m (7 revisions imported) |
(Fixed links.) |
||
Line 7: | Line 7: | ||
|Events=None | |Events=None | ||
|BGM= | |BGM= | ||
|Connections=[[Streets Hub]] | |Connections=[[Braingirl Wiki:Streets Hub|Streets Hub]] | ||
|Map ID=0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045 | |Map ID=0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045 | ||
|NPCS=None | |NPCS=None | ||
Line 18: | Line 18: | ||
Points of interest in Mikan's room include: | Points of interest in Mikan's room include: | ||
* '''The bed'''. Sleeping in the bed will take Mikan to the [[Streets Hub]], where the player can begin exploring her dream worlds. | * '''The bed'''. Sleeping in the bed will take Mikan to the [[Braingirl Wiki:Streets Hub|Streets Hub]], where the player can begin exploring her dream worlds. | ||
* '''The black book'''. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the [[Soundtrack|music room]], change the [[Menu Themes|menu theme]], or enable [[Terminal Room|Debug Mode]]. | * '''The black book'''. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the [[Braingirl Wiki:Soundtrack|music room]], change the [[Braingirl Wiki:Menu Themes|menu theme]], or enable [[Braingirl Wiki:Terminal Room|Debug Mode]]. | ||
* '''The wardrobe'''. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster. | * '''The wardrobe'''. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster. | ||
* '''Time of day'''. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the house. The five variations include default, day, night, morning, and storm. | * '''Time of day'''. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the house. The five variations include default, day, night, morning, and storm. |
Revision as of 14:56, 7 October 2022
Bedroom | |
---|---|
Basic Info | |
Effects | None |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Streets Hub |
BGM | Missing |
Map ID | 0003, 0016, 0017, 0018, 0019, 0020, 0021, 0022, 0034, 0035, 0036, 0037, 0038, 0039, 0040, 0041, 0042, 0043, 0044, 0045 |
The Bedroom is the main area accessible in the real world.
Features
When the game begins, the protagonist Mikan is standing in the center of her room. This bedroom is furnished with a bed, a table, boxes, and other loose items like books and clothes.
Points of interest in Mikan's room include:
- The bed. Sleeping in the bed will take Mikan to the Streets Hub, where the player can begin exploring her dream worlds.
- The black book. On the table is a black book which can be interacted with to open a menu. This is how the player can save, go to the music room, change the menu theme, or enable Debug Mode.
- The wardrobe. Interacting with Mikan's wardrobe in the top left corner allows the player to switch "always run" on and off. When always run is activated, the player does not have to press the Shift key to run and will automatically move faster.
- Time of day. Each time Mikan wakes up, a random time of day will change the lighting and some of the music in the house. The five variations include default, day, night, morning, and storm.
Balcony
The door at the bottom of Mikan's room leads to the Balcony. Every time Mikan wakes up, the Balcony will change to correspond to the time of day that the house is in. Each variation of the Balcony has its own unique music and background.
Apartment & Bathroom
The door at the top of Mikan's room leads to the rest of the Apartment. This area is similar to the previous room with books and boxes scattered around. None of the doors here can be interacted with except for the one beside the kitchen area, which leads to the Bathroom. The Bathroom is in similar mild disarray to the rest of the house and includes a large shower, sink, washing machine, and a usable toilet.