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Yume 2kki:Console: Difference between revisions

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[[File:Console1.png|thumb|200px]]
[[File:Console1.png|thumb|200px]]
 
Urotsuki's '''Games Console''', which resembles a Famicom, can be used to play various minigames while she's awake. It can be found in [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]] next to the TV.
Urotsuki's '''Games Console''', which vaguely resembles a SNES, can be used to play various minigames when not dreaming, and is found in [[Urotsuki's Room]], next to the TV.
 
 
==Games==
==Games==
Various Minigames are playable from the console's menu, by scrolling left and right through the cartridge list, and pressing the Action key (z) to select the game.
Various Minigames are playable from the console's menu by scrolling left and right through the cartridge list and pressing the action key (Z) to select the game.


=== Mini Game A ===
[[File:Ss.png|200px|right|thumb|Mini Game A]]
This unnamed game is unlocked by interacting with the white cat NPC in the [[Yume 2kki:Developer Room|Developer Room]]. You play as a girl with blue hair in an area full of grey bricks. You move with the arrow keys, jump by pressing Up and can exit the game with Z. There is currently only two screens to this game as it is still incomplete.


===Red Blue Yellow===
===Red Blue Yellow (Mini Game B)<span id="RBY"></span>===
The Red Blue Yellow game has no given name, and is similar to an Arcade Defense-shooter. [[File:Minigame_RBY_game.png|200px|right|thumb|The RBY Game]]  
[[File:Minigame_RBY_game.png|200px|right|thumb|The RBY Game]]  
You play a diamond-headed character, who changes color based on what color projectile you are given. The aim of this minigame is to shoot down the ever advancing Circle-headed characters with their corresponding colored projectile, who are constantly getting faster with each advance.
The Red Blue Yellow game also has no official given name, and is similar to an arcade defense-shooter.
You play as a diamond-headed character, who changes color based on what color projectile you are given. The aim of this minigame is to shoot down the ever advancing circle-headed characters with their corresponding colored projectile, who are constantly getting faster with each advance.  


Holding down the button used to while selecting a version allows you play the game with a frame resembling a Game Boy Color console.
*'''Original version'''
Projectiles go through multiple enemies, and it is possible to take out multiple enemies of the same color with one projectile. Projectiles are given to you in a random style comparable to Tetris, and at times you may get the same colored projectile multiple times in a row.
Projectiles go through multiple enemies, and it is possible to take out multiple enemies of the same color with one projectile. Projectiles are given to you in a random style comparable to Tetris, and at times you may get the same colored projectile multiple times in a row.
[[File:Minigame_RBY_EX_withborder.png|200px|right|thumb|The game's EX Version with the secret border]]
The game is over when an enemy reaches the first line of squares that you are defending, and will display a Game over screen, showing your score.


The game is over when an enemy reaches the first line of squares that you are defending, and will display a Game over screen, showing your score.
*'''EX version'''


The EX version contains a few modifications compared to the original version:
*Score is earned faster: your score doubles the more you kill enemies with one shot (30+, 60+, 90+).
*The projectile colors now go in the order Red, Blue and Yellow instead of random colors.
*A thin bar on the top edge of the screen will now indicate the amount of time until a new wave of enemies will appear.
* You can now switch between colors without shooting using the indicated buttons.




===↑V↑===
===↑V↑ (Wavy Up)<span id="Wavy Up"></span>===
[[File:Minigame_^v^_1.png|thumb]]
[[File:Mini2.png|200px|right|thumb|The mansion area of ↑V↑]]
[[File:Minigame_^v^_2.png|thumb]]
↑V↑ is a puzzle game with multiple stages. You play as a girl named Onna No Ko, a high school girl. The game begins outside some sort of office building, and after seeing a ghostly girl on an upper floor, you begin to explore the building.
↑V↑ is a puzzle game with multiple stages, you begin in some sort of office building, and after seeing a ghostly girl on an upper floor, you begin to explore. After navigating your way around and avoiding the one black stickman chaser in the basement, you will eventually come to a room with a key. It gets suddenly rearranged when you step in, and you have to work your way around to the key.  


