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Yume 2kki:Port City: Difference between revisions

(Added details on new content from version 0.123b patch 7 (there is still more to write about though))
m (The Yume is a chance(?) (Need some testing or someone to go into code))
Line 26: Line 26:
Going into the arch near the inaccessible staircase will lead to a short alley with potted plants, a large water wheel, and some hanging clothes. A vending machine with some plants atop it can also be found here. Heading south in this area under the green ramada will lead to a small balcony. Heading east instead will lead to a room with a large tree as well as a door for accessing the back of the barber's pole building, where a small animal can occasionally be found sleeping on the bench in this room.  
Going into the arch near the inaccessible staircase will lead to a short alley with potted plants, a large water wheel, and some hanging clothes. A vending machine with some plants atop it can also be found here. Heading south in this area under the green ramada will lead to a small balcony. Heading east instead will lead to a room with a large tree as well as a door for accessing the back of the barber's pole building, where a small animal can occasionally be found sleeping on the bench in this room.  


Entering the door to the north instead will lead to a small grassy room that sometimes has a white and green creature or a shadow of a person. Heading east here will transition into a walkway with rain falling and many light pink designs on a wall above. Continuing right will lead to a semi-submerged telephone box overgrown with plants. Interacting with it will slowly fade the screen a color and stop the rain. After interacting with the telephone box, backtracking will lead to a walkway that now has windows that have light shining through and pink flowers sprouting out of the water. There is a vending machine and a bench with a chance to have a green-haired girl that slowly drifts to sleep and yawns occasionally, who appears when [[Yume 2kki:Randomizers#Per Dream Session|Variable #44]] is any value between 0 to 119. Interacting with the north wall in the corner left of the bench will give 10[[Yume 2kki:Money|夢]]. Continuing left leads to a blocked dead end. Using the telephone box again will slowly fade the screen a color and make the rain and original path return.
Entering the door to the north instead will lead to a small grassy room that sometimes has a white and green creature or a shadow of a person. Heading east here will transition into a walkway with rain falling and many light pink designs on a wall above. Continuing right will lead to a semi-submerged telephone box overgrown with plants. Interacting with it will slowly fade the screen a color and stop the rain. After interacting with the telephone box, backtracking will lead to a walkway that now has windows that have light shining through and pink flowers sprouting out of the water. There is a vending machine and a bench with a chance to have a green-haired girl that slowly drifts to sleep and yawns occasionally, who appears when [[Yume 2kki:Randomizers#Per Dream Session|Variable #44]] is any value between 0 to 119. Interacting with the north wall in the corner left of the bench has a chance to give you 10[[Yume 2kki:Money|夢]]. Continuing left leads to a blocked dead end. Using the telephone box again will slowly fade the screen a color and make the rain and original path return.


Upon heading into the doorway near the pink tables, the player will end up on an overgrown walkway with flowering vines. Continuing to the left on this walkway will bring the player to a small part of the city with some air tanks. Going through the doorway found on the walkway will lead to a room with a waterfall followed by a shorter walkway with a heavily-vegetated forest. Past the short walkway is a room with a shut paper down depicting a strange creature and several kokeshi, who will bow when the [[Yume 2kki:Effects#Maiko|Maiko]] effect is used.
Upon heading into the doorway near the pink tables, the player will end up on an overgrown walkway with flowering vines. Continuing to the left on this walkway will bring the player to a small part of the city with some air tanks. Going through the doorway found on the walkway will lead to a room with a waterfall followed by a shorter walkway with a heavily-vegetated forest. Past the short walkway is a room with a shut paper down depicting a strange creature and several kokeshi, who will bow when the [[Yume 2kki:Effects#Maiko|Maiko]] effect is used.

Revision as of 01:45, 18 August 2024

Port City
Port City.png
Basic Info
Japanese Name(s)

緑の港町
緑の港町
Midori no Minatochō
Green Port Town

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Red Streetlight World
Cuckoo Skyline Express
BGM None
Map ID 2182, 2183, 2184, 2185
Version Added 0.120c patch 3
Last Updated 0.123b patch 7
Author towanota
Extras +

Vending Machine

Y2Port City VM2.png Normal
Y2 Port City VM1.png Normal

Port City is an area accessible from Red Streetlight World.

Features

Port City is a large set of buildings overtaken by plant life, with many pathways featuring mossy stone, flowering vines, or large trees. It also rains in this world at random intervals. The background of this area features a cloudy sky with a large tree and some strange figures in the distance.

Upon entering from Red Streetlight World, the player will start in a dark room with a red cone that acts as a warp back to Red Streetlight World. Upon exiting the room, the player will begin on a small balcony with a locked door below it. Continuing right, the player will also come across a staircase that can not be accessed. To the right of this stairway is an archway that acts as a warp to a deeper part of the city. Further right from the archway is a small building with barber's poles decorating it and an NPC resembling a capped barber's pole atop the building who will hop up and down when the player walks by. South of the barber's pole building is a small area with pink tables with a doorway with a sign above it to the left of the tables, and further south of this area is a short walkway near the water at the bottom of the city with a clearer view of the background.

Going into the arch near the inaccessible staircase will lead to a short alley with potted plants, a large water wheel, and some hanging clothes. A vending machine with some plants atop it can also be found here. Heading south in this area under the green ramada will lead to a small balcony. Heading east instead will lead to a room with a large tree as well as a door for accessing the back of the barber's pole building, where a small animal can occasionally be found sleeping on the bench in this room.

Entering the door to the north instead will lead to a small grassy room that sometimes has a white and green creature or a shadow of a person. Heading east here will transition into a walkway with rain falling and many light pink designs on a wall above. Continuing right will lead to a semi-submerged telephone box overgrown with plants. Interacting with it will slowly fade the screen a color and stop the rain. After interacting with the telephone box, backtracking will lead to a walkway that now has windows that have light shining through and pink flowers sprouting out of the water. There is a vending machine and a bench with a chance to have a green-haired girl that slowly drifts to sleep and yawns occasionally, who appears when Variable #44 is any value between 0 to 119. Interacting with the north wall in the corner left of the bench has a chance to give you 10. Continuing left leads to a blocked dead end. Using the telephone box again will slowly fade the screen a color and make the rain and original path return.

Upon heading into the doorway near the pink tables, the player will end up on an overgrown walkway with flowering vines. Continuing to the left on this walkway will bring the player to a small part of the city with some air tanks. Going through the doorway found on the walkway will lead to a room with a waterfall followed by a shorter walkway with a heavily-vegetated forest. Past the short walkway is a room with a shut paper down depicting a strange creature and several kokeshi, who will bow when the Maiko effect is used.

Directions

Gallery