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Yume 2kki:Lively Tower: Difference between revisions

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m (→‎Features: clean up, typos fixed: Furthermore → Furthermore,, apperance → appearance)
 
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|Events =  
|Events =  
|Connections = {{Connection|Skyline Highway}}
|Connections = {{Connection|Skyline Highway}}
|BGM = {{BGM|title = sound4c |filename = Sound4c 90.ogg |soundroom= 569B }}
|BGM = {{BGM|title=sound4c|filename=Sound4c 90.ogg|soundroom=569B|speed=90}}
|Map ID = 2040
|Map ID = 2040
|Primary = aediorugap
|Primary = aediorugap
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==Features==
==Features==
{{Stub}}
{{Stub}}
Lively Tower is the seven-floor building from [[Yume 2kki:Skyline Highway|Skyline Highway]]. each floor seems to contain a set of different NPCs.
The Duck NPCs seem to react to various effects:
*The [[Yume 2kki:Effects#Haniwa|Haniwa]] effect turns them brown and they slowly inch towards [[Yume 2kki:Urotsuki|Urotsuki]] when then effect is used.
*The [[Yume 2kki:Effects#Tissue|Tissue]] effect makes them have a silly face and start to rapidly move towards Urotsuki.
*The [[Yume 2kki:Effects#Bat|Bat]] effect turns them pink and they stop in their track whenever the effect is used.
*The [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect makes them rapidly move away from Urotsuki.
Furthermore, some NPCs reacts to those effects.
*The red shrimps in the second floor seems to react to the [[Yume 2kki:Effects#Eyevall Bomb|Eyeball Bomb]] effect. turning them into floating blooks.
*The blocky oni in the third floor have an angry expression whenever the [[Yume 2kki:Effects#Red Riding Hood|Red Riding Hood]] effect is used.
*The hooded folks in the fourth floor reacts to different effects, the Chainsaw effect makes them faceless, the [[Yume 2kki:Effects#Polygon|Polygon]] effect makes them angry and using it will make them move away from Urotsuki, and the [[Yume 2kki:Effects#Drum|Drum]] effect makes them happy, moving towards Urotsuki if its used.
The fifth floor contains a [[Yume 2kki:Vending Machine|vending machine]] with a girl that wears what appears to be different Noh masks depending on the players effects.
*With the Chainsaw effect she wears a scared oni mask and stop in her place and faces Urotsuki.
*The [[Yume 2kki:Effects#Wolf|Wolf]] effect gives her the same scared oni mask but she faces away from Urotsuki, if the effect is used she loses her mask for a moment and the grim face of the girl can be seen.
*With the [[Yume 2kki:Effects#Maiko|Maiko]] or [[Yume 2kki:Effects#Dice|Dice]] effect she wears a Hyottoko mask and spins in place, if the effect is used she stops spinning and faces towards the Urotsuki.
*The [[Yume 2kki:Effects#Gakuran|Gakuran]] effect changes her mask to the appearance of a maiden, if the effect is used she jumps in place.
*The [[Yume 2kki:Effects#Drum|Drum]] effect changes her mask to the appreance of an old man, if the effect is used she moves towards Urotsuki.
The rabbit-slug creatures on the sixth floor react to the Drum effect by turning red and rapidly moving away from Urotsuki, the seventh floor hosts a red worm monster, it does not appear to react to any effect but can be chainsawed.


