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Yume 2kki:Dark Museum: Difference between revisions

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This area is much like the ordinary [[Yume_2kki:Museum|Museum]] with a similar layout. However, it has maroon carpets, almost rustic-looking walls that sometimes have images on them, larger doorways, and chains of purple rope stanchions, like those seen in parts of the [[Yume_2kki:Underwater_Amusement_Park|Underwater Amusement Park]] . On display are various upright shrubs in niches in the walls; in front of them are tables and chairs.
This area is much like the ordinary [[Yume_2kki:Museum|Museum]] with a similar layout. However, it has maroon carpets, almost rustic-looking walls that sometimes have images on them, larger doorways, and chains of purple rope stanchions, like those seen in parts of the [[Yume_2kki:Underwater_Amusement_Park|Underwater Amusement Park]] . On display are various upright shrubs in niches in the walls; in front of them are tables and chairs.


The Museum is dark, and though it is possible to navigate without it, the [[Yume 2kki:Effects#Lantern|Lantern]] effect will make it easier to see. Pressing the action key creates a temporary circle of light to grant greater field of vision. Interacting with the switch in the Buddha statue room will also light up the Dark Museum with or without a purplish filter, depending on whether you have the [[Yume 2kki:Effects#Lantern|Lantern]] equipped. Interacting with the switch again will turn the lights back off.
The Museum is dark, and though it is possible to navigate without it, the [[Yume 2kki:Effects#Lantern|Lantern]] effect will make it easier to see. Pressing the action key creates a temporary circle of light to grant greater field of vision. Interacting with the switch in the Buddha statue room will also light up the Dark Museum with or without a purplish filter, depending on whether you have the [[Yume 2kki:Effects#Lantern|Lantern]] equipped. Interacting with the switch again will turn the lights back off. The lights may randomly shut off when re-entering the world.


Points of interest include the aforementioned Buddha statue room, just south of which is a room with a yellow ticket booth that will take you to [[Yume_2kki:Flying_Fish_World|Flying Fish World]], and a room with a long, narrow hallway where you can find the [[Yume 2kki:Effects#Glasses|Glasses]] effect. There is also a room with a disturbing bloody face in the wall that constantly pulsates and makes noise.
Points of interest include the aforementioned Buddha statue room, just south of which is a room with a yellow ticket booth that will take you to [[Yume_2kki:Flying_Fish_World|Flying Fish World]], and a room with a long, narrow hallway where you can find the [[Yume 2kki:Effects#Glasses|Glasses]] effect. There is also a room with a disturbing bloody face in the wall that constantly pulsates and makes noise.


You can enter this area from [[Yume_2kki:Japan_Town|Japan Town]] through the red mailbox. However you will be stuck on an exhibit table with no way out aside from returning back to [[Yume_2kki:Japan_Town|Japan Town]]. To unlock use of the green phone to the left, you must first use the [[Yume_2kki:Effects#Bat|Bat]] effect to mark your place on the table. Then, return to [[Yume_2kki:The_Nexus|The Nexus]] and make your way back to the main area. Turning on the lights via the switch in the statue room will activate the phone, which can be returned to by using the [[Yume_2kki:Effects#Bat|Bat]] effect again. Interacting with the phone at this point will take the player to [[Yume_2kki:Urotsuki's_Dream_Apartments|Urotsuki's Dream Apartments]] and unlocks the shortcut between the two areas. The lights will be permanently on upon reentering the area after unlocking it for the first time.
You can enter this area from [[Yume_2kki:Japan_Town|Japan Town]] through the red mailbox. However you will be stuck on an exhibit table with no way out aside from returning back to [[Yume_2kki:Japan_Town|Japan Town]]. To unlock use of the green phone to the left, you must first use the [[Yume_2kki:Effects#Bat|Bat]] effect to mark your place on the table. Then, return to [[Yume_2kki:The_Nexus|The Nexus]] and make your way back to the main area. Turning on the lights via the switch in the statue room will activate the phone, which can be returned to by using the [[Yume_2kki:Effects#Bat|Bat]] effect again. Interacting with the phone at this point will take the player to [[Yume_2kki:Urotsuki's_Dream_Apartments|Urotsuki's Dream Apartments]] and unlocks the shortcut between the two areas.


