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Yume 2kki:Obstacle Course: Difference between revisions

 
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|image = obstacle_course_entrance.png
|image = obstacle_course_entrance.png
|caption = A set of challenges await.
|caption = A set of challenges await.
|Name = ストレース, ''Sutorēsu'', Stress
|Name = ''Sutorēsu'', Stress
|JapaneseName = ストレース
|JapaneseName = ストレース
|Effects = None
|Effects = None
|Events = None
|Events = None
|Wallpapers = WP #439
|Wallpapers = WP #439
|NPCS = None
|NPCS = [[Yume 2kki:Chasers#Obstacle Demon|Obstacle Demons]]
|Connections = {{Connection|Shape World}}, {{Connection|Snow White Field}}
|Connections = {{Connection|Shape World}}, {{Connection|Snow White Field}}
|BGM = samayouストレース, samayou黄管板 (Yellow Diamond Area)
|BGM = {{BGM|title=samayouストレース|filename=Y2 samayouストレース 100.ogg|speed=100}}, {{BGM|title=samayou黄管板|filename=Y2 samayou黄管板 100.ogg|label=Yellow Diamond Area|speed=100}}
|Map ID = 1704, 1705, 1706, 1707, 1708, 1709
|Map ID = 1704, 1705, 1706, 1707, 1708, 1709
|Primary = Yume wo Samayou
|Primary = Yume wo Samayou
Line 17: Line 17:
|VersionsUpdated = 0.117i patch 2-b,0.118a-b,0.118c patch 1-b
|VersionsUpdated = 0.117i patch 2-b,0.118a-b,0.118c patch 1-b
}}
}}
The '''Obstacle Course''' is an area accessible from one of the cubes in [[Yume 2kki:Shape World|Shape World]].
The '''Obstacle Course''' is an area accessible from one of the cubes in [[Yume 2kki:Shape World|Shape World]]. It is larger than the later [[Yume 2kki:Obstacle Course 2|Obstacle Course 2]].


==Features==
==Features==
The area starts in a hall with some scribbles on the wall, as well as red and blue circles below angry and happy faces, respectively. A fake construction sign blocks the path, where you can chainsaw it until it gets destroyed. If you decide to interact with it once it shows a smiling face, it will take you to the '''Yellow Diamond Area'''. Entering the doorway after destroying the sign will take you to the obstacle course itself, where the difficulty is determined by the circle mark that you have interacted with prior. By default, the active mark is the blue mark, representing the normal difficulty, but it can be changed to '''hardmode''' by interacting with the red circle.
This area is rendered in the style of vector game graphics, and begins in a blue hall with 3 white flowers along the top of the wall. Between them are an angry red face, and a happy blue face above a red and blue circle respectively. By default, the blue face and circle will be alight, which indicates that the course will be in '''normal mode'''. Interacting instead with the red circle will light it and the red face, indicating that '''hard mode''' is now active. Depending on how specifically the player finishes the first course in hard mode, the three flower icons found at the entrance may light up green.


Aditionally, depending on the performance you had in the hard mode of the first course, some of the three flower icons found at the entrance might become green. Getting all three flowers to become green unlocks the blocked door in the tunnel located in [[Yume 2kki:Snow_White_Field#The_Tunnel|Snow White Field]] and also unlocks the '''extreme mode''', which can be activated by equipping the glasses and then interacting with the pink circle in the middle. Having the best possible performance in the extreme mode will make the middle flower pink, fulfilling one of the requirements that unlock the colored lights in the [[Yume 2kki:Snow_White_Field#The_Tunnel|computer room]].
Getting all three flowers to light up unlocks the [[Yume 2kki:Snow White Field#The Tunnel|Computer Room]] located within the tunnel of Snow White Field. This also unlocks '''extreme mode''', which can be activated by equipping the [[Yume 2kki:Effects#Glasses|Glasses]] effect and interacting with the hidden pink circle between the previous two. As with hard mode, if the player finishes extreme mode in a very specific way, it will make the middle flower pink. This fulfills one of the requirements to unlock the colored lights in the Computer Room.
 
A symbol-changing construction sign initially blocks the path into the course. [[Yume 2kki:Urotsuki|Urotsuki]] can equip the chainsaw and interact with it until it fades away. If you decide to chainsaw the sign until it shows a smiling face, then interact with it, it will take you to the '''Yellow Diamond Area'''. Entering the doorway after removing the sign will take you into the course proper.