==Directions==
==Directions==
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==Gallery==
==Gallery==
<gallery>
<gallery>
FuchsiaHQcreature.png|la creatura
File:FuchsiaHQcreature.png|The seventh floor. La creatura
File:Lively_Tower1.png
File:Lively Tower1.png|The first floor
File:Lively_Tower2.png
File:Lively Tower2.png|The Bat effect turns the creatures to light red
File:Lively_Tower3.png
File:Lively Tower3.png|With the Chainsaw Effect, the creatures escape from you
File:Lively_Tower4.png
File:Lively Tower4.png|The creatures are attracted by you equipping the Tissue Effect
File:Lively_Tower5.png
File:Lively Tower5.png|The Haniwa Effect stops the creatures from moving and turns them to brown
File:Lively_Tower6.png
File:Lively Tower6.png|The second floor
File:Lively_Tower7.png
File:Lively Tower7.png|The Eyeball Bomb Effect changes the shrimps into brown floating balls with a black eye
File:Lively_Tower8.png
File:Lively Tower8.png|The third floor
File:Lively_Tower9.png
File:Lively Tower9.png|The fourth floor
File:Lively_Tower10.png
File:Lively Tower10.png|The Chainsaw Effect renders the cloaked creatures close their eyes.
File:Lively_Tower11.png
File:Lively Tower11.png|The Polygon Effect makes them keep their eyes away from you
File:Lively_Tower12.png
File:Lively Tower12.png|The Drum Effect makes them attract you gladly.
File:Lively_Tower13.png
File:Lively Tower13.png|The fifth floor
File:Lively_Tower14.png
File:Lively Tower14.png|With the Dice Effect, the girl geisha rotates at the spot.
File:Lively_Tower15.png
File:Lively Tower15.png|With the Drum Effect, the girl stands and looks at you. You knocking the drum, she will near you.
File:Lively_Tower16.png
File:Lively Tower16.png|You have the Gakuran Effect, The uniform opened, the girl will jump.
File:Lively_Tower17.png
File:Lively Tower17.png|The sixth floor
File:Lively_Tower18.png
File:Lively Tower18.png|The Drum Effect turns the yellow rabbit-like creatures red and they roam faster.
</gallery>
</gallery>

Latest revision as of 00:13, 15 December 2024

Lively Tower
FuchsiaHeadquarters.png
Basic Info
Japanese Name(s)

溟懐ハイウェイ:溟懐タワー

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Skyline Highway
BGM 🔊 sound4c (No. 569B)
Map ID 2040
Version Added 0.122d patch 3
Author aediorugap
Extras +

Vending Machine

Y2 Lively Tower VM.png Normal

Lively Tower is a world accessible from the pink-ish building in Skyline Highway.

Features

Lively Tower is the seven-floor building from Skyline Highway. each floor seems to contain a set of different NPCs.

The Duck NPCs seem to react to various effects:

  • The Haniwa effect turns them brown and they slowly inch towards Urotsuki when then effect is used.
  • The Tissue effect makes them have a silly face and start to rapidly move towards Urotsuki.
  • The Bat effect turns them pink and they stop in their track whenever the effect is used.
  • The Chainsaw effect makes them rapidly move away from Urotsuki.

Furthermore, some NPCs reacts to those effects.

  • The red shrimps in the second floor seems to react to the Eyeball Bomb effect. turning them into floating blooks.
  • The blocky oni in the third floor have an angry expression whenever the Red Riding Hood effect is used.
  • The hooded folks in the fourth floor reacts to different effects, the Chainsaw effect makes them faceless, the Polygon effect makes them angry and using it will make them move away from Urotsuki, and the Drum effect makes them happy, moving towards Urotsuki if its used.

The fifth floor contains a vending machine with a girl that wears what appears to be different Noh masks depending on the players effects.

  • With the Chainsaw effect she wears a scared oni mask and stop in her place and faces Urotsuki.
  • The Wolf effect gives her the same scared oni mask but she faces away from Urotsuki, if the effect is used she loses her mask for a moment and the grim face of the girl can be seen.
  • With the Maiko or Dice effect she wears a Hyottoko mask and spins in place, if the effect is used she stops spinning and faces towards the Urotsuki.
  • The Gakuran effect changes her mask to the appearance of a maiden, if the effect is used she jumps in place.
  • The Drum effect changes her mask to the appreance of an old man, if the effect is used she moves towards Urotsuki.

The rabbit-slug creatures on the sixth floor react to the Drum effect by turning red and rapidly moving away from Urotsuki, the seventh floor hosts a red worm monster, it does not appear to react to any effect but can be chainsawed.

Directions

Trivia

  • The Bat effect cannot be used here.

Gallery