Once you have the key you can open the doors to the next area in the corridoor outside.
A full walkthrough of the game can be found [[Yume 2kki:↑V↑ (Wavy Up)|on this page]].
You are able to save in this next area at the ATM in the wall, and after solving another puzzle you are able to progress into the hallway.
A single black stickman blocks your path fowards, so you can only move into the room across from the doors you came through.
Once inside you can see the red girl from the start facing backwards, upon walking up to her she turns around, revealing a white mask on her face, and becomes a chaser.
She chases you all the way down the hall and into a room where you have to solve another puzzle before you can leave.
Once you are out, you can move on to the next hallway, where you have to quickly run down a hallway and into one of two rooms. The 2nd room has a computer you can turn on, and upon doing so and exiting the room, a black stickman chaser will appear behind you, and you will be forced into the topmost room where you are ambushed by a group of all the chasers.


After being ambushed, you wake up in the next area, a mansion. you are able to save your game by interacting with the mime-looking character here.
As of 0.099, this game has not yet been finished, and will end after the chase scene through the mansion. Beating this game unlocks Wallpaper #56 and Onna No Ko's outfit in the Dressing Room.
After solving some simple puzzles the masked girl confronts you again. there is a long chase scene, and if you manage to escape a text box will appear telling you the game is unfinished, and it will close itself.


As of versions 0.99, this game has not yet been finished, and will end after the chase scene through the mansion. Beating this game unlocks Wallpaper #56.
===PUZZLE GAME (Kura Puzzle)<span id="Kura Puzzle"></span>===
[[File:Minigame_Puzzle.png|200px|right|thumb|The Kura Puzzle Game]]
The Kura Puzzle Minigame is a slider-puzzle game, featuring over 55 [[Yume 2kki:Kura Puzzles|Kura Puzzles]] for the player to rearrange and solve. These are collectable like [[Yume 2kki:Wallpapers|wallpapers]] and are unlocked through meeting various conditions in the dream world.  


The game records the number of steps and time taken for the player to solve the [[Yume 2kki:Kura Puzzles|Kura Puzzles]]. You can change the wallpaper of the Puzzle Game by pressing the option key indicated in the top right of game's menu, which allows you to change between two separate wallpapers (default and monochrome), and the one that is currently used by your PC. This options menu also has options for adjusting the slider behavior in the puzzle: a tile selecting cursor and moving tiles based on empty space.


===PUZZLE GAME (Kura Puzzle)===
Wallpaper #140 is unlocked by completing a single [[Yume 2kki:Kura Puzzles|Kura Puzzle]].
[[File:Minigame_Puzzle.png|200px|right|thumb|The Kura Puzzle Game]]
The Kura Puzzle Minigame is a slider-puzzle game, featuring over 40 [[Kura Puzzles]] for the player to rearrange and solve. These are collectable like [[Wallpaper Guide|wallpapers]], and are unlocked through meeting various conditions in the dream world.


===Plated Snow Country===
[[File:Minigame_snow_1.png|thumb|200px|Twisty little passages...]]
The Plated Snow Country Minigame is an exploration-based minigame, not dissimilar from the play style of Yume 2kki itself. In this game you play a girl named Itetsuki and search the frozen map for snow-based items, to free another girl who is trapped in a formation of ice. Every time you find a new item, you are allowed to pass through to another area.


