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===[[File:OVNPC Lucky.png]]Lucky=== | ===[[File:OVNPC Lucky.png|40px]] Lucky=== | ||
===[[File:OVNPC Angler Girl.png]]Angler Girl=== | ===[[File:OVNPC Angler Girl.png|40px]] Angler Girl=== | ||
A blue girl with a Angler-like fin on top of her head. She can be found in the [[Oversomnia:Aquarium World|Aquarium World]] and appears to be an employee of a gift shop. Equipping the [[Oversomnia:Effects#Angler|Angler]] effect can attract her and cause her to follow Irving. | A blue girl with a Angler-like fin on top of her head. She can be found in the [[Oversomnia:Aquarium World|Aquarium World]] and appears to be an employee of a gift shop. Equipping the [[Oversomnia:Effects#Angler|Angler]] effect can attract her and cause her to follow Irving. | ||
===[[File:OVNPC Apartment Residents1.png]][[File:OVNPC Apartment Residents2.png]]Apartment Residents=== | ===[[File:OVNPC Apartment Residents1.png|40px]][[File:OVNPC Apartment Residents2.png|40px]] Apartment Residents=== | ||
Two figures that be found on the second and third floors of the [[Oversomnia:Twilight Apartments|Twilight Apartments]]. They appear to be residents of the apartment. When Twilight Apartments is in it's Dusk State, player will find that they will sleep on the bed in their room instead of randomly walking around the room. | Two figures that be found on the second and third floors of the [[Oversomnia:Twilight Apartments|Twilight Apartments]]. They appear to be residents of the apartment. When Twilight Apartments is in it's Dusk State, player will find that they will sleep on the bed in their room instead of randomly walking around the room. | ||
===[[File:OVNPC Noisy Thinker.png]]Noisy Thinker=== | ===[[File:OVNPC Noisy Thinker.png|40px]] Noisy Thinker=== | ||
A figure that can be found on the hidden fifth floor of the [[Oversomnia:Twilight Apartments|Twilight Apartments]]. They wears a blue jacket and have pink hair, holding their head and swaying back and forth. Interacting with the NPC will simply make it spew a set of icons. Notably, when struck with the [[Oversomnia:Effects#Vampirism|Vampirism]] effect, the NPC's icons will slightly differ to show two exclamation points, one question mark, and a bloody knife. | A figure that can be found on the hidden fifth floor of the [[Oversomnia:Twilight Apartments|Twilight Apartments]]. They wears a blue jacket and have pink hair, holding their head and swaying back and forth. Interacting with the NPC will simply make it spew a set of icons. Notably, when struck with the [[Oversomnia:Effects#Vampirism|Vampirism]] effect, the NPC's icons will slightly differ to show two exclamation points, one question mark, and a bloody knife. | ||
===[[File:OVNPC Candle Demon.png]]Candle Summoner=== | ===[[File:OVNPC Candle Demon.png|40px]] Candle Summoner=== | ||
An NPC that can be found in the [[Oversomnia:Twilight Apartments|Twilight Apartments]] in it's Dusk State, on the second floor in a room with a painted ritual circle.The NPC wears a half-melted candle on their head, suspended in the middle of the ritual circle. Interacting with them will send Irving to Random Space. | An NPC that can be found in the [[Oversomnia:Twilight Apartments|Twilight Apartments]] in it's Dusk State, on the second floor in a room with a painted ritual circle.The NPC wears a half-melted candle on their head, suspended in the middle of the ritual circle. Interacting with them will send Irving to Random Space. | ||
===[[File:OVNPC Skewer Demon.png]]Skewer Demon=== | ===[[File:OVNPC Skewer Demon.png|40px]] Skewer Demon=== | ||
A blue creature that can be found in Random Space with a hook stuck in its head. Interacting with it will cause the player to be randomly teleported to one of seven locations. In addition, when the [[Oversomnia:Effects#Vampirism|Vampirism]] effect is equipped, the creature's sprite will change to another creature that can be found in the [[Oversomnia:Oil World|Oil World]]. Interacting with it now will locks the player's camera at [[Oversomnia:Irving's Room#Outside Irving's Room|Outside Irving's Room]], which can only be escaped using the [[Oversomnia:Effects#Mobile Phone|Mobile Phone]] effect or by waking up. | A blue creature that can be found in Random Space with a hook stuck in its head. Interacting with it will cause the player to be randomly teleported to one of seven locations. In addition, when the [[Oversomnia:Effects#Vampirism|Vampirism]] effect is equipped, the creature's sprite will change to another creature that can be found in the [[Oversomnia:Oil World|Oil World]]. Interacting with it now will locks the player's camera at [[Oversomnia:Irving's Room#Outside Irving's Room|Outside Irving's Room]], which can only be escaped using the [[Oversomnia:Effects#Mobile Phone|Mobile Phone]] effect or by waking up. | ||
===[[File:OVNPC Foxy Boss.png]]Foxy Boss=== | ===[[File:OVNPC Foxy Boss.png|40px]] Foxy Boss=== | ||
