useful tool when navigating.

After a long journey, you'll eventually reach a room with four doorways in the cardinal directions, almost visually and functionally identical to the four doors room in the Present Amethyst Caves. If you have already completed that Dot Maze, a small white oval will be present here that will warp you to a corresponding oval at the end of the Present Caves.

Unlike the Present Caves, using the Glasses effect will not help guide you and taking a wrong doorway will place you far back in the cave system. After completing the Dot Maze, you will enter a room with four doorways on the northern wall. From left to right, enter the second doorway, then return through the same doorway you came to find yourself in the Past Caves version of the Stone Slab Room (see Present Amethyst Caves). From here, you can interact with the slab to be taken to Stone Graveyard or head north through the Cave Gate and continue to the end of Route 3.

Correct order of doorways in the Dot Maze:

[Show/Hide]
  • 0 dots - Up
  • 1 dot - Right
  • 2 dots - Left
  • 3 dots - Right
  • 4 dots - Right
  • 5 dots - Left
  • 6 dots - Right
  • 7 dots - Left
  • 8 dots - Left
  • 9 dots - Up

Stone Graveyard

The Stone Graveyard is a small, non-looping world filled with many rows of grungy stone slabs and a background resembling a fiery red sun. If you picked up the star by the stone slab in the Present Amethyst Caves, then re-entering the green door you came from will take you to a corresponding door in Abandoned Campsite, which can now be accessed from that side.

Three rows down and four slabs to the right of the entrance is a clean stone with a stationary grey snake above it. This snake will follow you if the Grave effect is equipped. Interacting with it will bring you back to the stone slab in the Present Amethyst Caves.

Directions

After paying 500 to the Light Lady in Abandoned Campsite per visit:

After interacting with the star at the end of the Present Amethyst Caves:

Trivia

  • Before version 0.123b, on the east side of Gate 2, there used to be two cones and a woman with an orange mask on her face. Interacting with her took Urotsuki to Emotions Maze.
    • This version included the addition of Route 3 and its mazes, as well as some NPCs in the Gates and a background for Route 1.
  • Many of the walls in the caves feature impassable, invisible blocks accompanied by purple lines on the ground.
  • Version 0.123b patch 3 included many changes.

Detailed List of Changes:

[Show/Hide]
    • The first two routes were shortened and the chaser that appeared in Gate 1 was slowed.
    • The Shadow Ladies at Route 3 were changed to no longer steal all of your money and trap you in Pointing Labyrinth, instead turning into Light Ladies and granting a shortcut after visiting Bikini Beach.
    • There were two yellow-eyed Shadow Ladies, one at the start of the park and one at the start of the caves.
      • The one at the start of the park would send you back to Mourning Void if you interacted with her and had less than 800,000. If you had that amount or more, she would take 500,000夢 and bring you to the end of the park.
      • The one at the entrance of the caves would bring you back to the start of the park if you interacted with her and had less than 800,000夢. If you had the required amount, she would take 300,000夢 and transport you to the end of the caves.
    • The park and Amethyst Caves were also split into their past and present selves, with the past versions containing cardboard cutouts of the NPCs.
    • Also, the Dot Maze in the caves was updated to give hints while the Glasses effect is equipped, and the snake in Stone Graveyard was changed to be clearly visible without the use of the Grave effect. The stone that leads to the Stone Graveyard used to teleport Urotsuki there by simply walking into it instead of only interacting with it.

Gallery

Amethyst Caves

Stone Graveyard

... more about "Dream Route"
yumepo1 (https://yume.wiki/images/7/7f/Yumepo1-slow.ogg, Yumepo1-slow.ogg, Routes, 0017E,0017F,0017J, 100, Author Unknown) +, yumepo1 (quiet) (https://yume.wiki/images/c/c6/Yumepo1-quiet.ogg, Yumepo1-quiet.ogg, Gates, 0017G,0017H,0017K, 100, Author Unknown) +, delta_song_10 (https://yume.wiki/images/4/44/Delta song 10(909A).ogg, Delta song 10(909A).ogg, Park, 0909A, 70, ?) +, delta_song_12 (https://yume.wiki/images/b/bd/Delta song 12.ogg, Delta song 12.ogg, Amethyst Caves, 0910, 110, ?) +  and sound3e (https://yume.wiki/images/d/da/Sound3e(185K).ogg, Sound3e(185K).ogg, Stone Graveyard, 0185S, 60, LSD) +
Nabisae +, Nakatsu +  and arcturus +
delta_judgment +
夢国道 +
2,596 (?) +, 2,731 (?) +, 2,734 (?) +, 2,735 (?) +, 3,012 (?) +, 3,013 (?) +, 3,014 (?) +, 3,015 (?) +, 3,020 (?) +  and 3,029 (?) +
0.122 patch 1 +
0.123b +, 0.123b patch 3 +, 0.123b patch 9 +  and 0.125f patch 7 +