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Yume 2kki:Basement of Oddities: Difference between revisions

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The Basement of Oddities is a large maze-like indoors area, consisting of many doors, long hallways, and staircases on a dark background. It strongly resembles the [[Yume Nikki:FC House#FC_House_and_Basement|FC Basement]] from the original ''Yume Nikki''.
The Basement of Oddities is a large maze-like indoors area, consisting of many doors, long hallways, and staircases on a dark background. It strongly resembles the [[Yume Nikki:FC House#FC_House_and_Basement|FC Basement]] from the original ''Yume Nikki''.


Upon entering this world from [[Yume 2kki:Portrait Purgatory|Portrait Purgatory]], you start off in a grungy living room, with a tattered window, a table, and three pillows on the floor. As you navigate through the basement, sentient severed bodies, legs, and heads can be seen roaming around. These severed body parts squirt blood when interacted with, and drop money when killed with the [[Yume 2kki:Effects#Chainsaw|chainsaw]]. Assorted other items appear throughout the basement: various pieces of dingy furniture, a pair of traffic pylons, abstract framed pictures, odd potted plants, a pile of garbage bags, a small wooden coop, and an illegible sign in front of two construction blocks.
Upon entering this world from [[Yume 2kki:Portrait Purgatory|Portrait Purgatory]], you start off in a grungy living room, with a tattered window, a table, and three pillows on the floor. As you navigate through the basement, sentient severed bodies, legs, and heads can be seen roaming around. These severed body parts squirt blood when interacted with, and drop money when killed with the [[Yume 2kki:Effects#Chainsaw|Chainsaw]]. Assorted other items appear throughout the basement: various pieces of dingy furniture, a pair of traffic pylons, abstract framed pictures, odd potted plants, a pile of garbage bags, a small wooden coop, and an illegible sign in front of two construction blocks.


One door, next to a triangular fork in one path, leads to a room with a large potted plant and a red, toy-like horse that constantly bobs its head, which extends from a hole in its body. The horse reacts in various relevant ways to different [[Yume 2kki:Effects|effects]]: the chainsaw causes it to retreat its neck into the hole and tremble its head nervously, Stretch causes its neck to extend, Child causes it to retreat its neck into the hole and nod rapidly, and Crossing causes it to stop and start moving.
One door, next to a triangular fork in one path, leads to a room with a large potted plant and a red, toy-like horse that constantly bobs its head, which extends from a hole in its body. The horse reacts in various relevant ways to different effects: The [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect causes it to retreat its neck into the hole and tremble its head nervously, the [[Yume 2kki:Effects#Stretch|Stretch]] effect causes its neck to extend, the [[Yume 2kki:Effects#Child|Child]] effect causes it to retreat its neck into the hole and nod rapidly, and the [[Yume 2kki:Effects#Crossing|Crossing]] effect causes it to stop and start moving.


A path adjacent to a small circle of stairs leads to an area with a giant maneki-neko that occasionally blinks and has a cartoonish pair of eyes on the koban coin, a garden hose, a swimming pool, a rack with two shirts hanging from it, and a potted plant. Using the chainsaw on the maneki-neko triggers the standard blood animation, scream, and can payout some money, but otherwise does nothing.
A path adjacent to a small circle of stairs leads to an area with a giant maneki-neko that occasionally blinks and has a cartoonish pair of eyes on the koban coin, a garden hose, a swimming pool, a rack with two shirts hanging from it, and a potted plant. Using the chainsaw on the maneki-neko triggers the standard blood animation, scream, and can payout some money, but otherwise does nothing.
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===Old Images===
===Old Images===
<gallery>
<gallery>
File:Ynoproject 2kki screenshot 2023-8-14-21-12-42.png
File:Ynoproject 2kki screenshot 2023-8-14-21-12-42.png|Old entrance to the [[Yume 2kki:Crystal Star Tower|Crystal Star Tower]].
</gallery>
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
BOO Entrance.png|Entrnace from [[Yume 2kki:Portrait Purgatory|Portrait Purgatory]].
File:BOO Body.png
File:BOO Body.png
File:BOO Trash.png
File:BOO Trash.png
File:BOO Entrance.png
File:Boo Cube.png
File:Boo Cube.png
File:BOO Door.png
File:BOO Door.png
File:BOO Cat.png
File:BOO Cat.png
File:BOO Horse.png
File:BOO Horse.png
File:BOO Star Tower 120h.png|The entrance to the [[Yume 2kki:Crystal Star Tower|Crystal Star Tower]].
File:BOO Star Tower 120h.png|Entrance to the [[Yume 2kki:Crystal Star Tower|Crystal Star Tower]].
</gallery>
</gallery>

Latest revision as of 22:27, 19 October 2024

Basement of Oddities
Basement of Oddities.png
Basic Info
Japanese Name(s)

モデルーム
Moderūmu
Staged House

Effects EffectNone
Collectibles

WP #540
WP #564

Events None
Notable NPCs None
Other
Connecting Areas Portrait Purgatory
Crystal Star Tower Unlock🔑
BGM 🔊 2i9_mus_foley (No. 667)
Map ID 1526
Version Added 0.120f
Last Updated 0.120h
Author 2i9

The Basement of Oddities is an area accessible from Portrait Purgatory.

Map of Basement of Oddities.

Features

The Basement of Oddities is a large maze-like indoors area, consisting of many doors, long hallways, and staircases on a dark background. It strongly resembles the FC Basement from the original Yume Nikki.

Upon entering this world from Portrait Purgatory, you start off in a grungy living room, with a tattered window, a table, and three pillows on the floor. As you navigate through the basement, sentient severed bodies, legs, and heads can be seen roaming around. These severed body parts squirt blood when interacted with, and drop money when killed with the Chainsaw. Assorted other items appear throughout the basement: various pieces of dingy furniture, a pair of traffic pylons, abstract framed pictures, odd potted plants, a pile of garbage bags, a small wooden coop, and an illegible sign in front of two construction blocks.

One door, next to a triangular fork in one path, leads to a room with a large potted plant and a red, toy-like horse that constantly bobs its head, which extends from a hole in its body. The horse reacts in various relevant ways to different effects: The Chainsaw effect causes it to retreat its neck into the hole and tremble its head nervously, the Stretch effect causes its neck to extend, the Child effect causes it to retreat its neck into the hole and nod rapidly, and the Crossing effect causes it to stop and start moving.

A path adjacent to a small circle of stairs leads to an area with a giant maneki-neko that occasionally blinks and has a cartoonish pair of eyes on the koban coin, a garden hose, a swimming pool, a rack with two shirts hanging from it, and a potted plant. Using the chainsaw on the maneki-neko triggers the standard blood animation, scream, and can payout some money, but otherwise does nothing.

Eventually, after entering several doors, you will arrive in a room with a red polygonal creature lying on the ground, with a black appendage hanging from its mouth. In the room past this one is a colorful door blocked off by a barrier. Back in the red creature's room, there is a hidden path to the right of the screen. By following this winding path, you will reach an entrance to Crystal Star Tower. Entering also unblocks the previously mentioned rainbow door.

Directions

Trivia

  • Prior to version 0.120f, the triangular fork did not exist, while the door next to it, instead of leading to the room with the horse, led to a nondescript room with two flights of stairs and a door leading to an area near the wooden coop.
  • Prior to version 0.120h, the path to Crystal Star Tower was much longer and more spiral-like.

Old Images

Gallery