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Dotflow:Submarine Corridors

Revision as of 02:01, 13 August 2023 by OcularHarvester (talk | contribs) (Added BGM)
Submarine Corridors
Flow submarine corridors.png
Basic Info
Japanese Name(s)

海底回路
海底回路

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Submarine City
Apartments
Sea LockedCondition🔐
Orange Maze
Prison
BGM 🔊 bgm3 – Dark corridors
🔊 bgm8
Map ID 0062, 0063, 0069, 0072

The Submarine Corridors is an area accessible from the Submarine City or from taking an elevator in the Apartments.

Features

The main area of Submarine Corridors is a dark room featuring a rectangular corridor, which loops back around on itself, connected by twisting passages to three exits. The exit in the bottom wall leads to the Submarine City, while the northern two exits lead to subareas. The exit in the top-left corner leads to a small room with an elevator, which leads to Sea under certain conditions, and otherwise leads to the Apartments. The exit in the middle of the top wall leads to a large room with angular walls. This room contains a door leading to the Prison, and a large staircase leading to the Orange Maze. The room also contains several drawings attached to the walls which appear full-size on the screen when interacted with. A single Fetus appears here when playing as Rust.

Annotated map of the main area

Directions

EntranceUtility Pole WorldApartmentsSubmarine Corridors

OR

EntrancePlant WorldSubmarine WorldSubmarine CitySubmarine Corridors

Gallery