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    Yume 2kki:Dream Precinct: Difference between revisions

    m (Fixed a few minor grammatical mistakes)
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    After the first doorway, Urotsuki will be carried over to another room with jail cells confining various [[Yume 2kki:Chasers|Chasers]], as well as a small ship south from the cells which cannot be entered.
    After the first doorway, Urotsuki will be carried over to another room with jail cells confining various [[Yume 2kki:Chasers|Chasers]], as well as a small ship south from the cells which cannot be entered.


    The next room appears to be the main lobby of the precinct. There are working desks with papers and other objects scattered over them, all occupied by NPCs in uniform. The westernmost door leads Urotsuki to what seems to be a locker room, where she can equip the Uniform mask, which is required in order to progress further in the Burgundy Flats.
    The next room appears to be the main lobby of the precinct. There are working desks with papers and other objects scattered over them, all occupied by NPCs in uniform. The westernmost door leads Urotsuki to what seems to be a locker room, where she can equip the [[Yume 2kki:Masks#:Uniform|Uniform]] mask, which is required in order to progress further in the Burgundy Flats.


    The northern door in the lobby leads Urotsuki to a long corridor containing two more doors to go through. The westernmost one leads to another room with an NPC, and further south is the entrance to the [[Yume 2kki:Gray Road|Gray Road]]; whereas the door east from the initial entrance leads to a room with three more NPCs seemingly enjoying their break time, and further north is a smaller room with a turquoise-haired woman standing in front of a large empty prison cell.
    The northern door in the lobby leads Urotsuki to a long corridor containing two more doors to go through. The westernmost one leads to another room with an NPC, and further south is the entrance to the [[Yume 2kki:Gray Road|Gray Road]]; whereas the door east from the initial entrance leads to a room with three more NPCs seemingly enjoying their break time, and further north is a smaller room with a turquoise-haired woman standing in front of a large empty prison cell.

    Revision as of 05:27, 28 July 2024

    Dream Precinct
    DreamPrecinct1.png
    Basic Info
    Japanese Name(s)

    特殊夢警察署

    Effects EffectNone
    Masks Uniform
    Events None
    Notable NPCs Various Chasers
    Other
    Connecting Areas

    Gray Road
    Burgundy Flats

    BGM fd-starry (No. 840B)
    fd-mbira (Leader's Office) (No. 941)
    bgm013 (Jails) (No. 276J)
    Map ID 2961
    Version Added 0.123b
    Author Yumebako

    Dream Precinct is an area accessible from the Gray Road.

    Map of Dream Precinct.

    Features

    The Dream Precinct is a dark and gloomy prison-like area, which possesses some sort of a blue-purple tint to the overall interior of the entire precinct. If entered from the Burgundy Flats, Urotsuki will be in a small room with a doorway, a large NPC in a beige detective suit on the right, and a few boxes on the left.

    After the first doorway, Urotsuki will be carried over to another room with jail cells confining various Chasers, as well as a small ship south from the cells which cannot be entered.

    The next room appears to be the main lobby of the precinct. There are working desks with papers and other objects scattered over them, all occupied by NPCs in uniform. The westernmost door leads Urotsuki to what seems to be a locker room, where she can equip the Uniform mask, which is required in order to progress further in the Burgundy Flats.

    The northern door in the lobby leads Urotsuki to a long corridor containing two more doors to go through. The westernmost one leads to another room with an NPC, and further south is the entrance to the Gray Road; whereas the door east from the initial entrance leads to a room with three more NPCs seemingly enjoying their break time, and further north is a smaller room with a turquoise-haired woman standing in front of a large empty prison cell.

    Back to the lobby, the easternmost door leads to a long corridor that stretches forward. Upon entry, there will be three ways. The one on the left leads to a room with a window and another NPC; whereas the one on the right will bring Urotsuki to a bedroom which houses another turquoise-haired woman, whom if interacted with while having the Uniform mask equipped, will show a short cutscene of three images. Progressing further north will lead to a rather-vacant large room, where Urotsuki is met with another turquoise-haired NPC, presumably the leader. If the Chainsaw effect is equipped, the NPC will bring up a blade to defend herself.

    Directions

    Gallery