===Snow Gunikki Game===
Upon collecting all the items, you can enter the cave that you started in front of and proceed to the final area. There are slots shaped like the collectible items in the walls, and placing each of them into the correct slots and proceeding ahead will yield the good ending.
[[File:Minigame_snow_1.png|200px|right|thumb|The Snow Gunikki Minigame]]
[[File:PSC Map Label.png|thumb|150x150px|Fully anotated map of the minigame.]]
The Snow Gunikki Minigame is an exploration-based minigame, not dissimilar from the play style of Yume 2kki itself.
Tiny floating snowflakes can be found around the map and collected. You don't need to collect them, but if you collect too many, several zombie chasers will appear and take away your snowflakes if they touch you. If they appear, the bad ending will occur. There are also many NPCs in this game who speak Japanese backward.
In this game you play a blue 'Snow Gunikki', and search the icy map for ice-related effect items, to free another gunikki, trapped in a formation of ice.
Upon collecting all the items, you can enter the cave that you started infront of, and proceed to the final area.  
There are slots shaped like the collectable items in the walls, and placing each of them into the correct slots and proceeding ahead will yield the Good ending. Going on ahead without placing the items into each slot will give out the Bad ending.


Beating this minigame unlocks Itetsuki's costume in the [[Yume 2kki:Dressing Room|Dressing Room]] and trying it on unlocks Wallpaper #51.


===FUJI===  
===FUJI===
[[File:Minigame_FUJI_game.png|200px|right|thumb|The FUJI Minigame]]
[[File:Minigame_FUJI_game.png|200px|right|thumb|The FUJI Minigame]]
FUJI is a ridiculously futile minigame, keeping very much with the stlye of Yume nikki's original NASU game. The title screen is translated poorly, drawing on NASU's dodgy 'engrish' menu as influence.
FUJI is a ridiculously futile minigame, similar to ''Yume Nikki's'' original NASU game. Upon loading it up, the title screen displays FUJI in large text with poorly translated instructions.
In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (z).
 
In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (z).
You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time High-score.
You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time High-score.


This game is unlocked after you've given the girl in [[Yume 2kki:Christmas World|Christmas World]] her present.
*'''EX version'''
The EX version of FUJI can be enabled by pressing SHIFT on the menu screen for the minigame. Notable differences between the EX version and the original include:
*Incredibly faster movement speed for player character, making it much easier to reach all points on the game board
*Hawk speed and spawn frequency is increased
* Pressing SHIFT allows you to gain a speed boost, can be toggled off by pressing the key again.


===Gimmick Runner===  
===Gimmick Runner===
[[File:Minigame_Gimmick_1.png|200px|right|thumb|Gimmick Runner]]
[[File:Minigame_Gimmick_1.png|200px|right|thumb|Gimmick Runner]]
Gimmick runner is a Lode-runner style minigame, where the aim of the game is to run to the finish of each level, avoiding obstacles, flipping switches to open doors, and collecting Glowing yellow diamonds for extra points.
Gimmick Runner is a Lode-runner style minigame, where the aim of the game is to run to the red finish platform of each level, avoiding enemy obstacles, flipping switches to open doors, and collecting rotating yellow diamond chips in order to earn extra points.
 
As you move throughout the game, you can save your progression throughout each level by running past green checkpoint poles, and upon death from an obstacle, you will respawn at the last pole you activated. Purple poles are teleporters which warp you to a connecting purple pole. Running through switches will switch the colored doors corresponding to the current switch's color to on and vice versa.
 
At the end of each level, you are evaluated on the performance on your playthrough of the level including: if you completed the level, your overall clear time, the amount of yellow diamond chips you've collected, and certain other conditions for points out of a total of 5 per level. Points are used to unlock new levels throughout the game.
 
You can jump (but can't move midair) using the Action key [Z] and exit to the hub of the game using the [X] key.
 
To quit the game, you have to climb down the ladder underneath the Gimmick Runner Sign in the overworld, upon exiting Urotsuki will awaken from her bed. (possibly because the game is unfinished)
 
As of 0.099, the game is still under development, with one playable level out of a total of 15.