Interacting with the switch in the statue room will change one of the plants in a room to the southeast. Using the Glasses effect, you can see and interact with the changed plant, which will teleport you to a sectioned-off room in the [[Yume_2kki:Museum|Museum]]. Interacting with the plant again will take you to the main area of the [[Yume_2kki:Museum|Museum]].
Interacting with the switch in the statue room will change one of the plants in a room to the southeast. Using the Glasses effect, you can see and interact with the changed plant, which will teleport you to a sectioned-off room in the [[Yume_2kki:Museum|Museum]]. Interacting with the plant again will take you to the main area of the [[Yume_2kki:Museum|Museum]].
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==Directions==
==Directions==
* The Nexus → [[Yume_2kki:Geometry_World|Geometry World]] → '''Dark Museum'''
* The Nexus → [[Yume_2kki:Geometry_World|Geometry World]] → '''Dark Museum'''
==Trivia==
* Although the lights are supposed to stay on after activating them once, sometimes they will not be on. One of the possible causes of this seems to be entering the Dark Museum from Geometry World and then returning to Geometry World through that entrance. This can be avoided with the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] effect.


==Gallery==
==Gallery==

Revision as of 08:42, 26 February 2024

Dark Museum
DarkMuseum.png
Basic Info
Japanese Name(s)

博物館リベンジ
博物館リベンジ
Hakubutsukan Ribenji
Revenge Museum

Effects EffectGlasses
Collectibles

WP #191

Events None
Notable NPCs None
Other
Connecting Areas Japan Town DeadEnd↩️
Urotsuki's Dream Apartments Shortcut📞 DeadEnd↩️
Geometry World
Flying Fish World
Museum Glasses NoReturn➡️
Removed Connections Cyber Maze
BGM 🔊 yoi (No. 190A)
Map ID 0255
Version Added 0.095e
Last Updated 0.120g
Author dedp

The Dark Museum is an area accessible from Geometry World through the door on the last block in a row of blocks.

Annotated map

Features

This area is much like the ordinary Museum with a similar layout. However, it has maroon carpets, almost rustic-looking walls that sometimes have images on them, larger doorways, and chains of purple rope stanchions, like those seen in parts of the Underwater Amusement Park . On display are various upright shrubs in niches in the walls; in front of them are tables and chairs.

The Museum is dark, and though it is possible to navigate without it, the Lantern effect will make it easier to see. Pressing the action key creates a temporary circle of light to grant greater field of vision. Interacting with the switch in the Buddha statue room will also light up the Dark Museum with or without a purplish filter, depending on whether you have the Lantern equipped. Interacting with the switch again will turn the lights back off. The lights may randomly shut off when re-entering the world.

Points of interest include the aforementioned Buddha statue room, just south of which is a room with a yellow ticket booth that will take you to Flying Fish World, and a room with a long, narrow hallway where you can find the Glasses effect. There is also a room with a disturbing bloody face in the wall that constantly pulsates and makes noise.

You can enter this area from Japan Town through the red mailbox. However you will be stuck on an exhibit table with no way out aside from returning back to Japan Town. To unlock use of the green phone to the left, you must first use the Bat effect to mark your place on the table. Then, return to The Nexus and make your way back to the main area. Turning on the lights via the switch in the statue room will activate the phone, which can be returned to by using the Bat effect again. Interacting with the phone at this point will take the player to Urotsuki's Dream Apartments and unlocks the shortcut between the two areas.

Interacting with the switch in the statue room will change one of the plants in a room to the southeast. Using the Glasses effect, you can see and interact with the changed plant, which will teleport you to a sectioned-off room in the Museum. Interacting with the plant again will take you to the main area of the Museum.

Directions

Gallery