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Dotflow:White Room: Difference between revisions

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The White Room is a series of corridors filled with blood splatters and medical equipment. From the entrance, the player will eventually end up in a room with a door. Going through the door will lead to the main, maze-like section of the White Room.
The White Room is a series of corridors filled with blood splatters and medical equipment. From the entrance, the player will eventually end up in a room with a door. Going through the door will lead to the main, maze-like section of the White Room.


Navigation of this area is technically a puzzle and can be confusing: By consistently taking the path with the '''most''' blood, you will eventually end up in a large room. Entering the door surrounded with blood splatters at the very top of this area will lead you to the [[Dotflow:Blood Maze|Blood Maze]].


This area can potentially be very confusing. If the player consistently goes down the path with the most blood, they will eventually end up in a large room with a door at the very top of it. This door has a lot of blood in front of it, and entering it will take the player to the [[Dotflow:Blood Maze|Blood Maze]]. However, if the player takes an "incorrect" route three times, they will end up in a small hospital room. Interacting with the monitor on the wall in this room will transport [[Dotflow:Sabitsuki|Sabitsuki]] to an isolated area of [[Dotflow:Submarine World|Submarine World]]. Entering Submarine World in this way is also the only way to make the monitor in that area take the player to [[Dotflow:Green Electric World|Green Electric World]].
However, if an "incorrect" route is picked three times, you will instead end up in a small hospital room. Interacting with the monitor on the wall in this room will transport [[Dotflow:Sabitsuki|Sabitsuki]] to an isolated area of [[Dotflow:Submarine World|Submarine World]]. Entering Submarine World in this way is also the only way to make the monitor in that area take the player to [[Dotflow:Green Electric World|Green Electric World]].


==Directions==
==Directions==
Entrance → [[Dotflow:Music World|Music World]] → [[Dotflow:Connecting Tile Path|Connecting Tile Path]] → White Room
Entrance → [[Dotflow:Music World|Music World]] → [[Dotflow:Connecting Tile Path|Connecting Tile Path]] → White Room


==Trivia==
*The southern path is never the correct one to take. If one wants to consistently trigger the Submarine World link to Green Electric World, the most reliable way to do so is to simply head south three times.
==Gallery==
==Gallery==
<gallery>
<gallery>
 
File:Flow white room entrance.png|The entrance.
File:Flow WR Submarine.png|Submarine World entrance.
File:Flow WR Blood Maze.png|Blood Maze entrance.
File:Flow WR Path.png
File:Whiteroom1.png|First version. North is the correct path.
File:Whiteroom2.png|Second version. West is the correct path.
File:Whiteroom3.png|Third version. East is the correct path.
</gallery>
</gallery>

Latest revision as of 20:20, 28 December 2023

White Room
White room.png
Basic Info
Japanese Name(s)

白い部屋
白い部屋

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas

Connecting Tile Path
Blood Maze
Submarine World

BGM po (??%): To Blood Maze
po (130% speed) (??%): Entrance
po (150% speed) (??%): Hallways
koko (??%): To Submarine World
Map ID 0046, 0047, 0048, 0049, 0050, 0051, 0052

The White Room is an area accessible from the Connecting Tile Path.

Features

The White Room is a series of corridors filled with blood splatters and medical equipment. From the entrance, the player will eventually end up in a room with a door. Going through the door will lead to the main, maze-like section of the White Room.

Navigation of this area is technically a puzzle and can be confusing: By consistently taking the path with the most blood, you will eventually end up in a large room. Entering the door surrounded with blood splatters at the very top of this area will lead you to the Blood Maze.

However, if an "incorrect" route is picked three times, you will instead end up in a small hospital room. Interacting with the monitor on the wall in this room will transport Sabitsuki to an isolated area of Submarine World. Entering Submarine World in this way is also the only way to make the monitor in that area take the player to Green Electric World.

Directions

Entrance → Music WorldConnecting Tile Path → White Room

Trivia

  • The southern path is never the correct one to take. If one wants to consistently trigger the Submarine World link to Green Electric World, the most reliable way to do so is to simply head south three times.

Gallery