As you move throughout each level you can save your progress by running past green checkpoint poles, and upon death, you will respawn at the last pole you activated. At the end of each level, you are evaluated on the difficulty of the level, your overall clear time, and the amount of yellow diamonds you collected.
==Trivia==
*The FUJI minigame is a direct homage to [[Yume Nikki:NASU|NASU]], ''Yume Nikki's'' sole console minigame. According to Japanese traditions, dreaming of Mt. Fuji, a hawk and an eggplant on the first night of a new year is considered to be a sign of good luck. FUJI features Mt. Fuji itself, as well as hawks, while NASU (lit. ''eggplant'') features eggplants, thus complementing one another.
*The alternative name of ↑V↑, Wavy Up, is a pun: "Up" (as in ↑) is read in Japanese as ''ue'' (ウエ), which looks similar to ''we'' (ウェ). V is written as ''vii'' (ヴィー), and "up" (again, as in ↑)  can also be transliterated as ''appu'' (アップ). Together, they form ''wevii appu'' (ウェヴィーアップ), or ''Wavy Up''.


To quit the game, you have to climb down the ladder underneath the Gimmick Runner Sign in the overworld, upon exiting urotsuki will awaken from her bed. (possibly because the game is unfinished) 
[[Category:Yume 2kki Guides]]
As of versions 0.99, the game is still under development, with one playable level out of a total of 15.
[[Category:Yume 2kki Collectables]]

Latest revision as of 23:49, 2 November 2024

Console1.png

Urotsuki's Games Console, which resembles a Famicom, can be used to play various minigames while she's awake. It can be found in Urotsuki's Room next to the TV.

Games

Various Minigames are playable from the console's menu by scrolling left and right through the cartridge list and pressing the action key (Z) to select the game.

Mini Game A

Mini Game A

This unnamed game is unlocked by interacting with the white cat NPC in the Developer Room. You play as a girl with blue hair in an area full of grey bricks. You move with the arrow keys, jump by pressing Up and can exit the game with Z. There is currently only two screens to this game as it is still incomplete.

Red Blue Yellow (Mini Game B)

The RBY Game

The Red Blue Yellow game also has no official given name, and is similar to an arcade defense-shooter. You play as a diamond-headed character, who changes color based on what color projectile you are given. The aim of this minigame is to shoot down the ever advancing circle-headed characters with their corresponding colored projectile, who are constantly getting faster with each advance.

Holding down the button used to while selecting a version allows you play the game with a frame resembling a Game Boy Color console.

  • Original version

Projectiles go through multiple enemies, and it is possible to take out multiple enemies of the same color with one projectile. Projectiles are given to you in a random style comparable to Tetris, and at times you may get the same colored projectile multiple times in a row.

The game's EX Version with the secret border

The game is over when an enemy reaches the first line of squares that you are defending, and will display a Game over screen, showing your score.

  • EX version

The EX version contains a few modifications compared to the original version:

  • Score is earned faster: your score doubles the more you kill enemies with one shot (30+, 60+, 90+).
  • The projectile colors now go in the order Red, Blue and Yellow instead of random colors.
  • A thin bar on the top edge of the screen will now indicate the amount of time until a new wave of enemies will appear.
  • You can now switch between colors without shooting using the indicated buttons.


↑V↑ (Wavy Up)

The mansion area of ↑V↑

↑V↑ is a puzzle game with multiple stages. You play as a girl named Onna No Ko, a high school girl. The game begins outside some sort of office building, and after seeing a ghostly girl on an upper floor, you begin to explore the building.

A full walkthrough of the game can be found on this page.

As of 0.099, this game has not yet been finished, and will end after the chase scene through the mansion. Beating this game unlocks Wallpaper #56 and Onna No Ko's outfit in the Dressing Room.

PUZZLE GAME (Kura Puzzle)

The Kura Puzzle Game

The Kura Puzzle Minigame is a slider-puzzle game, featuring over 55 Kura Puzzles for the player to rearrange and solve. These are collectable like wallpapers and are unlocked through meeting various conditions in the dream world.

The game records the number of steps and time taken for the player to solve the Kura Puzzles. You can change the wallpaper of the Puzzle Game by pressing the option key indicated in the top right of game's menu, which allows you to change between two separate wallpapers (default and monochrome), and the one that is currently used by your PC. This options menu also has options for adjusting the slider behavior in the puzzle: a tile selecting cursor and moving tiles based on empty space.