===Course 1===
===Course 1===
[[File:Yume 2kki - Obstacle Course Hard Mode Solution.jpeg|thumb|300px|link=https://www.youtube.com/watch?v=wsMGq3D7_KA|right|Hard Mode Solution for course #1]]
{{#ev:youtube|wsMGq3D7_KA|320x180|right|<center>Hard Mode Solution</center>}}
[[File:Yume_2kki_-_Obstacle_Course_Extreme_Mode_Solution_-CC_for_instructions-|thumb|300px|link=https://www.youtube.com/watch?v=44uyRmrMgrQ|right|Extreme Mode Solution for course #1]]
{{#ev:youtube|44uyRmrMgrQ|320x180|right|<center>Extreme Mode Solution (CC for instructions)</center>}}
This part consists of outlines of Urotsuki, as well as a horned creature making its way to the exit. Bumping into any of these will send you back to the entrance. To get through this course, the solution is to follow the left path, and once one of Urotsuki's outlines move, do not go forward, but move to the left of it, quickly heading to the exit.
The first course is the most challenging one of the set. It consists of a maze of Urotsuki vector-clones, as well as a horned robot making its way to the exit. Bumping into any of these will send you back to the entrance.


'''Hard Mode solution:''' Quickly go to the red X on the ground then make your way to the newly-opened path ASAP, where you would still need to wait for the Urotsuki outline near the end to move in your way and then, after it blocks the creature's path, head over to the left of it. A bell will ring upon reaching the door.
'''Normal Mode Solution:''' Follow the left path. One of vector-clones will move and block your path. Go around it and quickly head to the exit.


'''Extreme Mode solution:''' Touch the red X once the demon is one tile below the first gap at the right, then quickly follow the demon before he can get at the top-right corner. Use the empty space in this corner to go around the demon and then go to the left. When one of the Urotsukis start moving towards you, wait in place until she goes down towards a gap, then quickly go left 3 tiles, down 2 tiles, left 2 tiles and down again 2 tiles. If this isn't done quickly enough, the exit will be blocked.
'''Hard Mode solution:''' Quickly move on top of the red X on the ground, then quickly get behind and follow as closely as you can to the robot. If timed correctly, one of the vector-clones will move and block the robot's path. Now make your way back to the path that was opened up earlier, and turn left to go through the lower path. A vector-clone will step into your path. Go around it, but do not go through the exit yet. Continue towards the vector-clone blocking the robot's path, and the other vector-clone will move behind you. Go around this clone once again and finally leave through the exit. If performed correctly, a bell will ring (once per flower that has lit green) going through the door.
 
'''Extreme Mode solution:''' Quickly move up to the red X, but do not move onto it until the robot is one tile below the first gap at the right. Afterwards, a vector-clone will begin making their way to block the exit. You must quickly get behind the robot before it can reach the top-right corner. Using the empty space in the corner, go around the robot and then stop at the left. One of the vector clones will start moving towards you. Wait in position until it goes down a gap. Now quickly go left 3 tiles, down 2 tiles, left 2 tiles, then down 2 tiles. If this isn't done quickly enough, the exit will be blocked. Finally, leave through the exit to complete the course. A bell will ring 3 times, with the last ring being higher-pitched.


===Course 2===
===Course 2===
Line 46: Line 50:


==Directions==
==Directions==
Nexus → [[Yume 2kki:Mushroom World|Mushroom World]] → [[Yume 2kki:Bug Maze|Bug Maze]] → [[Yume 2kki:The Hand Hub|The Hand Hub]] → [[Yume 2kki:Shape World|Shape World]] → Obstacle Course*After Visiting [[Yume 2kki:The Hand Hub|The Hand Hub]] once:
*The Nexus → [[Yume 2kki:Mushroom World|Mushroom World]] → [[Yume 2kki:Bug Maze|Bug Maze]] → [[Yume 2kki:The Hand Hub|The Hand Hub]] → [[Yume 2kki:Shape World|Shape World]] → '''Obstacle Course'''
Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → [[Yume 2kki:Simple Street|Simple Street]] → [[Yume 2kki:The Hand Hub|The Hand Hub]] → [[Yume 2kki:Shape World|Shape World]] → Obstacle Course
 
After visiting [[Yume 2kki:The Hand Hub|The Hand Hub]] once:
 
*The Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → [[Yume 2kki:Simple Street|Simple Street]] → [[Yume 2kki:The Hand Hub|The Hand Hub]] → [[Yume 2kki:Shape World|Shape World]] → '''Obstacle Course'''
 
==Gallery==
==Gallery==
<gallery>
<gallery>
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obstacle_course_signs.png|Things may not seem like as you see them.
obstacle_course_signs.png|Things may not seem like as you see them.
obstacle_course_final_challenge.png|The final challenge.
obstacle_course_final_challenge.png|The final challenge.
obstacle_course_goal.png
obstacle_course_goal.png|You made it.
yellow_diamond_area.png|Inside the fake sign's realm.
yellow_diamond_area.png|Inside the fake sign's realm.
yellow_diamond_area_multicolor.png
yellow_diamond_area_multicolor.png
</gallery>
</gallery>
[[Category:Yume 2kki Locations]]
[[Category:Yume wo Samayou]]

Latest revision as of 21:44, 12 January 2025

Obstacle Course
Obstacle course entrance.png
A set of challenges await.
Basic Info
Regional Name(s)

ストレース
Sutorēsu
Stress

Effects EffectNone
Collectibles

WP #439

Events None
Notable NPCs Obstacle Demons
Other
Connecting Areas Shape World
Snow White Field
BGM 🔊 samayouストレース
🔊 samayou黄管板 – Yellow Diamond Area
Map ID 1704, 1705, 1706, 1707, 1708, 1709
Version Added 0.117i
Last Updated 0.118c patch 1
Author Yume wo Samayou

The Obstacle Course is an area accessible from one of the cubes in Shape World. It is larger than the later Obstacle Course 2.

