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Yume 2kki:Gray Memory: Difference between revisions

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{{MissingInfo|Update map with a fully ripped and annotated one.}}
{{Locationbox
{{Locationbox
|headercolor = #898989
|headercolor = #898989
|headerfontcolor = #ffffff
|headerfontcolor = #ffffff
|Name = Gray Memory
|Name =  
|image = Graymemory.png
|image = Graymemory.png
|caption = Door to [[Yume 2kki:Flowerpot Outlands|Flowerpot Outlands]].
|JapaneseName = GrayMemory
|JapaneseName = GrayMemory
|Effects = None
|Effects = None
Line 9: Line 11:
|Events = None
|Events = None
|NPCS = None
|NPCS = None
|Connections = {{Connection|Planter Passage}}, {{Connection|Lonely Home}}
|Connections = {{Connection|Flowerpot Outlands}}, {{Connection|Lonely Home}}
|BGM = ループ「雅狂楽」By音師竹内
|RemovedConnections = {{Connection|Planter Passage|is_removed=true}}
|BGM = {{BGM|title=ループ「雅狂楽」By音師竹内|filename=ループ「雅狂楽」By音師竹内(329D).ogg|soundroom=329D|speed=50}}
|Map ID = 2004
|Map ID = 2004
|Primary = Yumebako
|Primary = Yumebako
|VersionAdded = 0.119g
|VersionAdded = 0.119g
|VersionsUpdated = 0.119g patch 3, 0.119g patch 5,0.120c patch 2
}}
}}
'''Gray Memory''' is an area accessible from [[Yume 2kki:Planter Passage|Planter Passage]].
'''Gray Memory''' is an area accessible from [[Yume 2kki:Flowerpot Outlands|Flowerpot Outlands]].
{{LocationMap|filename=GrayMemoryMap.png|caption=Map of Gray Memory.}}


==Features==
==Features==
'''Gray Memory''' is a monochrome teleportation maze with floating blocks in a void of abstract shapes, not unlike the original Yume Nikki. These shapes come in the form of upside-down cones, cubes, and prisms. In the background, several distinct shapes can be made out, such as circles and even a stick figure.
Gray Memory is a monochrome teleportation maze with floating blocks in a void of abstract shapes, not unlike the original ''Yume Nikki''. These shapes come in the form of upside-down cones, cubes, and prisms. In the background, several distinct shapes can be made out, such as crying eyes and stick figures.


When Urotsuki steps on a grey tile, she is teleported to another block. Sometimes these teleports can lead to dead ends or send Urotsuki back to the start. At the end of the maze is a path made of glitched floor tile graphics, and the platforms begin to glitch out as well. At the end of the path is a door that leads to [[Yume 2kki:Lonely Home|Lonely Home]].
When Urotsuki steps on a grey tile, she is teleported to another block. Sometimes these teleports can lead to dead ends or send Urotsuki back to the start. One of the warp points will lead to a small dancing creature. At the end of the maze is a path made of glitched floor tile graphics, and the platforms begin to glitch out as well. At the end of the path is a door that leads to [[Yume 2kki:Lonely Home|Lonely Home]].


The order of the portals required in order to get to [[Yume 2kki:Lonely Home|Lonely Home]] is top portal, rightmost portal, bottom portal, and southwest portal.
The order of the portals required in order to get to [[Yume 2kki:Lonely Home|Lonely Home]] is top portal, rightmost portal, bottom portal, and southwest portal.


== Directions ==
==Directions==
{{LocationMap|filename=GrayMemoryMap.png|caption=Map of Gray Memory}}
*The Nexus → [[Yume 2kki:Blue Eyes World|Blue Eyes World]] → [[Yume 2kki:Flowerpot Outlands|Flowerpot Outlands]] → '''Gray Memory'''
Nexus → [[Yume 2kki:Blue Eyes World|Blue Eyes World]] → [[Yume 2kki:Planter Passage|Planter Passage]] → Gray Memory


== Trivia ==
==Trivia==
* Before 0.119g Patch 5, there was a glitch here that would cause a certain teleporter tile combination to send the player to an unfinished map. The player would be stuck on a blank green screen when this occurred, unable to move or proceed. The menu can still be accessed there, however, allowing escape with the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] effect or waking up.
*One of the shapes in the background somewhat resembles the boxy, caterpillar-like creatures in [[Yume 2kki:Submerged Signs World|Submerged Signs World]].
*Before 0.119g Patch 5, there was a glitch here that would cause a certain teleporter tile combination to send the player to an unfinished map. The player would be stuck on a blank green screen when this occurred, unable to move or proceed. The menu can still be accessed there, however, allowing escape with the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] effect or waking up.


== Gallery ==
==Gallery==
<gallery>
<gallery>
File:Graylonely.png|Entrance to [[Yume 2kki:Lonely Home|Lonely Home]].
File:Gm npc.png
File:Graylonely.png|Entrance to Lonely Home.
</gallery>
</gallery>
[[Category:Yume 2kki Locations]]
[[Category:Yumebako]]

Latest revision as of 16:52, 30 October 2024

Gray Memory
Graymemory.png
Door to Flowerpot Outlands.
Basic Info
Japanese Name(s)

GrayMemory

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Flowerpot Outlands
Lonely Home
Removed Connections Planter Passage
BGM 🔊 ループ「雅狂楽」By音師竹内 (No. 329D)
Map ID 2004
Version Added 0.119g
Last Updated 0.120c patch 2
Author Yumebako

Gray Memory is an area accessible from Flowerpot Outlands.

Map of Gray Memory.

Features

Gray Memory is a monochrome teleportation maze with floating blocks in a void of abstract shapes, not unlike the original Yume Nikki. These shapes come in the form of upside-down cones, cubes, and prisms. In the background, several distinct shapes can be made out, such as crying eyes and stick figures.

When Urotsuki steps on a grey tile, she is teleported to another block. Sometimes these teleports can lead to dead ends or send Urotsuki back to the start. One of the warp points will lead to a small dancing creature. At the end of the maze is a path made of glitched floor tile graphics, and the platforms begin to glitch out as well. At the end of the path is a door that leads to Lonely Home.

The order of the portals required in order to get to Lonely Home is top portal, rightmost portal, bottom portal, and southwest portal.

Directions

Trivia

  • One of the shapes in the background somewhat resembles the boxy, caterpillar-like creatures in Submerged Signs World.
  • Before 0.119g Patch 5, there was a glitch here that would cause a certain teleporter tile combination to send the player to an unfinished map. The player would be stuck on a blank green screen when this occurred, unable to move or proceed. The menu can still be accessed there, however, allowing escape with the Eyeball Bomb effect or waking up.

Gallery