A character resembling a suited human with fox ears that can be found in the [[Oversomnia:Waterworks Office|Waterworks Office]]. When interacting with him, he will act startled and immediately start running away from Irving. The player can follow him all the way to the [[Oversomnia:Transmission Tower World|Transmission Tower World]] by looking for his fallen hair on the ground, at which point interacting with him will give Irving some currency and [[Oversomnia:Menu Themes|Menu Theme #4]] before returning to their office in their homeworld. | A character resembling a suited human with fox ears that can be found in the [[Oversomnia:Waterworks Office|Waterworks Office]]. When interacting with him, he will act startled and immediately start running away from Irving. The player can follow him all the way to the [[Oversomnia:Transmission Tower World|Transmission Tower World]] by looking for his fallen hair on the ground, at which point interacting with him will give Irving some currency and [[Oversomnia:Menu Themes|Menu Theme #4]] before returning to their office in their homeworld. | ||
===[[File:OVNPC Clock Cat.png]]Clock Cat=== | ===[[File:OVNPC Clock Cat.png|40px]] Clock Cat=== | ||
A humanoid cat with red eyes and a clock on its chest that can be found in the Clock House of [[Oversomnia:Cloud Cuckoo World|Cloud Cuckoo World]]. Interact with it will teleport the player to [[Oversomnia:Descent|Descent]]. | A humanoid cat with red eyes and a clock on its chest that can be found in the Clock House of [[Oversomnia:Cloud Cuckoo World|Cloud Cuckoo World]]. Interact with it will teleport the player to [[Oversomnia:Descent|Descent]]. | ||
===[[File:OVNPC Benthic Echoer.png]]Benthic Echoer=== | ===[[File:OVNPC Benthic Echoer.png|40px]] Benthic Echoer=== | ||
===[[File:OVNPC Jacket Sharky.png]]Jacket Sharky=== | ===[[File:OVNPC Jacket Sharky.png|40px]] Jacket Sharky=== | ||
===[[File:OVNPC Storm Spirit.png]]Storm Spirit=== | ===[[File:OVNPC Storm Spirit.png|40px]] Storm Spirit=== | ||
===[[File:OVNPC Forgetful Vampire.png]]Forgetful Vampire=== | ===[[File:OVNPC Forgetful Vampire.png|40px]] Forgetful Vampire=== | ||
===[[File:OVNPC Demon Shopkeeper.png]]Demon Shopkeeper=== | ===[[File:OVNPC Demon Shopkeeper.png|40px]] Demon Shopkeeper=== | ||
===[[File:OVNPC Gardener.png]]Gardener=== | ===[[File:OVNPC Gardener.png|40px]] Gardener=== | ||
===[[File:OVNPC Dryad.png]]Dryad=== | ===[[File:OVNPC Dryad.png|40px]] Dryad=== | ||
===[[File:OVNPC Plug Guy.png]]Plug Guy=== | ===[[File:OVNPC Plug Guy.png|40px]] Plug Guy=== | ||
===[[File:OVNPC Chaser1.png]]Chaser=== | ===[[File:OVNPC Chaser1.png|40px]] Chaser=== | ||
===[[File:OVNPC Fishing Shopkeeper.png]]Fishing Shopkeeper=== | ===[[File:OVNPC Fishing Shopkeeper.png|40px]] Fishing Shopkeeper=== | ||
[[Category:Oversomnia Characters]] | [[Category:Oversomnia Characters]] | ||
[[Category:Oversomnia Guides]] | [[Category:Oversomnia Guides]] |
Latest revision as of 14:04, 19 March 2025
This page contains a list of all NPCs that appear in Irving's dream world with descriptions of them. Note that many of the character names are unofficial.
Effect Characters
This is a list of NPCs that give Irving effects when interacted with.
Dust Bunny Leader
Giant Bat
Sobbing Angler
Tornado Girl
Pan Flute Guy
Skull Guy
Wendigo
Edgy Cube Creature
Electro Boss
Other Characters
This is a list of other characters that appear in Irving's dreams.
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Lucky
Angler Girl
A blue girl with a Angler-like fin on top of her head. She can be found in the Aquarium World and appears to be an employee of a gift shop. Equipping the Angler effect can attract her and cause her to follow Irving.

Apartment Residents
Two figures that be found on the second and third floors of the Twilight Apartments. They appear to be residents of the apartment. When Twilight Apartments is in it's Dusk State, player will find that they will sleep on the bed in their room instead of randomly walking around the room.
Noisy Thinker
A figure that can be found on the hidden fifth floor of the Twilight Apartments. They wears a blue jacket and have pink hair, holding their head and swaying back and forth. Interacting with the NPC will simply make it spew a set of icons. Notably, when struck with the Vampirism effect, the NPC's icons will slightly differ to show two exclamation points, one question mark, and a bloody knife.
Candle Summoner
An NPC that can be found in the Twilight Apartments in it's Dusk State, on the second floor in a room with a painted ritual circle.The NPC wears a half-melted candle on their head, suspended in the middle of the ritual circle. Interacting with them will send Irving to Random Space.
Skewer Demon
A blue creature that can be found in Random Space with a hook stuck in its head. Interacting with it will cause the player to be randomly teleported to one of seven locations. In addition, when the Vampirism effect is equipped, the creature's sprite will change to another creature that can be found in the Oil World. Interacting with it now will locks the player's camera at Outside Irving's Room, which can only be escaped using the Mobile Phone effect or by waking up.
Foxy Boss
A character resembling a suited human with fox ears that can be found in the Waterworks Office. When interacting with him, he will act startled and immediately start running away from Irving. The player can follow him all the way to the Transmission Tower World by looking for his fallen hair on the ground, at which point interacting with him will give Irving some currency and Menu Theme #4 before returning to their office in their homeworld.
Clock Cat
A humanoid cat with red eyes and a clock on its chest that can be found in the Clock House of Cloud Cuckoo World. Interact with it will teleport the player to Descent.