Features

This area is rendered in the style of vector game graphics, and begins in a blue hall with 3 white flowers along the top of the wall. Between them are an angry red face, and a happy blue face above a red and blue circle respectively. By default, the blue face and circle will be alight, which indicates that the course will be in normal mode. Interacting instead with the red circle will light it and the red face, indicating that hard mode is now active. Depending on how specifically the player finishes the first course in hard mode, the three flower icons found at the entrance may light up green.

Getting all three flowers to light up unlocks the Computer Room located within the tunnel of Snow White Field. This also unlocks extreme mode, which can be activated by equipping the Glasses effect and interacting with the hidden pink circle between the previous two. As with hard mode, if the player finishes extreme mode in a very specific way, it will make the middle flower pink. This fulfills one of the requirements to unlock the colored lights in the Computer Room.

A symbol-changing construction sign initially blocks the path into the course. Urotsuki can equip the chainsaw and interact with it until it fades away. If you decide to chainsaw the sign until it shows a smiling face, then interact with it, it will take you to the Yellow Diamond Area. Entering the doorway after removing the sign will take you into the course proper.

Course 1

Hard Mode Solution
Extreme Mode Solution (CC for instructions)

The first course is the most challenging one of the set. It consists of a maze of Urotsuki vector-clones, as well as a horned robot making its way to the exit. Bumping into any of these will send you back to the entrance.

Normal Mode Solution: Follow the left path. One of vector-clones will move and block your path. Go around it and quickly head to the exit.

Hard Mode solution: Quickly move on top of the red X on the ground, then quickly get behind and follow as closely as you can to the robot. If timed correctly, one of the vector-clones will move and block the robot's path. Now make your way back to the path that was opened up earlier, and turn left to go through the lower path. A vector-clone will step into your path. Go around it, but do not go through the exit yet. Continue towards the vector-clone blocking the robot's path, and the other vector-clone will move behind you. Go around this clone once again and finally leave through the exit. If performed correctly, a bell will ring (once per flower that has lit green) going through the door.

Extreme Mode solution: Quickly move up to the red X, but do not move onto it until the robot is one tile below the first gap at the right. Afterwards, a vector-clone will begin making their way to block the exit. You must quickly get behind the robot before it can reach the top-right corner. Using the empty space in the corner, go around the robot and then stop at the left. One of the vector clones will start moving towards you. Wait in position until it goes down a gap. Now quickly go left 3 tiles, down 2 tiles, left 2 tiles, then down 2 tiles. If this isn't done quickly enough, the exit will be blocked. Finally, leave through the exit to complete the course. A bell will ring 3 times, with the last ring being higher-pitched.

Course 2

The entrance to this course has a sign that reads "Don't STOP", which hints to the key to solving this course. By stepping on the Templar cross-shaped symbol, a horned creature will appear behind Urotsuki, where you must run from it.

Course 3

The entrance to this course has a sign that reads "STOP" this time. Here, the solution is to stay on the symbol without moving, as the horned creatures approach and pass by you.

Course 4

There are four signs in this course's entrance: "STOP", "Don't STOP", "STOP", and "Don't STOP" in this order. However, if you use the Glasses, the first sign reveals that it actually reads "Don't STOP". The solution to this puzzle is to follow the signs from right to left, keeping the correct fourth step as revealed by the Glasses in mind. By solving this puzzle, there is a locked door, and a horned creature that you can interact with, taking you back to the entrance. This unlocks a connection between the entrance and the area's end point, allowing you to skip the obstacle courses altogether.

Yellow Diamond Area

A somewhat large looping area with large yellow diamonds over a purple background, with smaller diamonds that have eyes. There are two statues with blots of different colors in this area, as well as a smaller sign northwest of the entrance, whose appearance depends on the currently-equipped effect.

Directions

After visiting The Hand Hub once:

Gallery

... more about "Obstacle Course"
samayouストレース (https://yume.wiki/images/4/49/Y2 samayouストレース 100.ogg, Y2 samayouストレース 100.ogg, ?, None, 100, Yume wo Samayou) +  and samayou黄管板 (https://yume.wiki/images/4/44/Y2 samayou黄管板 100.ogg, Y2 samayou黄管板 100.ogg, Yellow Diamond Area, None, 100, Yume wo Samayou) +
Yume wo Samayou +
ストレース +
1,704 (?) +, 1,705 (?) +, 1,706 (?) +, 1,707 (?) +, 1,708 (?) +  and 1,709 (?) +
0.117i patch 2-b +, 0.118a-b +  and 0.118c patch 1-b +