Wallpaper #140 is unlocked by completing a single Kura Puzzle.

Plated Snow Country

Twisty little passages...

The Plated Snow Country Minigame is an exploration-based minigame, not dissimilar from the play style of Yume 2kki itself. In this game you play a girl named Itetsuki and search the frozen map for snow-based items, to free another girl who is trapped in a formation of ice. Every time you find a new item, you are allowed to pass through to another area.

Upon collecting all the items, you can enter the cave that you started in front of and proceed to the final area. There are slots shaped like the collectible items in the walls, and placing each of them into the correct slots and proceeding ahead will yield the good ending.

Fully anotated map of the minigame.

Tiny floating snowflakes can be found around the map and collected. You don't need to collect them, but if you collect too many, several zombie chasers will appear and take away your snowflakes if they touch you. If they appear, the bad ending will occur. There are also many NPCs in this game who speak Japanese backward.

Beating this minigame unlocks Itetsuki's costume in the Dressing Room and trying it on unlocks Wallpaper #51.

FUJI

The FUJI Minigame

FUJI is a ridiculously futile minigame, similar to Yume Nikki's original NASU game. Upon loading it up, the title screen displays FUJI in large text with poorly translated instructions.

In the minigame itself, you play a very slow moving Mt. Fuji, and the aim of the game is to try and shoot falling birds with fireballs, launched from the peak of the mountain with the Action key (z). You begin with three lives, and for each bird you miss you lose one. The game is over when you have lost all of your lives, where it will promptly show you your kills, time, score, and your all time High-score.

This game is unlocked after you've given the girl in Christmas World her present.

  • EX version

The EX version of FUJI can be enabled by pressing SHIFT on the menu screen for the minigame. Notable differences between the EX version and the original include:

  • Incredibly faster movement speed for player character, making it much easier to reach all points on the game board
  • Hawk speed and spawn frequency is increased
  • Pressing SHIFT allows you to gain a speed boost, can be toggled off by pressing the key again.

Gimmick Runner

Gimmick Runner

Gimmick Runner is a Lode-runner style minigame, where the aim of the game is to run to the red finish platform of each level, avoiding enemy obstacles, flipping switches to open doors, and collecting rotating yellow diamond chips in order to earn extra points.

As you move throughout the game, you can save your progression throughout each level by running past green checkpoint poles, and upon death from an obstacle, you will respawn at the last pole you activated. Purple poles are teleporters which warp you to a connecting purple pole. Running through switches will switch the colored doors corresponding to the current switch's color to on and vice versa.

At the end of each level, you are evaluated on the performance on your playthrough of the level including: if you completed the level, your overall clear time, the amount of yellow diamond chips you've collected, and certain other conditions for points out of a total of 5 per level. Points are used to unlock new levels throughout the game.

You can jump (but can't move midair) using the Action key [Z] and exit to the hub of the game using the [X] key.

To quit the game, you have to climb down the ladder underneath the Gimmick Runner Sign in the overworld, upon exiting Urotsuki will awaken from her bed. (possibly because the game is unfinished)

As of 0.099, the game is still under development, with one playable level out of a total of 15.

Trivia

  • The FUJI minigame is a direct homage to NASU, Yume Nikki's sole console minigame. According to Japanese traditions, dreaming of Mt. Fuji, a hawk and an eggplant on the first night of a new year is considered to be a sign of good luck. FUJI features Mt. Fuji itself, as well as hawks, while NASU (lit. eggplant) features eggplants, thus complementing one another.
  • The alternative name of ↑V↑, Wavy Up, is a pun: "Up" (as in ↑) is read in Japanese as ue (ウエ), which looks similar to we (ウェ). V is written as vii (ヴィー), and "up" (again, as in ↑) can also be transliterated as appu (アップ). Together, they form wevii appu (ウェヴィーアップ), or Wavy Up.